I enjoyed the Uncharted games. That isn’t the point. Different strokes for different folks. Dude flat out said he doesn’t make games to be fun. Games should be an enjoyable experience. Whether that’s story modes in fighting games, puzzle games, MOBAs, RPGs, sports games, etc. I know @purbeast really enjoyed TLOU2. He had fun playing the game. People have different tastes in games, but the universal theme is people play what they enjoy. If you don’t, you have other issues. We don’t go to work 40+ hours a week to come home and spend hours on some shit that isn’t fun.
Imagine saying you don’t make games to be fun.That statement just baffles my mind.
The entire point of a game is to entertain.
Who the fuck said that ?
Randomly dragging TLOU2 into this convo is pretty wack but w/e.
“For us, with The Last of Us specifically (Uncharted is a little different in our creative approaches), we don’t use the word ‘fun,’” Druckmann told Buzzfeed when asked if the team ever tries to make the combat less serious. “We say ‘engaging,’ and it might seem like a minor distinction, but it’s an important one for us.”
“We believe that if we’re invested in the character and the relationships they’re in and their goal, then we’re gonna go along on their journey with them and maybe even commit acts that make us uncomfortable across our moral lines and maybe get us to ask questions about where we stand on righteousness and pursuing justice at ever-escalating costs.”
That statement seems like they are trying too hard to sound fancy.
I miss games that were all about blasting fools and collecting points.
TLOU 2 was probably one of if not the best gaming experience as a whole I’ve had this current gen. It basically took my emotions on a gauntlet.
From having fun, feeling rewarding, being challenging (played on hard mode) suspenseful, funny, feeling like it was lame, and agendy, being angry, over the top, shocked and disappointed and upset.
Can’t say many games have done that at all in my life time tbh. Even with all that it had it’s fair share of problem with the story and length of the game, but the game as a whole is a solid 9/10
Is that the reason why 80% of our sold TLOU2 copies got refunded by now?
I already dread the tomorrow, cause I know I will be spending hours again to sort refunds for this shit out.
For me Red Dead 2 is the most fun game I played lately.
It’s like Rockstar wanted to make a movie but pressed the game button instead.
So good.
The game does some stuff early on that really makes the average person want to toss it out the window then does more of it at the end.
Overall I wouldn’t say I had fun playing the game, but it was definitely an experience. I wouldn’t recommend the game to anyone looking for something FUN to play.
Probably to the surprise of nobody here, Undertale’s my favorite game of the last 10 year. And it does the stuff Naughty Dog games apparently try to do on a story basis far more successfully than them, without even really trying.
You randomly drag your hate of “fighting game story” modes into everything that’s pretty whatever. Thinking games should be fun isn’t some sort of hot take.
I’m enjoying it a lot too and surprise surprise, I really enjoy playing as Abby and getting to know the people from her camp and their side of the story.
Solid 9.5/10 for me.
I think what Druckman meant by not fun is that the game gives you really high levels of tension. Like all survival horror games. Or even fighting games. Fighting games make me tense as heck but I love them.
I don’t like happy games like Mario and shit like that.
Then he doesn’t know what “fun” is. The reason games are so popular is that people find different things fun. My oldest friend gives zero fucks about fighting games. But has always excelled at FPS titles. Both game genres have a “high tension” but he only finds one of them fun.
It’s like how some guys prefer feet over tits. Haha.
Doing ninja assassins and slitting throats and breaking necks in stealth mode was fun as shit every time I did it in the 27 hours it took me to finish TLOU2. It legit never got old. That gurgling sound when you slit throats never gets old and is usually cringe worthy too. I also can’t believe how many different gurgling sounds they recorded for those kills. The amount of work that went into everything in that game is just unreal.
What the hell was that exchange between Cipher and EC? Also pretty sure bro sextuple posted lol
Not sure what you’re talking about.
Long ass post about my thoughts about MK11
Personally, I think Mk11 had a lot of flaws.
I like the game in many ways, and it had some cool ideas leading up to it, but I think they botched it huge.
I pre-ordered the game and was able to play in both betas where custom variations were the only way to play. The betas were great and I had some really fun matches. Honestly, probably the most fun I had with strangers. Then, like a week before launch, it was announced custom variations would barely be a thing. The game launches with two pre-set variations (that for some reason weren’t even the tournament ones) and you had to edit and rename them all if you were a tournament focussed player (they made this easier later on, like allowing you to access them in training without this, but not right at launch, and to this day, if you want to choose the tournament variations outside of tournaments modes from the character select screen, you still have to do this).
Also, these tournament variations suck. I think Jacqui’s “Upgraded” and Raiden’s first variation are the closest to whichever customs I would make if I could, but most of them have one or two, good to decent abilities, with one shit one.
The bad variation system really does limit the character’s potential, and makes it somewhat boring/frustrating to play as them.
The skin/gear customization system is flawed too. Way too much grinding, and you have to use an AI Fighter (a bot that fights for you) to earn some of the stuff and you have to watch it because you have to press X in between matches, i know this is a matter of cosmetics, but I don’t know, that matters to me. I like my characters to look cool. You should start the game with at least a few credits that allow you to buy a few skins and gear (the exact ones you want when you boot up the game, not wait for them to appear in a store once a year) for your main and maybe a few other characters, but no you gotta grind and grind for ever and get randomized loot for characters you may not even play.
Also a bunch of these ladders that you have to grind are just not beatable on joystick/hitbox, so that alienates a few people.
The character designs are amazing, but there are still flaws with the animation and some characters feel very stiff (though I think it’s more the animation creating this feeling with some of these terrible jump animations).
Finally, there are flaws with the gameplay, outside of the variations. The combos are pretty tame and I think have less flavour to them than SFV does. I think Krushing Blow system was actually a genius idea, but implemented (or balanced) poorly across the cast. The Breaker/Counter#Breaker system is shit, and also not balanced out well across the cast… There’s probably a few other things, but I’m out of steam, lol.
A lot of these frustrated me so much that I put the game down for a while and made it hard for me to get motivated to bother with it. Plus the MK community (on twitter anyway) is one of the worst group of people I’ve ever seen. I’m not talking about EC or most of the pros, but the whiny incel assholes that bombard Boon with demands for Mileena when he posts something serious and separate from MK, etc.
I’m going to start playing it again just to lab one of the few variations i like and play Evo for the fuck of it. I have been having fun these last two days though. After that, I’m going to do my normal thing and hop around between games, but when i play Mk11 after evo, it will only be custom variations, and just play casual matches. Maybe send friend requests to some seemingly good people and play some sets, idk.
I’m actually considering leaving this forum if I lose the foot emote.