The Spider's Lair - Juri

I don’t really play to get in with Juri. If I get a situation to do it, I will but that’s about it. Doesn’t really make sense for her play style. She’s my control character where I just stay in a spot storing or poking and let people come to me. I only “go in” if I hit them with a combo.

I notice most of the time I don’t have to go to people with Juri because most people’s gameplan is to just bombard you with pressure before you can get your stores up. Which is fine with me since I generally know what to space them with until I get a good space to store or charge V Skill. If you’re playing Juri right you shouldn’t have to go in because people will be going to you.

Just try to randomly do any store or V Skill charge in neutral and notice how 90 percent of the players online suddenly start moving or jumping towards you. If they don’t, well you basically have what you need to get in if you built up all your resources. I usually start a round trying to charge up a V Skill. I feel that’s her most powerful tool and once you get it there’s a large portion of just about every character’s moves list that can’t be safely used anymore without risking getting hit by it. Since it travels the screen lightning fast you always have a way to “get in” once you have her V Skill charged. Which since her V Skill is the quickest way to get her V Trigger, it just makes sense to play for that first.

If I feel they’re not going to give me room to charge V Skill then I opt for just making sure I get a LK fuha stores. If you can get a LK fuha you’re officially playing Juri at that point because that’s where most of her neutral and ability to safely store and V Skill charge comes from. Throw LK fireball and charge V Skill or store up your MK and HK stores behind the fireball etc.

That is what I do, but it’s so damn boring, I V-Skill them if they fireball (I play a loooooooooot of shotos) and anti-air them when they start coming at me and jumping, if they just walk forward I play footsie and use the light store, but most pros I see play are constantly going in and applying pressure, that’s the style I’d like to play

You definitely can play aggressively with Juri and the number 1/only Master rank Juri online is an aggressive Juri. He plays like a more optimized Aiai with better decision making. Very jump heavy and takes risks. He jumps forward a lot to check your anti airs or cross you up if he knows he’s in a good spot and he has meaty game down really well so he’s always pressuring you after combos. Plus really the safest way you are going to keep continuous stores is by forcing the opponent to block strings and eat combos any way.

You can play aggressively and still get stores. Although I think it’s ideal to play a more controlled style with her and just let people come to you, you don’t HAVE to play to zone with her. Some players have tried to make it sound like you have to play Juri a certain way or she’s not capable of rushing down because you have to runaway and store which isn’t true. Once you get EX meter and a LK store you have what you need in a basic sense. You don’t need all 3 stores and V Skill charge to get going.

Good match to learn how he plays aggressively with Juri. Especially vs a character that generally has better buttons and can also play aggressively. Bison is at his weakest when being pressured so ideally you do want to lock him down after landing anything that leads to meaty set play.

https://www.youtube.com/watch?v=Yn2S9R5qWbo

Then Juri probably isn’t your character. That’s never really been Juri’s game plan. Especially not in her current SFV state.

I’ve started to enjoy the Gief/Birdie MUs because I feel like they properly show how Juri should be played in her current state.

Don’t tell me how to play you don’t pay my sub!

Wait these are not the Final Fantasy XIV forums…

Well the thing is I started playing Laura and was rather happy with her, but she’s way too cheap and I lost any enjoyment out of her, the only other 2 chars I’m intrested in rather than Juri is Alex, but in he looks like ass, I’m considering actually installing the IIIrd strike mod and start learning him, but then again I trained so much on Juri that I don’t really feel like leaving her.
Also with the new DP fix I’ll be very happy… I swear to god if another fucking Zangief beats my mp DP with a jumping in roundhouse I’ll stab someone

Alex and Juri? You were made to suffer, friend. Keep Laura is reserve, though. Nothing wrong with knowing how to use a good character. It’s exactly why I’ve been working on my Karin again.

Alex would be a safer bet then Juri because he has more health ,so you can afford to make some mistakes at least. And unlike Juri he can kill you quite fast if momentum is on his side.

Stick to her though if you like the character,i do believe she will eventually get the buffs she deserves,same way it happened in USF4.

I wouldn’t mind a USF4 situation. Buffs to a character that was already solid but nobody noticed because nobody wanted to put the work in? I’m all for it.

Truthfully, I am hoping that one day, Juri gets the right treatment. Not radical buffs, but just enough to keep her current playstyle but make it so she gets to ‘play SFV’, if that makes sense.
And honestly, on the side I’ve begun playing Mika again, for real this time. I’m too estranged from Karin, but Mika suits me just fine, and it’s nice to not think as much, when playing her, haha.

Why did you give Jin the password to your account

She is solid though. Maybe that’s not enough in SFV, but yeah.

Besides, Ibuki used to be a “bad” character. Might as well just stick with them till the right things happen. Better to already be in practice with what could be strong later. If you’re not going to tournaments it’s not going to matter much whether you pick up Karin, Cammy and Laura as extra side characters. You’ll get bodied mostly the same.

Well

I just meant that Juri was solid before USF4 dropped. Ultra made her better. So I’m thinking that Juri will eventually be solid in SFV and then get her “USF4 bonuses” where they make her even better. I’m definitely not saying SFV Juri in her current state is fine lmao

I wonder how vocal players like Aiai or Yossan are about Juri in SFV, and if Capcom is listening to their thoughts.

Hey everyone. When the official SFV CFN update patch is released, I’m looking to make a video on Juri’s Tensenrin changes, to definitively confirm what works. I’m already working on which things to test/demonstrate, however if there’s anything you’d like to add, feel free to message me directly and/or tag me in a message with something you’d like to see added to the video. For example, if you want to see how her Tensenrin works against a particular aerial/grounded move from a certain character, and I’ll add it to the list of things to test. All contributors to the video will be listed in the video description. Thanks!

I think she will be solid when her DP gets fixed soon. Solid but not good still. Juri feels like a character that is just a good number of small changes away from being properly good. Everything about her is just too toned down right now.

On paper, she does have everything. 3f normals, a DP, an air throw, and overhead, a crossup, good walk speed, and a projectile. So if you are a good player, you can still win games with her since she isn’t actually lacking tools.

It is just that so many of her tools are lacking under the hood. Bad or bizarre hitboxes, poor frame advantage, seemingly bad hurtboxes, missing move properties, etc.

I think another year of her not making waves at tournaments and she will likely get some attention in the areas that she needs. But just this DP buff is enough to make her a lot more consistent I think for now, because her current AA’s are good, but require a lot of specifics to beat certain situations. The new MP DP should help eliminate a lot of the uncertainty in this part of her game.

I also had been moving into the play style you had described some earlier. I played her much more hit and run before, and I still do, but I deliberately stand at a much further range than I used to, and for much larger portions of the match. She does seem like she is much stronger when people are trying to come in at her than when she is going in at them. And this DP change I think helps facilitate that play style.

Ibuki is not a great analog to Juri though. I thought she was good right away in s1, and she only got better in s2. Juri was definitely bad in s1, and is playable in s2. Still not good.

Good news,hopefully medium version won’t get stuffed anymore. I did not try the beta but some friends told me that it still gets stuffed by some attacks,hopefully it’s very,very very situational,if at all.

I’ll make a list if I think of anything. Seems like the easier option instead of me also making a video. Better to have one video for these things.

Well that’s what you thought about Ibuki, but Ibuki went through the same “oh she’s really bad” thing in Season 1 even though she wasn’t. The actual differences in power can be argued, but the rhetoric was similar of “the character hasn’t won a major yet so bad character” thing that people always do. People don’t think for themselves anymore they just let tournament results think for them.

I honestly don’t think anti air is much of a problem for her now or even going into 2.1. She already has an anti air game that is better than other high tier characters. Karin has to improvise like hell compared to Juri in order to AA, but is capable of doing it if you put in the work and just be patient in those situations where you know you’re not going to AA on reaction. Juri is one of the few characters that doesn’t just have to hold dat whenever Bison wants to do EX DR which is good. AA honestly just isn’t one of Juri’s problems when you consider the other cast and are just good enough to pick the right one for the situation. She’s basically Season 1 Chun with a DP but without old s.LK as far as AA goes which is plenty fine. Plus a decent start up heavy button with a good AA hit box that can cancel into a store.

I don’t really think her issue is much of the nit picky things people talk about. Like even the high tiers have nit picky issues or small things that could be better for them. TBH the only thing IMO that really matters that the high tiers have over Juri is they have better/more damaging set play than Juri. That’s really it. The best characters can put you in situations after meaties or standing resets where if you choose wrong you’re a combo away from stun or stunned. Juri just doesn’t get that reward from her meaty play unless she’s in V Trigger or lands a c.HP CC which is risky without a VTC any way.

I think neutrally the character at this point is mostly fine. Once your store and charge game is optimized the opponent has to do a lot of work to land a clean hit on you. It’s just the amount of things you have to do to amount a win take too long in a game where other characters kill you faster. Basically what Justice brought up earlier.

Given how SFV works, that’s kind of a big deal lol. Factor in that she also has to store to have access to weaker set play/damage or whatever and you’ve got yourself a pretty “meh” character. No to mention that on two of those stores really matter. LK Fuha and V-Skill matter so much more than MK and HK Fuha that it’s crazy. I honestly don’t think it’d be too broken if MK and HK Fuha weren’t stores and instead just standard specials, but maybe I’m too close to the character to want that.

I’d go as far as to say she is still not mostly fine for the same reasons I listed above. Great tool kit, but it is all jacked up under the hood and needs review. Her MK/HK charges are barely worth charging, when they should be more central to her gameplay, and her Vtrigger is too costly for very little bonus.

Her AA game is strong overall, but lots of characters had ways to fake out one AA or another, so I think having her DP be more consistent will give her a much more reliable AA game vs some of these characters.

but I completely agree her lacking ways to force air techs into standing resets, and her damage is generally quite low, so she needs to land those extra hits vs characters that don’t have the same restrictions. And that this is one of the more defining problems for low tier vs high tier characters in this game.

She has enough to be playable in a game where tiers aren’t insanely disparate. Low tier in this game is not nearly as bad as low tier in other games. But Juri constantly makes me wonder why X move can’t do something. Like, why does her RH fail at hopping lows so often, why is MK release not an ovehead, etc etc. I don’t find myself asking these sorts of questions when I play other characters as their tools seem to make more sense on the surface. Just feels like she only gets attention for costumes and not for her actual game design.