The Street Fighter 3poxy Strike: Everybody at home but SF5 doesn't have Netcode

Sad that MVC2 only sold 1.4 million units. I realize everyone and their grandma ripped the rom (myself included) which messed with these numbers.

Actually surprised MVCI sold 1.4 as well (though a few more than MVC2 as it was higher), but it surely had a lot less ripped copies.

30th anniversary at 1.2 million is good too. I was hoping it would have broken the million mark

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I will never get the money and time back I wasted on this game.

Well SFV being terrible lead me straight into the arms of the lovely anime church.
This is what true love is!!

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I made an SF6 roundup list. I hope Capcom favour player quality of life over big sparkly stuff. I feel like a lot of current gen fighters can become cluttered trying to make appealing stages/UIs.

Unique strategy between characters - not universally one best playstyle

Comeback mechanic doesn’t define the game

UI design that has character and has full clarity

Stage design that favours visibility over cluttered design, less saturated backdrop colours

Strong normals, no stubbiness unless the character demands it

Safe spaceable sweeps

Jump-in hitstun and blockstun adjusted so hit depth matters again

Hitbox and hurtbox design to align closer to in-game model visuals especially on normals

Character specific combos to return to the game, variation is fun, adds depth and alters MUs

Throw invincibility on hit/block/wakeup to return, throw loops make games too coinflip intensive and limit how strong oki can be

Oki to be improved across the board, EX = hard knockdown?

Wakeup animations to have full clarity

Less emphasis on the importance of 3f interruption in frame data design, give every character universal pressure options

More command normal options to make up for lack of proximity based poke tools, or return of proximity normals

Massive improvement of walkspeeds

Less emphasis on dashing to make ground

Dashes slowed down greatly

Priority system is fantastic, but removal of crush counters/crumple normals

Chip kills to return in some form, GBVS one more mechanic, EX chip kills, something to validate fireball characters

Meterless DPs to return, enhanced counter-hit state removed

Air resets adjusted to older timing/pushback, less scrambles

Speed of EX bypass tools adjusted, more counterplay options to traversing options

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Glad you’ve finally admitted to loving Capcom. :kissing_heart:

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One thing I’d like to see added to this list is toning down some of the fluff recovery animations. Stuff like Seth df.hk where he can magically block and move when he’s still in the middle of an animation. It makes it too hard to tell what’s going on with these moves and it also looks super jank.

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It would be cool to see @Pertho and @Doctrine_Dark run it back in Capcom Kek 2020 :wink:

Edit: Sorry I haven’t been playing anyone but my ISP has been cutting out intermittently all week. Pissing me off to be honest :rage:

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https://twitter.com/tenomediaEU/status/1261243436167987200

Put it under an hide detail option maybe

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@Pertho SFxT is 6 bills again

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LETS.

FUCKING.

GO!

there’s a patch to fix the online on this thing too. Netcode is really solid afterwards. If you guys buy it, shoot me an @.

Fun game, definitely one my favourites.

image

which patch fixes the netcode on that game on pc?
the only thing i know of is one which allows you to play it on win10 but it doesnt fix anythng netcode related.

would you mind to post a link?

Oh god launch SFxT was horrible, it got much much better over time but on release it was an absolute shitshow.

Sadly the game was already dead as they fixed it, I would rather have seen more SFxT instead of SFIV.

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SFxT is so freaking ugly that I just can’t take it seriously. Seriously, it’s uglier than SFIV.

Also, Sagat’s voice got butchered in that game. Massive stepdown from his badass voice in IV.

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I doubt you’d be able to play it anyways, you’d probably get hit by every Tekken TC and have no idea how to approach Alisa and JACK. :eyes::eyes:
@Volt

Source?

https://www.reddit.com/r/StreetFighter/comments/gk237r/ elena_by_marcus_williams/

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Think it fixed up the GFWL issue and something else. Maybe it wasn’t the netcode, gimme a sec.