i refuse 2 believe that a fireball will be a special but maybe a super.
since they just said that they gonna release 4+ hours of cut scenes, i hope they get into more with Dictator and see what happens 2 seth after rescued by claw & a actual fight with c vip, how rose is left with no powers after he took them from her, etc. I get tired bout the long fight between ryu demons…fuck ryu lets see cut scenes of a psycho power vs satsui no hado battle.
No, there were no reports of him getting Psycho Shot. And yes, it would change his style… for the worse. We want Bison to be able to go on the offensive more, not to run and play a zoning projectile game.
lol I think Psycho Shot will be no where to be seen or heard of in SSF4, for the SFVI Bison is a (at least that’s the feel I get from him) mixture SFII and CvsSNK2 Bison. There not a hint or spec of Alpha Bison there, and I think Capcom will keep Bison on that path and not go a stray. But if Capcom do hand Bison a Psycho Shot, I won’t knock it till I get a hold of it and try it for myself.
im not for a projectile either, but psychoshot can be used offensively…actually psycho canon or psycho mine, or whatever it was called. it was slow as hell but at least you could use it to try and lock your opponent down and give you a bit more mobility on the screen by having the projectile out there. (for a completely different game, yes I realize)
it would only change up his game a little. if bison got a projectile which I simply dont want on principle ( I enjoy maining someone who cant zone with a flick of the wrist and actually has to be really on point with footsies to do so), I’d like it so that I could do something like psycho shot and then potentially get a jump in on my opponent for a mixup, crossup, teleport shenanigans, etc. so as I said before a sort of offensive buffer similar to FADCing a slow sonic boom or something.
I’m willing to roll with whatever Capcom gives us. Theres no way Bison could be nerfed in anyway, so whatever new tools/frame alterations are made, I’m open to them as long as they aren’t taking anything away from his game.
its been said a billion times before but for the love of christ give bison a n.j. strong that DOES something other than potentially stopping tatsus (fierce handles this far better). was this in a previous game or something or a I missing something? I remember n.j. forward, jumping jab, jumping shorts and stuff, but i cant remember if bison had that stupid swan dive in ST or CE.
wow, that sounds awesome, I’ve never had an opportunity to try it. i also dont get what you mean by AA lariat. doesnt this suppose a jump in? if so how does this work? if gief is just lariating in your face and you block, best bet for punish is cr.mk xx scissors or roundhouse. seems like nj. mp is a bit of an awkward choice to counter a lariat. it seems like spacing would have to be near point blank, so I’m assuming it has to be done just outside of lariat range? do you hit on the way down or on the way up? in what situations can you use it to make moves whiff?
I can never use this move strategically. only times i’ve ever been successful with it is as random anti-air. I suppose I’ll try this out in training mode right now.
I just tried this out, it seems extremely unreliable and situational. you have to be quite close to gief for this to work and already in the air and hit on the way down. Fierce does just as good a job and i think has a larger hitbox. also if youre at the range to actually hit with nj mp on the way down, you will be able to do a nj roundhouse and even nj forward from a further distance and can do this without having to satisfy the conditions of being up close in gief’s face.
nj mp is not a go to move in this situation, so once again i fail to see its practical use.
jumping hell attack doesnt exactly have the best hitbox either. i dont think anyone would complain if this were slightly improved.
bison’s normals are great except for nj mp. his other nj kick moves are far more effective at beating lariat on the way down.
AA Lariat = Zangief’s anti air crouching late lariat of doom. If you try to hit Zangief on wake up with any jumping attack other than nj strong, you will trade hits with his lariat. You will beat it clean if you use nj strong, and you also recover in time to block EX Green hands. When you get him scared enough to not AA Lariat your neutral jumps on his wake up, you can use other neutral jumping attacks.
Using DR in that manner is tantamount to suicide, since you’re more often than not going to get your spacing fucked, but Gief has more than one option to address a DR.
Again, the likelihood of some idiot just letting you hit them with DR is stupid. Stop giving Bison advice Parabellum. It’s been over a year and you’re still hurting my brain.
Example: Gief lariats on your wakeup. You EX DR and come down on his head with the PROPER SPACING and DR wins.
If you want to have a real discussion like adults about how the spacing of this works and when this is and is not a good idea, by all means I’d love to hear what you have to say.
If I’m wrong, I’ll admit it like a man and we can all move on.
But all you did was post ONE 12 second video clip of someone using the WRONG spacing for this and that is your idea of proving me wrong?
This is a place for discussion and sharing of ideas. You will NEVER EVER hear me say that I consider myself a high level bison player, and I’m always open to have my ideas challenged.
What I’m not going to do, is let some fucking troll who doesn’t know how to formulate a cogent argument get to me.
So, kindly respond in a way that helps everyone (share ideas, talk about the spacing, provide more proof of your ideas, etc…) or shut the fuck up about what I post.
I have all day, parabellum. I’ve played you on Live, crushed your Chun Li and you left. You were losing to my boy rugi that day. You like to talk a good talk, but that’s about it. Look, I got all day for you to just discuss instead of bring up the subject of maturity. I’m calling you out on, once again, sharing information that is utterly useless if you plan on proceeding with the character. Don’t fucking neg rep me, cause you’re ass.
Properly spaced? WHEN IS THIS MOVE EVER GOING TO SUCCESSFULLY HURT GIEF? I’ve already stated that a Focus Attack beats it, if you do EX then a Focus backdash beats it. If they really want to kill you, they’ll just EX Green Hand it. Who is going to honestly let you sit there and Devil’s Reverse? I’m asking when it’s going to happen. You’re pulling out rep like it means something, how about you formulate that argument you keep TALKING about, I’m right here.
Big ol’ edit:
Again with the “if they lariat on your wake up.” There’s no reason for Gief to use this option if you’re in wake up status in the first place without using his other, safer options to either make you burn meter or guess on a block. There’s a huge guessing game where he just takes massive strokes off your lifebar, and all he has to do is wait and read you. You don’t WANT to be in the position to use a Devil’s Reverse in the first place, outside of maybe building meter, your more reliable options are clearly when you’re swatting at Gief with RH. Do not use Devil’s Reverse with that kind of confidence, it’s a crapshoot guess, like anything else you’re gonna do if you’ve been knocked down. All Gief has to do is be patient, knock you down, and make a really good read.
The advantage is that as long as he gets you to burn meter, you’re in a really bad situation as he’s a much better battery in the fight than Bison is.
DR does indeed stuff Lariat, but the Gief has to already be in the Lariat motion in order for it to stuff. In the video that Corrosive posted, the second DR was in fact correctly spaced to where Bison’s hand would hit Gief’s head - if he was already in the lariat motion.
However, Lariat and DR will trade if the Gief times it correctly (even though he has much better options), which is also seen in that video.