i think its just easier to fix the camera issue. Not hard to shift the camera and game quickly during a teleport. I like the idea of not knowing which way he’s going. Look how easy it is to exploit/bait Akumas teleport.
And if Paint the Fence can deal with Rufus’ dive kicks, i’m fucking game
I’m not sure how I feel about Bisons teleport. I believe the opponent should get a lot of damage when they have strat to beat teleport solely, but should get minimum damage by reacting to teleport. I would either increase the range or decrease the recovery by a tad.
teleporting 3 feet away doesn’t seem like much of a skill. Akuma’s teleport has great range, Sims can be done in air, Seth’s recovers remarkably fast, and Bisons just plain stinks. ALL it does is get you away, but leaves you so screwed (jump kick, tatsu ftw).
Teleporting behind your opponent is equally useless in the game. Unless they have the reflexes of the elderly, your opponent will punish you 99% of the time if you even attempt that move without a damn good reason.
looks like we got our first albeit blurry and tiny preview of bison’s new ultra. all i can see is bison and what looks like a gigantic purple meteor behind him. and i mean gigantic.
its like right of top center where you can see chun’s fireball ultra, sagat’s tiger cannon and bisons…ummm i have no idea, but its something involving purple stuff and a lot of it!!!
take a look, what do you speculate is going on there because i have no clue.
shit, it looks like when Dragonball Z shoot lasers at each other (ya, i dont really watch the show ever, so…)
depending on which way he’s facing (it looks like he is facing to the right), in which case it looks like Captain Commando’s one Super where he lasers across the entire screen.
He could also be pulling in Psycho Power to unleash in some badass way.
I can just picture him grabbing the opponent and filling them with psycho power (like when Blackheart grabs you), then BOOM firing them at the moon.
the thing is you cant see his opponent…maybe hes somewhere off to the right but i have a feeling he’s buried under that huge mass of purple. it’d be kind of cool if it was a mega psycho crusher that continues to pummel the opponent into the ground even after dictator has left the psycho power state and he just kinda strikes a pose and hangs out with his back to you while you eat a purple dirt nap.
we can’t get that new trailer soon enough, im also really excited for viper’s new ultra and sagat’s looks kinda cool too.
Bison’s pose in that screencap is screaming Psycho Cannon from the Ex series. It would be more logical to have the Psycho Cannon as his second ultra than the Psycho Break Smasher since the Smasher’s function is very similar to Nightmare Booster.
I’d much rather have the Psycho Break Smasher AND the Psycho Cannon instead of the crap Nightmare Booster, whose only redeeming quality is how awesome Bison sounds during the final part of the sequence.
Either way, that looks like one mean Psycho Cannon if it indeed is.
EDIT- According to the Rumor List, that’s the “Psycho Punisher”, the rumor list got the two Ultras (Sagat and Chun Li) above Bison’s box correct, so this one is probably correct as well. I just hope it’s not some sort of command grab, an updated Psycho Cannon (which was an awesome punisher for any jump in).
isnt psycho cannon like that exploding projectile? i know thats psycho shot in other titles but i never played EX and i looked it up on youtube and thats what it looks like. can you link to a vid?
edit: i highly doubt its a command grab, looks like everyone else’s second ultras are very character appropriate, the shin shoryuken, the tiger cannon, fuerte’s new grappler ultra, viper’s dance, etc. it’d be really inapparopriate to give him a command grab ultra although i would admit that it’d be very tricky to do deep scissor kick or empty DR to command grab ultra and you’d probably have more success with it than nightmare booster haha. it’s just kinda out of left field for him to all of a sudden get a non-charge ultra.
so the name is ‘psycho punisher’, i wonder if the name is indicative of any of is properties, i.e. as an AA move or as something that can go through fireballs like chun or abel. considering tiger cannon and chun’s ultra (forget the name) has been in prior titles, as well as sonic hurricane, this would be something all around new and could be a mix of those supers you mentioned since nightmare booster doesn’t function in any way like a psycho crusher related super.
PS: I really like nightmare booster from just an aesthetic standpoint. it’s quite demeaning even though its just scissor kicks and a psycho crusher.
You’re thinking of Psycho Explosion from MvC which is also a possible candidate. Psycho Cannon is a chargeable projectile, that had awesome AA properties, juggles an opponent if hit during the build up of energy then fires a massive projectile that swallows smaller projectiles. If done perfectly, a total of 15 hits can be achieved.
anyways daemos, what do you think about the whole ‘new moves’ PR? I said this before, but to me it just sounds like a clever way of hinting at the second ultras. do you really think everyone in the cast wil lget a new special or a new normal special? seems like you’re pretty familiar with EX, anything from that series you think might be appropriate for bison? im especially interested in any special normals he might have had in the game.
He didn’t really have anything too different from SF4 in EX series. The only few differences were Psycho Cannon, Knee Press Nightmare had 3 kicks at the end, and his Death Tower (the kick throw) could be linked into KPN or a c.HK.
Though in CvS, they gave him an overhead with a DP motion which was Psycho Banish. It was p. nasty.
Well a few months ago I suggested in this thread that HS should have a have three vesions (lk,mk,hk) each one with different ranges (lk max lk scissor range-hk full screen) with the lk version being almost unpunishable, mk moreso and so on. EX somewhere in the middle. -16 is way too much. The move would have so much more use if it didnt get you ultra’d automatically.
Though if they made the skulldiver mixup ridiculously in Bison’s favor, so much that no one even wants to have to block or focus a headstomp- that could work instead. At the very least I hope Skulldiver can crossup either way.
As for more damage if they just increae PC’s damage and/or stun Bison would be fine damage wise. It would be used in combos more and better for punishing. It still needs to have some other properties changed tho imo.
I don’t care too much about teleport I would rather ssfiv be changed to the point where it isn’t so defensive and Bison can just rape up close. If they keep it though it really should be something that is only punishable if anticipated.
And about DP’s being safe with 2 bars- I’ve been saying and thinking that for months. Dps are invincible, and up until sf4 theyve always been risky not only for a character pressuring a shoto but the shoto himself. Now we’ve got an invincible safe move that can lead to ultra and it completely fucks the game up. Do anything other than block and you can easily be ultrad. Once a dp/ultra character gets meter it totally changes the dynamic of the match as suddenly the shoto won’t be pressured nearly as much bc the pressing character can easily be reversed/dp ultrad.
It would be great if either blockstun wore off immediately once the dp was canceled- giving the other character the entire dash animation to punish- or if blocked the dp still finished its whole animation and the shoto loses to bars.
Or fuck it just don’t let dps be cancelable. It is pretty stupid. Like someone at Capcom just said that Ryu HAS to have his dp into ultra because the kids would think its so cool. Not all specials are cancelable in this game. There really is no reason that DP has to be cancelable.
Also wanted to say I am a little scared of how Guile will turn out in ssfiv lol. I don’t have much trouble vs Guile personally (online) but I always thought he was sort of underrated anyway. I’ve seen some guiles clean house.
if they have two bars and ultra what can you do to them on wakeup? meaty them? no. jump in? no. those are just not safe options. I usually don’t play it safe in terms of a gameplan since it’s all about being in tune with the flow of the match, but the risk/reward issue sucks. If they block your meaty you get to continue some pressure, if they go for a reversal expecting a meaty you eat an ultra. It makes no sense on paper that a character gets to play mixup when he is friggin LOSING and on the mat.
At this point in the matchup after he gets two bars and an ultra, I usually do my best to feint, get them to waste those two meters and backdash/teleport if they dash forward or get them to whiff the DP completely so you can punish (filling his ultra meter more haha). i personally don’t find the ryu matchup too difficult, a hell of a lot easier than fighting a good guile familiar with the matchup, but it’s just a stupid aspect of the game mechanics that makes for extremely lopsided risk/reward issues. for some reason don’t see any of this changing.
DP will still have invincibility frames on take off, FADCs will still lead to ultras, etc. Blockstun changes might be nice but it would have to be character specific and I don’t see that happening either. Unless there are going to be big changes to the game mechanics, they will stay for sure. There are no offensive tools you can give someone to keep an opponent from punishing your meaties with a DP on wakeup, at least in the form that they are in now so the wakeup game will stay the same. Feints, safe jumps, 50/50 stuff. Kinda fun to punish if you get what you want but honestly it’s kinda boring for the offensive player and brings in too many guessing games for the offender who should not have to deal with that in such a lop-sided way after scoring a knockdown. Safejumping is pretty amazing though I admit, it’s THE reversal feint and once you show them you know how to do it your pressure game after throws becomes more legit. I guess it’s not as bad as we make it sound on paper, in the heat of battle things are different, but for sure in theory it’s a really shitty aspect of the gameplay.
When I cared about this game, which was months ago, the best option was usually to do nothing. It’s like, “Hmmmm, why did I get DP’d into Ultra? Oh, cause I wanted to do a mixup” :
Now that I don’t give a fuck I go balls out when I play this game, and it’s much more fun. Can’t take it seriously though or you will just get annoyed when bull shit happens.
@lynch
I can understand wanting to change something about HS but try looking at it this way. You do HS and they block, now we are at rock paper scissors.
Your Options After HS:
SD
Land next to them and throw
Land next to them and crLK combo
Do nothing
Opponents Options After HS:
Focus
DP
Ultra
Block
Focus, Ultra, and DP beat SD where blocking sort of looses to it.
Ultra beats throw.
DP beats cr.LK.
Focus looses to cr.LK and throw.
DP looses to doing nothing or going behind them.
Ultra looses to the same as DP
You can go on either side of the opponent too, and that adds some dimention to your options.
Now all this is circumstantial but when you think of it this way you will see that you have some choices. And what helps you even more is that since you would use HS moderatly to rarely the opponent wont usually be ready for you if you throw something different. And if they do have an Ultra do you think I am going to risk trying something like SD? No, I think not. I would prob do nothing actually.
too lazy to quote (or read), but with reference to Skulldiver:
depending on how they tweak actual HS, this could either get slight fixes (better hitbox, so as to avoid whiffing for no good reason), or big fixes (invulnerable frames). I would like to see BOTH, and I am dead serious. Maybe not so much on the normal ones, but Ex SD should be FEARED. It should also be comboable from REGULAR headstomps, not just EX ones.
bison needs to keep his pimp hand strong
edit: With reference to what to do to Ryu on wakeup?
Bait. Ask Shervin aboot my wakeup game. I haunt Ryu’s nightmares