The SSF4 Dictator Request Thread

lol, there’s less negativity than this in the Sakura thread, stop getting down on your self Bison players =]

He’s a great character, scissor kick is 90% safe, EX head stomp does insane damage and beats just about everything, his dash is super fast as is his focus attack. I mean, if you get an opponent in the corner they are fucked, no doubt about that.

Although I agree his PC needs to be fixed. But his teleport is fine, super rushdown character with instant recovery teleport = rape of the highest degree.

Well that could easily be one of his throws; he open palm punches you in the gut or the face, then a surge of psycho power blasts you across the screen. It would be the most badass throw in the game (which he currently has; Death Tower)

I don’t think so.:confused:

Updated my newbie post with selfish requests after having some long sessions. :frowning:
http://forums.shoryuken.com/showpost.php?p=7673447&postcount=291

Yeah his ex headstomp does insane damage provided your opponent doesn’t walk right under it which is what will usually happen. In SSF4 the opponent should be in block animation while Bison is airborne for the stomp so they can at least have to dash to completely avoid it instead of just walking, Just an opinion.

Just a small note: Ultras are treated as two moves for scaling purposes, so j.mp x2 -> Ultra ends up as 70%, not 80% damage. It scales the same way as focus attacks. This would end up adding 36-54 damage (80% minus 70%, or +10% Ultra damage) to the combo instead of 72-108, which seems fair to me.

This would get rid of the ability to do j.mp x1 -> s.hk though.

No way! J.mp x1 > st.rh is one of his best tools for punishing jumps without spending meter.

I would NOT want to see him lose that…I use it a lot.

I agree. But I don’t play him often so I wouldn’t know about issues like that. I think they should do what you said or give him instant recovery like Cammy’s flying grab move (sorry, name has completely slipped my mind).

Hooligan Combination?

I wish Empty DR had instant recovery like Akuma’s DF fist.

I don’t get how they justify fucking over bison if he misses a head stomp but if Akuma misses any of his DF moves he gets instant recovery. Especially when you consider Akuma also has super safe air fireballs a super safe teleport. And even Gouken’s DF stuff doesn’t recover as fast as Akuma’s, his air parry is practically useless for this very reason.

It would be awesome to have better HS tracking. I understand that moving out of the way should make him miss, but it seems that opponents barely have to move to dodge it. For example, Ryu’s FA will move him out of the way of Bison’s HS. Pretty ridiculous if you ask me.

As for Akuma, I think it’s really all about balancing his vitality. His air fireballs aren’t super safe, as I punish them with a Psycho Crusher quite often. Yes, you read that right, a non EX Psycho Crusher actually being used. His teleports are easy to punish with certain characters, Bison being one of them. A slide will catch Akuma out of his Teleport every time.

Gouken does in fact have a DF move that recovers instantly, and that’s throw. I agree with you on the air parry though, it’s very situational to use imo. The risk/reward for catching an AA is pretty high though.

Gouken has his own series of problems and need not be discussed here (random aside: Aside from maybe Dan, Gouken is the only character I have never lost to with Bison online in ranked or tournament battles).

I’ve said it repeatedly and I’ll say it again: SFIV Bison is not a bad character. He’s just no fun if you’re trying to win. His moves don’t work they way they should and, as has been pointed out, waaaay to easy to get around. My top priority for him, more than even giving him a guaranteed way to combo into Ultra, would be to fix ALL his specials so that they work the way they should. Not every character in [S]SFIV should have to combo into Ultra in order to compete. Bison could be the super offensive beast that he’s supposed to be without having reliable combo to Ultra, but he can’t right now since going on the offense = death. Fix his offense first, and then go from there.

he needs some tweaks sagat used to be one of his three bitches! maybe make PC cant be thrown and faster. id love him to have a combo into ultra pleeeeese capcom, even if it did the same amount as seths ultra i love being able to see ultras more in a match even if they dont do loads of damage its looks awesome to finish a round with an ultra. but…if he doesnt get a combo ultra he needs one that helps his style of play like maybe an anti air ultra or an aerial ultra, something to limit the opponents options like how you cant get fireball happy against an abel with ultra meter.

? Empty DR already recovers pretty quickly.

thats true… I think they should make it recover just as fast after the attack portion of DR or at LEAST as fast as an empty headstomp.

You can punish it with the same timing as if someone landed in front of you with a whiffed headstomp. There’s recovery there, it’s literally just waiting for Bison’s feet to touch the ground and pressing your attack option accordingly.

shoto cr. forward = no more empty DR shenanigans. it’d be nice if it had instant recovery, it’s not hard to tech a throw in that situation.

now, EX armor helps Rog get in a good deal and i wonder if you guys think that would be suitable for Bison. I don’t think having it would put Bison at any more of an advantage than Rog, but it could change Bison up a bit depending on the move it was put on.

For EX PC that’d mean it would be invincible to normal projectiles and you could actually use it with some certainty whereas now the timing is so weird that its hard to consistently pass through fireballs. This would also solve the problem of people jumping back and being able to actually combo off a psychocrusher (wtf capcom). I could live with the PC we have now if we got a buffed Ex version.

For DR or something that would mean that you’re actually a threat flying around up there. I see it being practical since it would keep you from getting swatted out of the air when starting up DR while you only get armor on the punch if you use the EX devil’s reverse punch. If they do swat you, you still have a chance to hit with it. For HS, it would mean normals would no longer beat it since you’d absorb and stomp, forcing people to block. Not OP in my opinion since people already either block it or beat you air-to-air or use cr. fierce to beat it and I don’t think any of us think a normal should beat EX headstomp, so they’ll just have to stick to blocking and

If you got it with EX scissors that’d be cool if, like Rog, you could continue to combo afterwards. nothing too big, just something that starts with cr.lk which you can use with strict timing to get a cr.mk xx scissors into the combo (cr.lk, st.lk, cr. mk xx scissors). You can remove the ability to combo into ex scissors from cr.lk, its rarely done anyways so you dont have EX attack loops.

Armor on EX skulldiver would be pretty cool and useful so they can’t just poke you out of the air after a headstomp. Unless they change the move properties its pretty useless at this point since you can beat it just as easily as a headstomp.

EX scissors would see more use if it had armor, but for now I like it as is. The only buff I could see that won’t be OP is to give you the ability to combo afterwards or keep pressure. The rewarding for hitting with EX could be a close, non-knockdown attack with lots of hit stun. You can maybe combo after with strict timing (i.e. your fastest normal to start it which doesn’t exactly lead to huge damage). This would bring some of the old SF2 Bison back without giving him this ability on normal scissors.

what are the opinions around here regarding EX armor for any of Bison’s moves?

But it isn’t ZERO recovery. I’ve been grabbed out of empty DR before I could even ‘surprise’ grab them.

EDIT

Corrosive got it. Recovery isn’t the same as whiffed HS but empty DR is still more than punishable.

This.

/endthread

Empty DR recovery is 4 frames on the ground. Whiffed headstomp and DR are both 16 frames.

There isn’t any move in the game with ZERO recovery.