The Street Fighter 3poxy Strike: Everybody at home but SF5 doesn't have Netcode

I get what you’re saying about Alex but the Twitter highlight thing is too accurate lol

Rest of the list is pretty good. Definitely better than the last two trash lists.

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It’s old-school frame data. This means that it hits on frame 3 and has 2fr of startup animations.

Another day in the tragic life of Nash:

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Still the fastest move a character gets, and honestly, this sounds hilariously silly.

Lol I watched this like 5 times trying to figure out what happened.

Best I can come up with is that the hitbox for CA is really low and the overhead hopped over the first active frame, which is also where the CA invincibility ends. Then they trade on the CA’s second active frame. Assuming I’m right that’s a 1 in a million trade lol dude has super shitty luck.

Just guess work though. For some reason I can’t see his CA hitbox on SFV sim.

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Ok, I think I now softlocked/hardlocked and sold all my old pokemon games.

I think it’s time for a Code Vein challenge run.
Pipe only with no AI allies… oh I will feel so lonely without Io being Io during exploration.
Maybe I should try the Pipe challenges for the Aragami first.

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I would be more than happy with the same graphics basically…

With better loading times
Better stability of frames
Less input delay

Etc

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Chun has a 2fr jab. And attacks beat throws, so it isn’t too crazy.

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Also I’m down for games on 30th on PC.

I watched a few fights from a MK11 top 8 in March, and it’s so hard for me to understand if I’d like this game or not.

It has all of the tools of a fighting game (whiff punishing, hit-confirms, projectiles, etc), but it also looks so different that I can’t analyze shit.

How come every fighting game from Capcom to ASW to SNK, all have similar looks as far as how things work, and NRS games just look so different (I want to say janky, but I don’t mean it the way that implies) from these other games?

I will say that footsies look good, but at the same time, there are many forward-moving strings, which seems to somewhat weaken the traditional tactic of walking and out of your opponent’s range for whiff punishes.

If I didn’t love the IP so much (mostly carried over from childhood/teenage years), I don’t think I’d care, but it does look fun… I just don’t know why it looks/play so different to anything else.

Edit: and I’m not really talking about animation here (though that’s a bit at play) but it’s everything from hit/block stuns, how projectiles work, possibly how frame date and hit/hurt-boxes work. Everything is just different.

Hitstun/blockstun works different in NRS games. They also have a bunch of strings so you’ll see a lot of different moves like in a 3D game.

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Don’t believe this. Especially if you’re playing a character with fast walk speed. You can easily whiff punish peeps with movement alone.

Mk is a bit of a mish mash of 2d and 3d fighters. It’s a beast of its own.

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Thanks Pertho. Yeah, I think the hit/blockstun is a lot of it. There doesn’t seem to be any, to be honest. A blocking character shakes a bit, but that seems to be it.

Do you know if they use traditional hit/hurt boxes too, or are there properties in the models themselves that serve that purpose?

Also, you’re right about the strings… And yeah, it seems more like some one-off 3D Fighter (don’t mean that as an insult) on a 2D plane or something.

I’ll mess around for a bit with it next week when I have more time and see if I can get into it… It’s just weird that I can’t watch 20 mins of fights and determine that myself lol

It’s traditional hurtboxes.

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That wasn’t something someone told me, just something I was thinking of as I was watching these matches, so I’m happy to know that. I like characters with fast walk speed anyway.

Another thing is that if Im remembering right, you can finish strings on whiff. That leads to whiff punishing and doing some other stuff differently.

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While we are on the subject MK also doesn’t have links. You could hit them with a move that leaves you +30 on hit but if it’s not a juggle combo, and special cancel, or a part of a string the next hit won’t combo.

That, block button, and no combos from crouching attacks makes everything really different.

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Sounds like a horrible, janky game.
:man_shrugging:

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Because I’m practicing my inputs.

meanwhile:

DUDE FORTNITE 2 JUST GOT ANNOUNCED

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@PlusFrames has me wanting a better stick. Been thinking about how double motions on stick are so much easier for me than on hitbox.

I might be that dude that is a stick player for street fighter motion characters, hitbox for charge and anime characters

I really just need a bigger case

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