The Street Calibur 5 Lounge: The Soul Burns But not as Hard as the FGC is Burning

Her name is still unknown. :disappointed:

The worst is definitively DBFZ, with the fact that they auto side-switch and all.
I haven’t actually played P4A so my vote for best goes to GBVS.

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I remember when people thought mvc2 did. Ahhh good times.

Dbfz and persona 4 for me

Best auto combo’s all vs games and granblue

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She goes by Lorraine Cosplay

Summary

Pictures^

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It’s kind of a matter of opinion, it’s not that I’m coming through with that spicy ā€œDBEZ only has autocombosā€ take, I know you can do a lot of stuff with it.

But honestly, when pretty much all your buttons lead into an autocombo I think something went weird.

You know me. When in doubt, assume I never played an FG beyond Story Mode. :rofl:

Correct me if I’m wrong, but don’t GBVS AC’s kill combo damage because the damage is abysmal?

I also don’t like that all buttons lead into the same AC. Can you hold 4+Button to do same button links without going into AC?

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correct, hence why I like it. If you go for it you get less damage. It’s fair.

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Ehhhhh, kinda bullshit. What’s the advantage then? It’s harder to drop on lag? :rofl:

easy confirms especially from lights and you can mash.

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If you are interested in participating in the SF costume contest, don’t post it anywhere.

https://twitter.com/cgobblur/status/1281948802111266818?s=21

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My PC parts are finally gonna come in next week, my ass can finally start building this PC and start playing Fighting games again!

Canada prices on PC parts make me weak fam… I got everything under $1900 with taxes.

3700x
Rtx 2060
Nzxt h510 elite

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Hey, this is a really clean and roundabout way of saying you’re picking up 3rd Strike! Good on you.

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Guys, I made my first profit investing in the FOREX market. I made $202 in like an hour. It was paper money but still. I’m going to bust this shit when I invest for real!!

:joy:

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That’s hella suspect. :thinking:

To me they are no different than having target combos.
Also, like i said, they are games meant to be gateways for newcomers.

And considering that they are Tag team games, i think that lowring the execution barrier on that front allows the players to focus on other stuff and enjoy the experience of those games that usually can be intimidating for many because the need to learn more than one char and learning how to use the team effectively.

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If you ever thought you were robbed in a fighting game
https://twitter.com/PolarBair_ON/status/1283223816945180673?s=20
Why is this allowed in any game :rofl:

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Manly tears were shed…

Great song.

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That’s what I like about bbtag. There are things you gradually learn just through playing at different levels. Starts out with basic auto combo strings. Add in assist calls for basic combos. Figure out neutral with assists. Learn to extend pressure with actual strings and assist calls. Using cross combos for combos, then learning basic mixups with cross combos. Learn to bait push block and bursts. Finally, optimize combos and setups to finally be able to compete in the meta lol

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Which is why I dislike their combo system being structured around ACs. It’s good to have an AC, I just don’t think they should form such a large part of the combo system. This makes it harder for said newcomers to transition to other games.

You and Blue did raise some very valid points that I agree with though.

That booty is criminal.
Thats an ass I would die for.

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Bbtag auto combo strings don’t really work much different than any other anime game though and the auto combo ender they added in 2.0 is actually useful in certain situations and gives you more options

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