What? Are you not aware that you just copy and paste the characters from one game to another.
Filthy Casual, no clue about anything.
Sadly you expect much from the general gaming population.
Lets not forget that people still think that MvCI, recycled assets from MVC3.
Which is not true, for all its faults all the garbage on that game was original to it.
My manâs styling.
He got a command grab in heat 2 and had OD to use, could have done 5k off the grab combo alone without using OD, or he could have just ended with Astral, but he decided to show supremacy.
And yes @Volt I main Bullet, but donât even think for a second that just because I play the lowest of tiered character in the game I wonât kick yo ass with her.
She wonât be added so they will continue, no worries.
Capcom hates Makoto.
The soul flying away and the fade out made this the best gif today
PS : youâŚseem very informed sir
Thatâs what happens to people when they post XKira stuff.
She has a second twitter account, the link is on her bio
Weird how both Tekken and Soul Calibur have reveals planned but there is nothing for Fighterz. At least we have more stuff to look forward too. Wonder if that leak for Tekken will be legit or not.
Tried to post a good Setsuka cosplay pic, but for some reason only lowtier cosplayers do cosplay of her
So here is some fanart instead
Serious question. Not sure how anything really works, but nothing was reused from mvc3 to mvci? Why are most of the characters and supers really similar and the game only had a few new characters?
For starters, both games run on different engines, and use different 3d models, even the returning chars are very different, with only really few looking like might be tweaked models from MVC3, but even then they have enough differences in the meshes that make it reasonable to assume is not the case.
As for the animations, once you analize them by extracting the data and compare them side by side, you can see that while similar, they are different as well, with the mvc3 having more quality to them.
Is probable that the assets were not recycled due either incompatibility with UE4 and what the team was using for making the game, or because there were problems between Capcom USA and Capcom Japan, due differences.
After all, everything on MVC3 was done by 8ting a japanese company, using the MT framework, a engine that was entirely on japanese, and while this is speculation, it could also mean that they used tools for the riging and the animations that are not standard on the west.
And MVCI was a game that Capcom USA did on its own, while Capcom Japan didnt want anything to do with it.
Is not like the 1st time that the diferences between both branches lead to some petty shit between them.
I remember that Capcom japan went and released the DLC chars of SFxT on the disc despite Capcom USA telling them it was a stupid idea.
Just seemed to me like with such a low budget for the game, anything that could be reused would be reused lol. And if it couldnât, why make a bunch of shittier versions of characters that were already in mvc3. Seems weird to me.