The Spider's Lair - Juri

he never played on stream though, I would have liked to see if he plays her better now.
Only AiAi was on stream and his match got me confused, he did a normal fierce xx mk release xx crouch strong xx mk ryo combo but it seems to do a lot more damage than when I do it

https://youtu.be/pT-u4JCtwEw

@“DevilJin 01” I think you were right about Juri being able to take a tournament. I think she’s good, but needs buffs.

She is still a discount Cammy IMO. But discount Cammy is still strong, cr.mk confirms and her spaced fireball pressure are good, 3f cr.lk is a good option also. Decent damage, good corner carry, probably the best throw-game out of the cast.

So yes, I think your opinion that Juri isn’t terrible is true. But there are aspects that need changing. I think she only needs a retuning of V-trigger and some work on 1 or 2 normals and she is a very good character.

https://www.youtube.com/watch?v=CjM3n1D8UGQ

Using Fuzzy guard in match.

If only it worked consistently haha!

Although, if Capcom increased the hitbox on store and made it 0 on block Juri could use those frame traps to boost her overall pressure game.

@TWINBLADES got hit by that a few weeks ago

what the hell did the Ibuki press to get hit by that?

sounded like she tried to throw a kunai rather than mp/mk>trigger>>50/50win

Infiltration’s and Aiai’s matches, but there should be more

https://www.youtube.com/watch?v=oxu0EXybmr0

20:14

https://www.youtube.com/watch?v=oxu0EXybmr0

10:57

Not sure if y’all saw this, but Zumi won a 5v5 team tourney, in a final match against Nemo, using Juri.

Nice to see the hard work of Juri players paying off, if even in bits and pieces.

So, I have a bad habit I wanna correct and I’m well aware of it but I just can’t stop:
I always AA with DP or Air Throw instead of s.HP, any suggestions on how to lose this habit? I expecially go for air throw because is easier to do on reaction.

AAing with DP isn’t a bad habit

I am missing stores though, also it doesn’t cover certain jump-ins say for example Head Press, I’m more concerned on how much I rely on air throw though.

This Zumi is good. Maybe he’s the hero we need?

@06:64:03, 07:15:00

Finally found an Infiltration reoplay from Japan Cup, he’s playing solid and doing Juri things, also he’s anti-airing with standing fierce, I would say he was clearly just pushing for Juri to get buffs with his tweets making it look worst than it was.

DP > St.hp, St.hp is good but just use DP if you can use it. You’ll never trade.

Air throw really shouldn’t be considered for standard AA’ing, but it’s fantastic for A2A’s and is also an incredible counter to Demon Flip pressure.

Just keep using DP, you get a free store upon landing.

Or decent oki if it fits the situation better than storing.

Serious question: why do you think Juri has no + on block normals… Or well moves on general I suppose, outside of lights and s.MP (which does not lead to combos anyway if used twice)?
Her frame data looks a lot like the one of the big characters with long tracing pokes (Birdie, Abby) and I cannot understand why.

Because the idea was that she was supposed to be a mixup and combo queen, and V-Trigger would enhance that. Her tools, in theory, should be amazing for poking and whiff punishing. However, we can all tell by design that every thing in her kit was designed to be 10% away from being good, perhaps because they were afraid it’d be too good if they went all the way. So her stuff has needless restrictions and crappy faults. Why can her overhead be swept? Why can ryodansatsu be grabbed? What’s the point of lvl 1 V-Skill being slow AND unsafe AND interruptible? Simple answer; she was a good concept, but limited by both SFV’s lack of creativity AND Capcom’s current weird ideas for ‘balancing’. Sorry if I repeated myself at all.

And I’ll add as an addendum that this doesn’t mean I haven’t fought hard to make the best of her as is, and my tech vids and matches can attest to that. But I’d be lying if I’m not salty that she’s still so jank compared to other character who get to do whatever they want.

I return from another SF4 session with the best girl. Damn her corner pressure with fireballs … i shed a tear.

Why…why did she have to change so much. Why you done this to me Juri,why girl why…

what mixups though? She doesn’t have an high-low combo and the only left-right I can think of is fireball pour ryo after CC sweep. Other than tick throw or thick into s.MPxx s.mk what’s there?