Um…you do know how it works right? She can charge it for a bit and release it prior to max charge and get the normal version. It’s a fairly large release window. It sure as hell isn’t 20 frames of difference. More like 3.
And come on, it’s -4. That’s not any worse than Necali’s s.HK and it’s actually safer than Akuma’s s.HP.
Not a good enough point. It’s minus 4 without any EX DP to really mash and bait out punishes with. The non charged version doesn’t travel anywhere near as far and makes itself open to whiff punishes as well. It’s not very easy to be at a range where the uncharged s.HK won’t whiff.
You can use it as a long ranged poke. That’s exactly what Knuckle Du, Luffy, and Fuudo have been doing since Season 1. It’s pretty easy to make them guess which one you are going to do unless they are one of the few characters that have a really far reaching 4 frame normal like Ryu did in Season 1.
It’s a little bit easier to deal with because c.HP isn’t as good any more, but you still see the top Mika players use it. Especially in match ups where the other character doesn’t have a good 4 frame punish.
Yeah and then it just becomes a decent tool that isn’t really worth complaining about. Especially since it’s one of the more whiff punishable attacks in the game with a character who doesn’t have amazing forward walk speed.
You can put any character up there because ex moves are almost always “good” they almost always have some “great” benefit on hit and maybe even on block.
That’s “the ex move trap” thinking that these moves are actually that good or great. Case in point, chun:
“Benefits” greatly from comboing into ex legs from random confirms, gets an ok corner push and a mediocre oki mixup.
But that oki mixup is very liable to not get her any direct damage, and it’s also a good way for her to eat a jab oki string or a reversal.
Versus saving to super she has multiple ways to land a v trigger pop or v trigger attack into a plus 400 damage combo which is a shit ton for her as far as combos go and augments her semi decent neutral game random poke damage.
At the end of the day it’s an actual choice between whether to use super or ex moves and it depends on character, matchup, player opponent, and your own proclivities.
But most of the guys that have been winning at sf5, even in season 1 were saving to super, or at the very least using ex meter in combos, mostly.
I personally think sim can benefit a lot from saving to super but I also think it’s matchup dependent.
It becomes a low risk/high reward tool on a grappler in a game with shit defensive option. Which is what the whole point is about.
It’s not that any one tool is horrible, it’s the fact the total sum of all the stupid tools coupled with the lack of defensive options that create a game that is frustrating to play.
People can play so absolutely dumb in this game and it works.
It’s just a bad model imo. Nobody complained when we got disc versions of the game every 2 years because you knew there wasn’t anything coming out. With this DLC stuff it’s like feeding scraps to seagulls. Whatever content they release isn’t going to be enough to quench the thirst. Kolins not even been out that long.
With Mikas charge HK I must admit if I block it I’m lighting her up with a EX Dp. No Mika ever has baited after that move. Once you do it once you put it in their head.
just played against a Brazilian. apparently in Brazil, Nash’s jab can beat Akuma’s EX SRK and he can hit you out of already being thrown. fucking shit netcode and no way to filter out regions. come on it’s 2017.
Yeah but it’s 2017 my man. If anything, it’s the dumb process of approval that consoles still have that makes it hard to release smaller but more regular patches.
Sorry is this about Mika’s charged b.hk? I didn’t catch the first post.
A lot of characters have low profile options that give you giant punish scenarios, like Chun’s cr.mk, and Juri’s cr.mk. Stuff like that renders the charge/not charge mindgames null
The worst parts of Mika’s s.HK/charged HK are V Reversable any ways and like Froztey said, there are also options that low profile it. It’s not really high reward anymore with all of the current defensive options against it and no plus 1 c.HP to back it up. There’s just not many situations at the highest level where you’re going to get a reward for it. You’ll get it out there, but counter hits and landing it on hit (the only 2 situations that give you a real great reward) aren’t going to be too common now.
If getting V-Reversaled for a meterless move that combos on hit, CCs on counter hit, and puts you into a mix up situation on block is the worst of your problems, that’s not a horrible problem to have. As for the low profile, those are exceptions not the rule.
And I’ll say it again, it’s not that any one move is a problem. It’s the fact that there are a shit ton of these moves in the game along with stupid CC normals, high damage V-Triggers, and close to no defensive options that’s the problem.
The game is a mess on a mechanical level. And top players have been saying it all over the place.