The Street Fighter 3poxy Strike: Everybody at home but SF5 doesn't have Netcode

Guile’s theme played by Shimomura Yoko hersaelf

Vega’s theme.

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I disagree, she wasn’t to strong, everyone else was to weak.
The 3 Updates of nerfs made her to weak, she’s now just Top Tier instead of Top 1.
#makeValentiensTopTierAgain

Top tier Ramlethal was obnoxious as all hell.

#KeepHerTrash

I was having a good day until I suddenly remembered of how much the music sucks in MvCI.

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The music has been kind of lack luster in everything since 3rd strike, Capcom sound team peaked there if you ask me.

Miles beyond the sf5 version, whoever decided on the mix of jazz, hip hop, drum and bass for that game killed it.
10 years ago someone did a video on what they thought gills theme would sound like in ssf4 and it’s honestly better than just about anything Capcom has done in 4 or 5.

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Valve doesn’t just sell the games it hosts directly, it also allows the publisher/dev to generate “keys” which can be sold through other storefronts, bundle sites, or even given away for promotional purposes. These encrypted “keys” are long alphanumeric strings which you can “redeem” through the Steam website or Steam client to add the game to your account.

Such keys are pretty much how all the digitial distribution platforms handle selling the products they distribute through other storefronts. If you buy a digital download game through Amazon, you’ll get a Steam key or an Origin key or a Uplay key or a Nintendo key or whatever. If you buy a Humble Bundle, you’ll get the same.

There are various issues and potential exploits of the key system, however. A primary concern comes down to provenance, do you really know the history of a key when you buy (or otherwise receive) one? Are you buying from a site/person that received the key directly through Steam and/or a publisher/dev through a completely aboveboard transaction? How many links in the chain are there between Steam and your purchase of the key, and how many of those may be shady to varying degrees? And from a personal interest standpoint, how many of those issues may end up directly impacting you and how easily (or at all) can you get them resolved in your favor? With key resellers, you don’t know.

Those keys could come from anywhere. They could be the result of fully legit chains of transactions. They could be keys from some region with much lower pricing. They could be a games journalist selling the keys that were sent to him for review purposes, which he decided to not only not review, but to make a few extra bucks through reselling. (Or one of the groups that only pretend to be game reviewers so that gullible publishers/devs will send them keys. And yes, such groups do exist.) They could be part of a set of keys meant for an Nvidia graphics card giveaway or a game bundle that somehow managed to “fall off the back of the truck.” They could be keys bought through stolen credit card numbers. Etc.

It is also a bit subjective as to what is an “exploit”. A publisher will argue that someone circumventing regional pricing differences is exploiting the system, while a US consumer might argue that it is unfair that a publisher ask them to pay $40 for a game that someone in Russia might only have to pay $10 to get. (A fair amount of key reselling “exploits” such regional pricing differences.) But even this gets murkier when you start talking about larger scales and the middlemen that profit.

For some people, none of this matters. The personal risks are honestly pretty low. You’ll most likely get a working key for the desired game for at least an acceptable region/version. You might even get any pre-order bonuses. While publishers can and have had games acquired through stolen or otherwise dubious keys removed from accounts, that always led to massive backlash. Some sellers will even try to make good on a bad key situation. In the long run, unless you are absurdly unlucky, you’ll save more through cheap purchases than you’ll ever lose through bad keys.

If it does matter, all I can say is to look into whatever sites you buy from. Don’t just trust the immediate Google result either. For example, G2A goes through a lot of effort to make itself look not just legit, but outright pristine and a great benefactor of the gaming community at large. Heck, last year G2A was caught trying to pay media outlets to write pro-G2A articles that explicitly would not be marked as sponsored content.

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I completed this delivery in Roadie, and look at the badge I got

:metal: :grin: :metal:!!!

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I tried to watch my local scene’s SFV online tournament last night and they couldn’t get a single good match.

All of them live in the same state (one guy was a couple hours north, everyone else was in the same city) and CFN said everyone had full bars.

Now that you got twitch throwing their hat into the netcode area, and people going loco at home it’s time.

REVOLT! BURN CAPCOM TO THE GROUND! RAID ASW AND MAKE THEM PAY FOR THEIR CRIMES! DRAG BAMCO INTO THE STREETS!
SNK… is cool. At least they have some retro titles with good netcode. Still deserve a kick to the nuts for SamSho…

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I just want to say I appreciate y’all telling me about G2A. I already bought the key by the time you posted but I’ll think twice about where I buy in the future.

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That has to do with people only wanting remixes of everyone’s old themes. SF3 was allowed to find its own musical identity (and it took them three games to get it down at that) without having to rely on the music and themes of the past.

Now sometimes they do knock the remixes out of the park (I still hold strong that SFxT’s Akuma theme is the best version of his theme, and SF4 Rog theme is the best version of his) but generally there’s no more attempt at creating a soundtrack that’s meant to play off of each other. Nope it’s just about playing the hits, praying they don’t fuck up individual tracks as badly as they did SF5 Bison and Juri and that’s that.

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Am I the only person here who likes Juri’s SFV theme?

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Didn’t really mind some of SF5’s track. Some remixes were weaker but I would only call a few terrible. MvCI’s music however was just a disaster. Jedah’s theme builds up to nothing, Dante’s is just a mess and all of the themes for Marvel was just some forgettable score.

Pathetic.

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Steam forum voice
Actually if they have bad connections and lag/rollback in SFV, it’s their fault.
They obviously play on unstable wi-fi and don’t forward their ports.
And they definitly don’t have stable 60fps on their games, otherwise they would have smooth connections all the time.

@Pertho
Top Tier Ramlethal is a dream come true. You’re just a hater.

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So do old games really have better music or is it just nostalgia? I can remember a bunch of fire songs from my gaming days as a kid. But then I try to think of newer songs and I just can’t?

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That sounds like the menu music for DVD movie.
I didn’t even play mvci enough to realize how bad the music was.

@Saitsu you pretty much perfectly summed it up.

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Well again, most newer titles are just generally remixing older titles’ music. So it’s more of a matter of how many times the newer titles actually enhance the older music. As I mentioned, sometimes they do it fantastically. Other times they butcher it to death.

Everyone’s getting into 3S, but on PC eh?

I hate y’all

Edit: Then again, I played MK11 for like 8 hours yesterday so I can’t say shit.

@KingTubb you up for 30A games tonight?

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I’ve wondered about this but I still gotta say alot of the older stuff is better. Yeah some of it is nostalgia but then again there’s a bunch of older songs I don’t like at all so it can’t be just that.

Also, I will say this knowing it’s the scrubbiest shit I can say… The easier inputs in MK11 felt nice.

Those Ken short, short, supers are kicking my ass. I can do them if I mash LK as I do it (which either results in a third cr.LK or a standing LK that drops the combo). I couldn’t do it cleanly the other day to save my life.

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