Easy.
OoT is what I consider the “Gold standard”.
Like, pretty much every 3D Zelda besides BotW builds on it, so you can focus on what these games actually bring to the table.
As for OoT itself… It has a couple problems. Mainly the bosses. While memorable, they’re absurdly easy.
The game in general is very, very easy. Enemies just don’t do enough damage and when they do, the game itself prioritizes heart drops whenevee you take any damage.
The warp points are frankly stupid. Seriously, take a moment to think about where they take you.
Bolero of Fire takes you to Death Mountain, sure, the fucking crater, that is. it’s damn near useless as a kid too.
Need to go to Lon Lon Ranch? You’re shit outta luck. Walk fool!
Kakariko Village? One of the last warps in the game for the place you’ll have to visit the most. Riveting.
And let’s not talk about that fucking aiming.
OoT has relatively minor flaws, it’s an iconic game that stood the test of time and frankly holds up to this day. It’s one of the best Zeldas ever.
But I can’t in good faith put it at the top when it serves as the foundation for half of the franchise.
Majora’s Mask is amazing. Only BotW dethroned it for me, and when we’re talking classic-style 3D Zeldas, it’s definitely in the top tier.
Word. I honestly think BotW perfected open world. The main dungeons (shrines are cool af) and bosses are meh, but when you think about the open world aspect, it’s just great.
Disagree. TP dungeons are definitely some of the best in the series.
Honestly a step up from OoT, but as I said, I consider OoT the gold standard, so it’s not that OoT’s dungeons are bad, TP just got even better ones.