The SSF4 Dictator Request Thread

I’ve said that can’t be utilized against a fireball?
No

You said that there is’nt need of PB because DR can do the same things,that actually is bullshit

I’m not saying that PB>DR just that are really different with totally different potential utilize,that i’m not going to copy-paste, is just a post above

EXfireball? PB was a 2 hits move,so there is possible that an hypotethical PB will destroy most of EXprojectiles.
If not?
Probably an hypotethical EXPB can
If not?
Ok,who cares,an EX fireball from far is’nt that dangerous and cost him 1 bar
And specially i can react at it exactly as in SF4,i don’t see why the addition (not substitution) of a special will affect the rest of his old SF4 moveset.

Not usefull a no-charge combo ender?
Why?
Let’s suppose that PB is in and that hit hard as in CvS2.
160 damage,more than all other his actual specials (PC 130,EXPC 140) and without need charge.
near HP -> HP PB = 120 + 160 = 280
Yes,why want a no charge 280 easy punish option that can make a lot more dangerous his close range gameplay?

I’m not sure exactly what this is but would it help Bison use close S.FP xx hp PC/HK SK more consistently to punish whiffed/blocked dps? Since most people just use c.mk because if you’re just slightly out of range you get Far s.fp and that’s it.

would it be too much to ask for ex DR to have super armor, so it could at least be used to avoid getting hit in the air by neutral jump attacks, or any other one hit air attack?

so now im building meter in order to waste meter stopping fireballs??

Im sorry, i just dont see the point in giving us a move that pretty much only has a job as stopping fireballs from far away (which will likely prove to bite us in the ass), and building meter, when they could just as easily give you meter for teleporting.

Maybe if it did a HELL of a lot more, i could maybe understand (ie - ex Banish would reflect fireballs, or even change them into bisons fireballs…hell, let ex throw fireballs by itself lol)

I just think if they’re gonna give him a new move, i would rather it be a DIFFERENT one.

No knockdown. Bison LIVES for knockdowns. Interesting to his gameplay, sure…but with counters as easy as they can, it wouldnt be used. Look how often you really see people end combos now with sHK. Hell, look at anything aside from SK…rarely happens. You say 160 damage, thats good, but I think we can all agree that PC will be getting a boost to either damage, or a lot of its properties. So thats your new combo ender (or starter, please and thank you capcom lol).

Yet again, even as an overhead (i’d rather have a command overhead, like f+mp personally), it would need something crazy like AA or its a launcher

Soviet, I want EX DR and EX STOMP to have super armor and I’ve suggested it before. It’s not too much at all, why would it be when other characters have super armor and these moves are extremely situational to begin with? they’re total gambles and get beaten by fucking normals for chrissake, normals and CLEANLY. that’s fucking stupid. I guess you could argue that for Tatsu or Chun’s overhead thing but those moves have way more utility than the piss poor risk/reward of DR/STOMP. If they had super armor you could at least get away with EX DR instead of…well not being able to at all because your opponent isn’t stupid. But then again that would be for escape purposes, I’d rather have his offensive capabilities stronger so if he were to get super armor, I’d like it on his actually offensive moves like the punch of EX DR, EX HS, EX PC or EX Scissor kick. Probably best on EX PC and EX Stomp so that jump back moves can’t beat EX Stomp clean and EX PC won’t get stuffed so easily by normals, but then they could just fix the damn hitbox so its his ENTIRE BODY as it should be.

Yes and no.

Charge partitioning as I know it (from 3rd strike) is the ability to dash/perform specials and still maintain a charge.

The ONLY thing it was usefull for in that game was setting up mid-screen aegis unblockables and performing Urien’s Juggle BNB’s like Tackle, tackle, headbutt (2 back forward moves for a juggle and a down up move that is partitioned during the tackles).

So yes you could use it to dash up, standing hard punch into SK if you wanted… but Focusing into it does more damage anyways…

It’s the ability to essentially store and at least partially transfer a charge from one move to the next
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in 3S it let Urien set up some surprise moves. Basically for Dictator it would mean something like charge downback for about 40 frames, dash forward and charge while dashing and then do an instant SK, HS, DR, whatever… a bit how Blanka can do with v-ball and his surprise forward but it would apply to horizontal charge moves too.

Do you guys think we’re stilll going to have a bad matchup against guile in SSF4? I hope not, because I were to pick the worst matchup in the game it would be dictator vs guile hands down.

As it stands now, nothing he has has super armor, which I feel Bison would be well setup for. I can see a few problems (ie Dhalsim for instance) in having it with super armor, but I dunno Sim that well so I don’t wanna go there lol. Seriously though, everything about DR/HS just seems broken. In a game of speed, it seems out of place to have 2 moves that take so long to hit, that your opponent has more than enough time to think of a counter. HS used to go directly at a head, now it looks like a softball pitch. DR is a joke when every character can just neutral jump and knock it out of the sky, regardless of whether its active or not. If it is active, the DR trades poorly with virtually every move in the game. I have seen HS and DR beaten by JABS. I find it sad that bisons weakness is really fast jabs. The entire Rog matchup is a joke when you see SK and PC getting beaten by throws and cLP cleanly.

Yet again, I would rather they give him a tool that would improve his game, rather than a ‘lets give him this move just because’ mentality. Just because it was in a previous game, doesn’t mean he has to have it here. As much as it pains me to say it, i would rather see Psycho Shot over Banish. The ONLY reason people liked banish was because of custom combos, which aren’t here, and not that we have Ultra 2 and focus attacks, I would much rather build up my ultra meter. As I have stated before, it’s bison, not a challange to build meter if you know how to play him properly.

Look at certain setups. Have fun painting the fence when you have guile/chunli/rose walking BEHIND a fireball, or akuma/gouken demonflipping at you, or seth triangle jumping. Also, what good will it be when your opponent has no fireballs? Oh boy, it can end combos. Now i have to has it.

Lastly, its a matter of damage vs meter. For the most part, if I am fighting shotos and they’re tossing fireballs at me, i sure as hell aint painting the fence for some meter. I am HSing on his head, or DR throwing him (or using DR to move in closer or mindfuck him).

Gief vs Seth/Abel begs to differ…

guile is just ridiculously hard to get in on. Good luck with that after I focus 6 sonic booms in a row and ultra 2

ummmm what? Like how Chun Li, Seth, and Abel don’t force opponents to change their FB game when they get ultra?

Why are people concerned about “X move being overpowered” when they barely seem to understand what overpowered means? (A corollary: Why do people not want their character of choice to be top tier? I can understand not wanting your character to be broken good, but not top tier? Fuck that! I’ve spent years backing losers, it would be nice to have character I like near the top of the food chain again!).

Fact is, if Bison got a full screen Ultra that was fast enough to punish full screen projectiles on reaction, had good recovery, and did 500 damage, it wouldn’t be overpowered. It would be good, but it wouldn’t be overpowered. Now if Bison had a laundry list of other things going for him, then it would be overpowered. But as is, no.

I’m not saying he should get that type of move, BTW. I’m all for bringing his current arsenal (which, again, wouldn’t make him overpowered) up to par than trying to gloss over his glaring faults by giving him a new move.

yeah psycho banish as something like banishing flat would be unnecessary with ultra 2. we’re going to want to FA absorb those fireballs, not deflect them. if it did something else that’d be cool. i dunno, i don’t really care about any new specials at this point when Bison has so many unused specials. i mean the development team made them look so perdy aren’t they wondering why no one uses them except to build a little meter or as pure gimmicks? i guess having a move to end a match on chip damage is nice but jeez what waste of development time for something that’s going to be used once in every hundred matches. its kinda sad and i dunno if they even realize it.

and good last point soviet.
the way ‘good players’ find their way around chun, seth and abel’s ultras is by NOT THROWING FIREBALLS. i play seth and just got ultra’d by abel tonight for being stupid. the round after that i figured i just wouldnt throw sonic booms when he had ultra, but if you know some secret to ‘find a way around it’ let me know. i’d love to be able to still throw sonic booms at him when he has soulless all ready to break my glass jaw.

and on that note, its really weird not being able to throw projectiles at a certain point in the match, it feels…i dunno…stifling even if you have the life lead. im really looking forward to psycho punisher. they done bison good with that one. thank god we didnt get a counter ultra lol.

the idea behind psycho banish was sort of a swiss army move: it can be used defensively to stop fireball spam and build meter and it can be used offensively to end combos (which admittedly has limited use) and work as an overhead. The only part of that that I really care about is the overhead properties but having a move that does this would be useful, no question about it.
Soviet is right in that bison’s fundamentals need to be worked on but it doesn’t take away the fact that an additional move with the properties stated above would be a good addition and if done on top of a reworking of Bison’s basics this could be game changing. It might not seem useful for someone rocking U2 but it still can be used as an overhead. Otherwise if someone is going for U1 having that extra meter just means more shenanigans and more messing with the opponent’s mind and that can’t be bad.
Either way, as long as they give bison an overhead attack I don’t care if it’s a normal or a special. And obviously they should fix his hitboxes and damage output.

Definitely looking forward to Bison in SSF4. A counter-ultra would have been horrendous.

On a slightly selfish and embarrassing note, due to a lack of playtime with this game. I’m having a hell of a time landing sk’s at the end of my combos. Really sucks to have links come out but can’t get a stupid cancel at the end.

Anyone else finding it hard to want to play SF4 with Super around the corner? The wait is torture.

Agree.
Any sane person would want their main character to be as good as he possibly can be.
The world of SF4 is a harsh and volatile place for a projectile-less charge-character, so why not give him some viable tools (or improve his current ones) to combat the barrage of fireballs and shoryukens!?

Psycho Punisher (“Psycho Shotgun”) goes pretty far to address some of Dictators main problems, but perhaps not far enough. The main problem I see with Dic is that he’s not very fun to play. Sure, if you get your hands on a Claw or Viper, you can execute your offense (almost) unabated. Going up against almost everyone else seems like work…no, “grinding” is a better word. Sure, I can hang with some decent Ryus and Guiles, but it takes an amazing amount of concentration and patience. I just want the ability to be a little more “free-form” with my offense and not be so scared of the mashed SRK or air throw.

Anyway, with over a year of experience in the real world with Dictator, hopefully the devs were smart (or at least as smart as we think we are) and made Dic a little scarier.

Negating a FB and building meter at the same time is very help full to a character who has problems against fire ballers with out meter. Again I agree Bisons current moves need fixing, but handing him Psycho Banish as a new move hitting as an Overhead would easily improve his pressure game.

I didn’t mentioned anything like that nor am I using that logic.

Wow.

Again, Options Options Options son you can do both!, I like having more then just one way to do something, not to mention DR can easily land you chewing on big damage, for playing with yourself.

[quote]

By the time they got meter to walk BEHIMD a fireball you will also have meter to DEAL with them doing so, not to mention Pshcho Banish works as good anti air.

like above, good anti air, great combo ender and its depending on the strength of the punch button (Like HP) good damage, and if its made to hit like an Overhead oh my.

Those trick don’t work.

Read what you quoted son, here I will post it again for you, I will bold the Key word for ya.:slight_smile:

I also see that many of you are putting up your house notes on bisons Ultra II I hope its what you guys claim and doesn’t end up like most of the sfIv Bisons move-sets after a month or week the games out.

Straight up Azzz.

Please guys, i really unterstand the anxiety of not having heard anything new and the wish to see bison becoming a better character, but don’t let this turn into another ryu thread (anybody following whats going on there knows what i mean…)

Psycho Power for Life!

Welp just checked that gamertag podcast thing I linked to earlier where they let fans suggest questions that theyd forward to Seth Killian and they took the dumbest/already answered one “dudleys voice hurrrr”. Also asked other typical and already answered in every interview questions such as about a “limited edition” and “dlc character/stage updates”. Nothing about Bison/no new useful information at all.

where do I find the official info about bison in ssf4? is there a vid of psycho banish?

that interview was a waste of time for those who have been keeping up with there information

There is no new info expect for the Ultra 2, the talk about Psycho Banish is just wishful thinking.