The ST match vids + discussion thread

She does have better aerial attacks. I have tested it together with a friend, they beat N.Chun out of the air almost every time, and beat Ryu’s jab SRKs that are not deep. While it is true that other attacks can do that, e.g. shotos aerial fierce, it happens almost everytime, while with other character it at least trades. That said, I doubt it configures any overall advantage compared to not being safe jump-able due to rh upkicks, having the other more invulnerable upkicks for general use and of course, the super.

Inro uses O.Chun, but she is an oldschool player. Having played CE and HF Chun, O.Chun seems a reasonable choice.

Don’t forget that that tournament didn’t allow for duplicate characters most likely. So instead of choosing a main and a secondary, players elected to choose their main, and their main’s o.character version. That’s about the only time you’ll ever see someone use O.Blanka to be honest. Though I don’t know much about O.Chun versus N.Chun, there are a handful of players who favor O.Chun over her N.Counterpart, so while O.Chun is a worse version she’s competitive enough that some people choose her as their main.

i used to play with someone from California (i believe his name was Ike) who played O. Chun Li as his main character. her spinning bird kick was really incredible from what i remember

O.Chun’s Spinning Bird Kick is a great reversal and a really good AA. It hits right away (while she’s getting up on her hands, before her legs start spinning) unlike ST Chun’s, it has good range and good invincibility on start up. It’s great for stopping jump-ins that N.Chun’s Upkicks have trouble with (like against Hawk and Gief). Plus it still goes through fireballs on start-up like N.Chun’s SBK.

Her Neckbreaker was somewhat easier to do since it only required you to push towards+roundhouse unstead of down-towards+roundhouse but this wasn’t exactly a big deal.

I played a lot of SuperSF2 in the arcade so I actually used to use a bunch of O.Chun in ST.

What does O. Gief have over N. Gief aside from no hop, super, throw techs, and GH?

O.Gief has nothing over N.Gief. The few people who I know used O.Gief was just because they hated getting the hop out accidently when going for SPD, LOL.

Unless, of course, you’re playing on a version where O.Gief has his “Magic Slam” glitch! LOL.

Awww, I was hoping there was something lol. I hate the hop so much I was considering using O. Gief for ggpo. I guess I’ll have to see if no random hops means more to me than GH, FAB, and throw techs…

What is the magic slam glitch btw?

O.Zangief’s [media=youtube]9qfezI-XpX0"[/media] can catch anyone from even full screen. However it has to be a reversal and the opponent must be on the ground and throwable. So for example if they dragon punch from full screen the running grab will simply whiff from across the screen. Also as far as I know it only works on the World arcade board of SSFIIX meaning it won’t work on the Japanese board (SBO standard) or American board (what you’ll find at most U.S. arcades). GGPO actually uses the world version so you can try it out there.

Just for laughs here’s a glitch where[media=youtube]z9uxX5aOj9c"[/media] while he’s crossed up and it whiffs the animation but still does full damage.

Oh man I can only imagine how epic that glitch is vs. Guile. I guess it’s a good excuse to practice reversal 360’s again.

*Edit: Posted in wrong thread

DSP recorded tons of footage from the Nashville SBO Quals. Playlists for all 3 tournaments aren’t up yet but you can scroll through his uploads at YouTube - DSPStreetFighter’s Channel

I don’t know if anyone has posted this yet, but I found a youtube channel that looks to be dedicated to just Super Turbo videos over at YouTube - supersf2turbo’s Channel

??IIX ??? 2010/07/27???(9)
??? ???
Nicovideo Redirector

Team 1: Mu (Dhalsim), Nakamu (Blanka), Shuu (Ken), Den (Boxer), Oonishi (Ryu), Hanma (O.Ken), Sugamotarou (Honda) , Ohnuki (Chun), Sasori (Ryu), Nikaiten (Boxer), Toukon (Chun)

versus

Team 2: Abebin (Honda), Shin (Hawk), Aoki Cyclone (Zangief), Yakitori (O.Hawk), Toujou (Chun), VIPER (Hawk), Musashikosugi (Zangief), Kawamata (Ryu), Hiroyan (Hawk), Ta Momo ICPO (Chun), Hanashi (Fei)

??? GAME-NEWTON ??? ?
Game Newton 2 vs 2 event. No player names given unfortunately.

??? 2010/07/24 ??2X 2on2??(1/2)???(9)
??? 2010/07/24 ??2X 2on2??(2/2)???(9)

That redirector thing is great! For quite some time, after forgetting my nico account information, I was not checking their videos anymore. Thanks!

First set is a team battle with Nikaiten taking a few in a row, Nakamura going on a tear, and then Muneo showing why O.Sagat is top tier. Second set of videos is from ranking battles with over an hour of the five featured players battling it out for a promotion.


??IIX ??? 2010/08/03???(9)

1P Team: Shin (Hawk), Nikaiten (M.Bison), Ryokucha (Ken), Viper (Hawk), Yama (Blanka), Yakitori (O.Hawk), Muneo (O.Sagat), Ohnuki (Chun), Jaidaru (Dhalsim)

2p Team: Fujinuma (Chun), Den (M.Bison), Numa (DeeJay), Chosu (Ken) , Nakamura (Cammy), Keshin (Chun), Hiroyan (Hawk), Kurahashi (Ryu), Noguchi (Feilong)




Keshin (Chun), Kikai (Guile) , Naoki (M.Bison) , KKY (Dhalsim), Numa (M.Bison)

Bit late, but regarding O.Chun:

VF4, you’re right about keeping her as a back-up in tournaments where only one version of a character is allowed per team. I keep in practice with her in HSFII and ST since they still have local arcade tournaments not far from where I live. Here’s everything I’ve managed to learn about her playstyle versus that of N.Chun:

-Reversal SBK is easy to safe-jump (13 frames startup), but has an extra hit that knocks down (frames 14-17), often crosses up the landing hit, and recovers quickly enough to let her be safe (especially short, but all versions are 6 frames faster on recovery than the N.Chun versions). No invulnerable hitboxes, but the decent damage and knockdown often result in favorable trades. Of course, she does not possess the upkicks of N.Chun, and SBKs are performed with a down to up charge instead of away to toward.

-Her poke rush is hindered by the fact that her standing strong hits so high, since opponents can crouch under it (and st.lk). Unless she’s close or crouching, all of her pokes hit close to head-level.

-She can cancel her far standing fierce into a special move, which makes for a few good situations to push back or catch your opponent off-guard.

-O.Chun’s jumping forwards (both diagonal and neutral) have insane priority, as no vulnerable (blue) hitboxes extend out from her body at all. Neutral jumping forward also stays out for 6 frames longer (60% longer than N.Chun’s). Diagonal jumping short and forward have a higher hitbox at her head, though.

-Diagonal jumping roundhouse hits lower, making it slightly harder to combo with late, while neutral jumping roundhouse has her leg hitbox pulled back behind her at first (similar to the startup of her command forward flip kick).

-Some of O.Chun’s close normals are slightly slower, though this is hardly noticeable in practical play.

-The head stomp is easier to pull off, as all three down directions and forward execute the move in the air (instead of just straight down like N.Chun).

-Her knee bash can only be done up close, so it’s less useful for evading fireballs or beating limbs. Her trajectory is the same as that of N.Chun.

-Flip kick is much more interesting with O.Chun. It can only be done up close as a command normal, but it starts up a little faster, combos for two hits, can be cancelled after the first hit, and has an extra four frames (versus N.Chun’s) where she has a great anti-air hitbox that knocks down for really good damage. Colorful side note: N.Chun’s flip kick doesn’t combo the two hits, but both are still present, and the second hit does knock down (during frames 13-16).

-O.Chun’s lightning legs all have similar recoveries; they are not dependent on the strength of the kick pressed. According to frame data online, they don’t alternate between hitting and non-hitting frames like N.Chun’s do, but I haven’t noticed a real difference in any practical applications.

-O.Chun is particularly good in Hyper SFII, where her already great throws are untechable (along with having no super and being herself unable to tech throws).

-Turquoise is an awesome alternate color.

That’s my list so far; hope this helps anyone curious about giving her a shot. I actually prefer her over N.Chun versus Zangief in particular, but your mileage may vary.

Also, THANK YOU to those of you posting these vids; they’re a great learning tool, and highly entertaining.

Are there any match vids of Cammy against characters that are considered her worst match ups? An odd request I know but I’d like to see how these Cammy players would deal with these match-ups.

Cammy Matchups

That’s a very helpful place to study up.

Some 2 versus 2 team battles below and further below. Renobou777 uploaded them to YouTube but the sound was off when I watched them. I’d recommend watching on NicoVideo where the sound is in sync.

Babynine , Kotaka Shouten , Keshin , Kurahashi , Sashishi, Peco , Akabura , Gakuzan

??IIX ??? 2010/08/07 2on2 ???1/5???(9)
??IIX ??? 2010/08/07 2on2 ???2/5???(9)
??IIX ??? 2010/08/07 2on2 ???3/5???(9)
??IIX ??? 2010/08/07 2on2 ???4/5???(9)
??IIX ??? 2010/08/07 2on2 ???5/5???(9)


Numa , Tonegawa , Gakuzan , Minaide, Nukunuku , Yuzuru , KKY , Akabura , Sashishi , Satocchi , Peco , Toukon , Keshin , Kurahashi , Gian, Kawamata , Babynine, and a few more names I didn’t recognize.

??IIX ??? 2010/08/07 2on2 ??1/5???(9)
??IIX ??? 2010/08/07 2on2 ??2/5???(9)
??IIX ??? 2010/08/07 2on2 ??3/5???(9)
??IIX ??? 2010/08/07 2on2 ??4/5???(9)
??IIX ??? 2010/08/07 2on2 ??5/5???(9)


Nicovideo Redirector
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YouTube - ?renobou777’s Channel?‎