The Street Calibur 5 Lounge: The Soul Burns But not as Hard as the FGC is Burning

Well, that’s a more measured response than I expected. Last time we had this discussion you seemed pretty adamant that Hitboxes are straight-up advantageous iirc. :v

Ukyo’s issue isn’t even the tiger knee aspect of tsubame, it’s the “hitting all the cardinals”-part. It’s really easy to do the input so fast that you just skip the cardinals, which the interpreter doesn’t allow.

Also what sort of SPD shortcuts are we talking about? I haven’t tried SFIV grapplers on Hitbox because trying to do “normal” SPD inputs is so fucky.

banning characters is lame. Especially in 2020. If it’s that broken, it’ll get patched in a month.

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TKs are stupidly easy on pad. Especially BB ones where QCB inputs don’t have to end in up-forward.

It’s interesting to see SFV player play anime .

“Character has a divekick, with no height restriction. That seems pretty good.”
Me: This is anime, you can basically TK anything that is an aerial move. Watch me TK Es Distortian while I laugh at being glorious +10, because yes.
Or TK Aerial Gauntlet Hades, cause I like being even more unsafe than I already am :3

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Apparently Jacqui has been strong since the game launched but “NRS refuses to nerf her so we’re taking matters into our own hands” lol.

I don’t care. I’ll lab her a bit and go 0-2 at Evo Online.

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TK Tsubaki, cause Haku loves his waifu. :rofl:

all you gotta do is swipe the L,D,R buttons and press up and punch at the same time. Doesn’t matter the direction, as long as all the cardinal directions are hit, it counts as a 360.

720’s are rough tho

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Imma try play / stream some levels of Street Fighter 2010,it’s a fun game but really tough on some levels.

If anyone is interested in Ken’s ( Kevin’s ) space adventures.

EDIT : stream bugging out , need to fix >.<

Why, of course I am. Check out what I’m playing.

images (59)

Also, Loli/Shota porn is disgusting. I don’t care if she’s a million years old, how you gon bust a nut to someone who looks like a kid?
scust

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Hitbox definitely has a big advantage though. I can hit confirm way easier on hitbox. I can play an easier grounded game and if I’m practicing, probably DP a lot better too. The little bit I spent learning to do Genei Jin on it, 123 Genei Jin came back relatively quickly.

One goofy input being hard doesn’t mean the whole thing goes in the trash, or that the other advantages are magically nullified.

For Gief, you can SPD people by doing foward, back, down up + P. Which means that if you’re playing footsies against him, he can more or less walk in and out of range of light SPD while buffering them. Should work in SF4 too IIRC, lemme check.

Hell, in SF4 you can do down, back, forward, up + P/ foward, back, down up +P/ back, forward, down, up + P/ forward, back, forward, back, forward back, down, up +P for an SPd.

So yeah, hitbox is the cheatiest box.

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All I want is OG Sf2 Ryu Costume

https://twitter.com/StreetFighter/status/1278011305815834624

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Have always found DPs easier on stick, and half circles. But that’s about it.
But the list of things easier on hitbox is way too long.

Certain things, and often important things, are definitely easier. I think the actual biggest advantage of Hitbox is that you’ll never, ever overshoot your inputs when doing qcfs or switching your blocking around. For like 90% of all 2D FGs (and a lot of 3D ones) this is a pretty huge deal.

And then you have other random things that just become way harder. Most things involving half-circles or where you might end up skipping cardinals hurt. Back-forward-inputs are also often really weird, depending on the specific input interpreter of the game.

I don’t agree with the rest of that specific list though, the things listed are things I feel like I do just as well on stick (granted, usually not as well on pad, probably due to lack of experience).

Things you left off:

Goes back to neutral the fastest.
Allows you to charge faster than normal and in places where it’d be very hard to do so.
Lets you access an array of weird inputs efficiently.

Hitbox downplayers are always sketchy. :face_with_monocle:

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Yeah if hitbox was slightly cheaper and readily available I think everyone competing would use them

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can someone explain to me why Armor King is so fucking hard when king is so damn easy?

You’ll have to elaborate on that because I think AK is significantly easier to play than King. King’s just way stronger.

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King doesn’t require a brain. :coffee:

But for real, old saying:

‘King’s grabs are complemented by his pokes, Armour King’s pokes are complemented by his grabs’
Basically, King uses his pokes to get you to stand still so you’ll eat a chain grab while A.King grabs you until you move, making you vulnerable to big boy hits.

King more focused on grabs and AK is more traditional Tekken plus higher combo execution.

all of the good AK damage requires a fuckton execution, all of the optimal King stuff is baby level

AK does good damage from any launch iirc, though the super optimal stuff is kinda hard.
King optimal stuff isn’t easy either though. Optimal CH ff1 is rather tough imo.