The Street Fighter 3poxy Strike: Everybody at home but SF5 doesn't have Netcode

Wait, no one has shown you FFVII’s best girl yet?

All jokes a side. I’m surprised you haven’t gotten around to Tifa yet.

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Tifa looking good but I prefer the design of Scarlet actually.

So you prefer ass and feet over a well defined body with moderate boobs and great legs.
I can’t stand FFVII and even I like Tifa a lot, well and the Cid from VII, he was cool.

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Tifa cool though, looked up her model for Blender, has a good rig, will try some poses with her.

Scarlet is cool and all but she’s weapon design engineer, Tifa is a martial arts master. Unless they are designing a new arm for Barret, Tifa would whoop that ass.

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Doubt i’ll be doing it anytime soon but with what game should i start the FF franchise to actually understand the story ?

Each FF game has it’s own story and world.
There are only a few recurring character between the games and thats mostly in names.

To add to Cipher’s post. Unless the unless the games share a number in their title they aren’t connected. FFX connects to X-2. The FFXIII games are all connected but that is the exception rather than the rule. There are certain nods they may contain. Like there is basically a Cid in every game. There are often NPCs named Biggs and Wedge. Summons (Shiva, Ifrit, Bahamut) etc. tend to be the same in each game.

The Ivalice Games are also all connected.
Thats Tactics, Tactics 2 and FFXII.
FFXIV also seems to share the same world with FFXII.

There is also one character who appears in every FF Game and is the same character. (although his XI Version leaves room for debates) and thats Gilgamesh.
He’s a absolute goofball, acts mainly as comic relief character and is also one of the strongest fighter in the FF Series.
He’s also the wielder of the one, the only, the legendary Excalipoor.

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@Skort don’t forget about us when your NSFW patreon blows up.

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Now that my PC actually seems to be running great, after this 3S tournament this weekend I’m really going to get back into MVC2.

I found out there are free VPNs (like Radmin VPN) which takes away my concern of giving out my IP address.

NullDC is good for Netplay, but RetroArch/ReDream run it better so I’ll use them for labbing.

If anyone else is interested, please let me know and I’ll send you some details when I look into later this week.

I’ll be grinding 3S in the meantime, and will keep playing 3S and ST after (though I’m probably not going to lab ST much).

I realize going back to an old game that probably won’t have too many players available (especially low level ones like me) is dumb when I could play SG or something like that, but honestly, MVC2 is probably my favourite game ever. Some days I don’t play any FG and just watch MVC2 tournaments because I love it so much.

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We have talked about this in the thread several times. Knowing frame data is basically essential in SFV because it’s general lot impossible to know what’s going on by just using your eyes.

Imo, beginner level street fighter 5 is easy with the watered down movesets and lenient motions, but it’s the intermediate game that got fucked with the games rampant visual dissonance. You need to know a list of info to fight damn near every character.

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It’s weird that they designed the game this way. Due to the stricter inputs in 3S, it may be a harder to get into, but once your past that, the learning curve seems a lot less daunting.

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I had completely forgotten about the Ivalice connection. Thanks for bringing it up. FFXIV is the only main line game that I haven’t really played. MMOs are great but they are all consuming so I had to give them up.

I think older games tend to have higher damage outputs and less comeback mechanics, so you make less decisions per match.

In older games, you’re dead with 3 wrong decisions, and if you used a comeback mechanic wrong, you were severely punish for it.

Now, I feel like with everything developers add to try to level the playing field for newcomers, you’re allowed to make more bad decisions and still win.

So maybe it’s not that you’re “faster” at making a decision, but there are so many more decisions to make in new games that you get “decision fatigue” or are slowed down because you have more mechanics to consider

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Ahh, that’s a smart way of looking at it. Thanks!

I kinda disagree with that because when you look at say, VT’s, one bad decision will have your health melt as quickly as if you got hit by Ryu’s 3S Shin Shoryuken, except the VT user will probably still have more resources after it.

It’s kind of weird to think about it, but it really shows just how impactful and heavy-handed comeback mechanics are.

Playing 3S really had me missing the more lenient buffers to cancel moves, the freaking Throw macro and especially the training mode, but I’d pick it over SFV any day regardless of netcode.

When you lose in 3S it’s a lot easier to pin down why you lost than just, I dunno, “Laura hit me with a St. MK in neutral and I got put in a blender.”

This may sound like a scrub boomer argument, but seriously, these heavy-handed comeback mechanics are a disservice to the game.

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I disagree with that. I’m only now starting to understand the insurmountable breadth of depth that 3S has, and inputs are baby steps to grasping the mechanics of the game and the sheer scale of the mind games that go into it.

https://twitch.tv/amagimon goes into really interesting depth about 3S and always has top players in his chat. To understand the game, you tune into stuff like that, because he discusses what commentators cannot. Everything from buttons to options, 3S is as deep as you can imagine and then some, and unfortunately, learning how to utilise the input system is only a prerequisite to get into hard stuff.

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Oh I’m aware how deep 3S can be and how I’ll likely never scratch the surface of it, but the learnin curve is manageable to me. I feel like I can progress if I continue to lab and by mindful of my games. SFV has a stupid amount of frame data that I feel I absolutely must learn to progress past my current skill level.

I think 3S is deeper than SFV, but it’s learning curve is more manageable (even if it takes longer)

XIV is probably the same World.
Rabanastre is literally there, Character from XII are there, including Fran.
Dalmasca is a Region occupied by the Garlean Empire currently.
And Garbranths Armor was mentioned to be an imperial relic.

Coming from to much SFV into BB, kinda gave me the same feel with what some character could pull of on their own with stuff like Drives.
The thing is unless there is something literally taking away your view (Curse,Izanami Bits) you can always tell what hit you.
And thats an immense help with improving.

I can always say “yeah I made the wrong decision there” and not “Well that was VT nonsense, nothing I could have done there.”
Comeback Mechanics are the worst thing. I think what Granblue or maybe Persona 4 did were good ideas for Comeback.
One gives you an extra Super Mode, the other one has Awakening.

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