i kind of knew this was going to happen. I can’t really imagine the mindless ultra mashers liking sfv, a game where you get very little from dps (but punished harshly) and no comeback mechanics that can be mashed into 50%
I feel like dp is super good in sf5 just because jabs are shit and it feels like there are not many invincible reversals around. Although I know what you mean about getting punished for them hard…!
But for sure on ryu I’ve got a lot of use out of mp dp anti-airs and punishes!
Oh cc anti-airs own, but it feels like dp is a super good default option as an aa because it’s much less spacing dependent and comes out way faster - like as ryu I can default to mp dp whereas on other dudes I’d have to think a lot more about which normal I wanted to use, you know? Plus dp on wake up can get owned, but to me that feels like you’re stronger having the threat of it as an option, even if you don’t want to do it that much!
Yeah, like being guile and getting knocked down by a gief or hawk and then just losing to 0 frame grabs. And in SF4, being guile getting knocked down by ibuki, akuma, fuerte (pre-delayed wakeup mechanic) and just never getting back up
DP’s are still really good, they’re just not obnoxiously over complicated to work around. Even getting punished for 60% in this game is like, so what? If you manage to reverse the momentum or catch the other guy out on ONE bad decision and suddenly your health bar barely matters, you get the other guy stunned in 5 seconds and you win.
That’s why I like SFV, there’s never not any tension, whereas in SF4 so often you could just sit on a lead because damage was piss for the most part and you had a full stick of butter to FADC out of trouble anyway.
What is funny is that there are so many players who are used to conceiving of the difficulty of fighting games as a fundamentally single player thing - that the hard part is learning your perfect combo, nailing 1 frame links, having enough in depth gnarly system knowledge that you can pull out some dirty ass instant cancel off a complex input - that they automatically think of a game designed to force you to engage with your opponent as being “easy”. It’s like they don’t understand that the difficulty of the game is provided by the actual fucking human being you are playing against!
And what’s funnier is that a lot of people talking about how the game is easy will 100% guaranteed not be using optimal buttons, know the frame traps, know the optimal punishments or even knowing which normals to whiff punish with. They haven’t even learned the tech before complaining it isn’t there just because it doesn’t have what they conceive of as “difficulty”!
well of course you still have to commit to the tech, but if you decide to tech it’s better to use that tecnique since it works against other options too
Is it me or do some of the character models just look shit compared to others? Look at Nash’s face. The staples are really low quality and if you look at his forehead during his match win animation, you can see that the hair part and face part are not aligned or something. It just looks weird. On the other hand you got characters like Birdie who look amazing save for all the clipping issues.
Probably because the one that perpetuated that gief is bottom tier was Snakeeyez himself, and then after he got interviewed for a bit he said that he “lied”. Snakeeyes has real life gief mixups too.