I don’t think this is a flaw in the game but let’s face it. Anything in this game that’s difficult execution wise, you should have down if you care. Nothing I’ve seen is challenging enough that I couldn’t master it at least relatively quickly.
That’s fine because the game is designed that way and there may indeed be tricks that are difficult in the future but for now, I don’t see it. People in the 3000-4000 range are already doing everything I know of with Chun pretty consistently and they frankly aren’t even all that good. That’s not even me bashing them or putting myself above them, but they’re doing all the optimized combos in and out of v trigger at least to my knowledge. I mean they screw them up once in a while but if they’re doing it most of the time now a week from now it’ll be on lock outside of online lag.
They want to start punishing people by next week. Until they implement a punishment system sending videos is the best option for Capcom to take immediate action.
Show me a video of you consistently doing TK legs at the lowest point, s.MP, c.MK, MK SBK and c.LP, s.MP, EX fireball, c.MK, MK SBK (which seems to be spacing specific also) and I’ll believe you.
I’m not sure why people feel input buffer for links = easy execution all around forever for 6 years.
relatively easy execution means the match is decided by your footsies and your game/character knowledge and not how much you’ve grinded in training mode doing rote stuff or if your fingers happen to be more dexterous.
Most SF games have relatively easy execution compared to something like GGAC+R. If you wanna masturbate to your execution thats a good game to pickup though.
Most people I fought were playing Ryu, though I’m pretty sure it’s because of my ranking still isn’t high enough.
Also, still trying to get used to Dhalsim’s TK Teleport… it’s not that it’s hard, just that the timing is kinda odd imo. I think I’m used to doing his TK Teleport -> air HP -> back MK -> Yoga Flame combo though.
I’ve never practiced it, others have though and hit me with shit like that. I’ve definitely eaten TK legs. s. mp, c. mk sbk and the EX fireball combo dunno about the sbk part at the end.
I’m not saying “HAHA ANY NOOB CAN DO THAT” I know it takes practice. But again, people taking the character seriously that don’t have the good stuff on lock yet, they will soon. Most do already. This isn’t going to be something that separates good chuns from great chuns long term. I bet 2 weeks from now you’ll have it on lock yourself if not sooner.
I was thinking “I’m never going to be able to blindly confirm mika’s f+mp into the throw, there’s not enough frames, can’t react that fast.” Then 2 days later, I do it regularly and now I throw it out like it’s a blind poke all the time and if people get clipped by it I confirm it about 95% of the time without leaving myself open.
Really all you’re saying is that execution proficient players will have all of the execution shit down quickly. Which like Veserius said, could be said about most SF games since they’re usually just heavy on links or hit confirming as far as execution goes with small exceptions to certain characters that have more anime like swing the stick execution. I’m luckily pretty proficient with execution, but Chun Li no longer completely fits the “press 2 medium buttons when you get close” execution that some characters do anymore.
For the first 6 months or so it won’t mean a whole lot to not do those things I mentioned with Chun, but over the next year or more you definitely don’t want to be the Chun Li that’s not doing that stuff in tournaments. The benefits of those things definitely add up for her.
Yeah, the game has an input buffer but SF’s execution hasn’t ever been completely based around links any ways. Certain SF games basically didn’t have much of them outside of counter or crouch hits.
I don’t think we’re disagreeing. I just think the stuff is “easy enough” that people that care will get it down. Even those that aren’t execution proficient. I don’t put the difficult stuff in this game on par with the difficult stuff from previous fighting games, sf or otherwise. Which is good imo. And again, that doesn’t mean you can just pick up a character and do all the good shit for free, but it does mean that 95% of people that care about fighting games can put in a little work and get down what they need to to technically win a tournament (execution wise).
I SUCK at execution btw, I was always better at 3d games since those were more about timing and planning than execution and spacing. Actually doing some pretty neat stuff so far with chars in this game heh. If I can touch you with Karin and consistently send you flying across the playing field into the corner with JF tenkos then it can’t be that bad.
For now, but it could be a game like Marvel 3 where things are easy at first, but then optimal stuff gets a lot more contrived.
I think the main thing is that there’s just a better balance for what can work. You’re not forced to learn execution just to get rewarded for footsie battles and frame traps. You can get a basic reward for not doing much which is a lot better than IV where it was “learn this or don’t get rewarded much at all for doing the most important things neutrally”.
Which even some older SF games gave you better reward for less execution than IV.
Well that’s pretty much for sure. And yeah over time there’ll be some random optimized stuff that squeezes extra reward out of certain situations for certain characters almost for sure. It seems to be at a minimum for now which is how I like it. Neither you or I know what toys will be found (and they always are) a year from now.