The Spider's Lair - Juri

I wanted to say that but I didnt want to be rude since is his 1st and only post :stuck_out_tongue:

Play Juri in ranked against characters that don’t need to charge their moves every 10 seconds and eat a full jump in combo a couple of times because of it, then come back and defend her.

Btw, that’s just one of her flaws :frowning:

Forever bottom 3 :’(

Juri needs something that will make her scary once she gets v-trigger…maybe just have a tweak to ex legs for it to have a vacuum effect, makes opponents stand , and able to cancel into v trigger from any of those kicks, only the last kick should make opponents knockdown. That way we could get a guaranteed mp,f+hp launcher followup everytime we vtc from it or whatever u want to combo with.

Also when doing raw fireballs from v trigger, it shouldn’t deplete the bar that much ffs.

Also her cr.fierce should have a faster startup and 2 more active frames during v trigger >:)

For all you Juri fans out there.

credits to Brutalace @Deviantart

Work in progress

This was my favorite costume in SF4 I love it

BrutalAce is an absolute god at SFV modding.

dealing with dash ins

https://youtu.be/54iO0cgfIPU

https://youtu.be/jBgA_mzWRFs

Has anyone been able to cancel her vskill dash to end up behind an opponent during oki? I accidentally did this during a match a while back and even recorded it, unfortunately I can’t find the video anywhere and I can’t seem to replicate it anymore as well.

This was done around midscreen as well, might be after super or her flipkick.

Edit : easiest way to do it is after a sweep delayed knockdown, but I’ve done it from a much further range.

I didn’t even know you could pass through an opponent with charged V-Skilk :o

I would imagine it’d have to be on a delayed/hard knockdown if it can be done. Charged v skill probably makes it easier to do since it travels faster and most likely cancels faster.

The more i’m messing around in training, the more i’m questioning a lot of design decisions, why can’t she do this, why doesn’t that work?
Few examples:
TC xx store, normal = reset (can’t)
TC xx lk fuha, dash, store (can’t)
TC xx lk fuha, dash, normal = reset (can’t)
TC xx store(whiff), store(hit) in corner (can’t)
j.mp juggle, normal = reset midscreen or corner (can’t)
j.mp juggle, store (can’t)
EX Ryodansatsu, normal = reset(can’t)
EX Ryodansatsu, store(only corner, yes it works!!! but almost no reason to use this…)

During VT, TC jumpcancel, j.mp, land, normal = reset (can’t)
The VT TC jump cancel, j.mp, land, fireball, flipkick mixup is so fake. just lay on the ground and you’ll avoid it, and it’s so slow you won’t get caught by it anyway after knowing it’s an option.
Same for VT TC jump cancel, j.mp, land, fireball, dash, j.lk for sideswitch mixup. Back and no recovery completely avoids it, if shit is block toher stuff whiffs etc. too many variables. ughh.

So, what IS the use of her jump cancel from her TC during VT, it’s not damage, corner carry or reserving VT bar.
In the corner i know you can do TC, jumpcancel, early j.mp>hk and land on other side, do it a bit later and you stay in front, it works mostly against normal recovery, back recovery it’s too easy to see and no recovery…well it’s whatever.

Hey can you explain what some of these mean for me and the other n00bs?

What is TC?
What do you mean by normal = reset?

Also, Ex Ryodansatsu, store isn’t useful? Are you able to do maybe Ex Ryodansatsu into HK store, into HK release, then EX Tenserin? Does that work? (gotta test it tonight)

Purely for style or tricky resets. I remember playing around with the reset possibilities in training for a day before but it’s almost never worth it because of the damage sacrifice and that it’s hard to cover both recoveries.

TC is her Target Combo st.mp>hp
With “normal = reset” i mean, that the opponent is in a juggle state but you can’t use a normal attack to “reset” them in the air so they flip out.(eventhough necalli can do a reset after a j.mp juggle or tc mumble mumble…)
EX Ryo, store, EX fuha/tensenrin is possible, not regular hk fuha releas, it’s too slow…

Doing ex ryodansatsu, store is kinda useless because ex ryo only combos from cr.hp which you would mainly use during a post stun combo.
Already have enough time to get 2 stores and a jump attack at that point anyway. I would probably do that combo if the opponent is in the corner and threw a fireball and i didn’t have any stores.

Good character in this game have either good damage, resets, mix ups or even everything and Juri has none even worst she has to store to get her stuff going. But honestly Juri has problems even on a hit/hurtbox level.

They limited her option on purpouse nothing really works, sadly but no one should play her imo at least not at this season who knows if things change in the future but Im not positive at all.
If SF6 is a posibility I rather not have Juri again to be honest(only if she is really close to her USF4) I dont want to spend 300 hours or more to try to get her work while I can spend 3 to 10 hours in a decent character and get even better results.

Resets off of target combo might be a little much, but after a j.MP or an EX Ryodansatsu? That’d be awesome.

I remember being so disappointed seeing other characters’ juggle/reset potential.

I still managed to figure out some juggle stuff:

https://youtu.be/bpz75WGybDM

But they’re either useless, less damaging than other options or situational. Some of these would be legit if cr.HP wasn’t a dumpster fire.

Just something fun I found.
https://www.youtube.com/watch?v=oRdpSxa8ZPQ

CA can be subsituted for ex.DP

or you can do the CA/ex.dp instead of the jmp.hp to perform this midscreen.

I see that and think “why can’t this be turned into a reset?” Probably asking for too much, I know, but still.

It is honestly hard for me to tell if Juri is bottom tier or not, and sometimes it is hard for me to tell if people are really trying to maximize a character or just cutting short and complaining.

On one hand, Infiltration is playing her, and he finds her difficult to win with. That does at least say something. That guy has the mentality to make characters work even if only for specific match up advantages, and he doesn’t have anything favorable to say about her in the current meta.

The thing that strikes me odd is the way people act like she is useless because she is currently considered low tier. Coming from other fighting games that have drastically widened tier lists, even if she is low tier she has the tools needed to win a game of SF5.

It isn’t like Ironfist in MVC3. where he was a character in a game that people could teleport, fly, etc, and he had none of that and a launcher that whiffed on airborne opponents. Or even worse, she isn’t Roll or Servbot in MVC2.

In terms of SF mechanics, she isn’t actually lacking in any really anything on paper. She has a DP, a projectile, good movement speed, good AA’s, etc. She isn’t low tier because she is completely missing options like the previously mentioned characters.

So, at worst, she becomes low tier because she falls into the realm of “Why pick her when other characters can do the same things, but better?”

I personally find she has a few things people drastically underrate. Like her VSkill, and her whiff punish options. But she also clearly has design choices that are very frustrating as they seem superfluous to other options. Like the target combo launcher options or her Vtrigger combos.

When her max combo extensions with Vtrigger do less damage than a number of her normal combos, that’s a problem.

As a former Dudley main in SF4, Juri is nowhere near as problematic as Dudley was for the first few iterations of SF4. I think the main problem here is that a lot of people just want to play top tier and don’t want to fully admit it yet. There’s nothing wrong with wanting to play top tier, but you should recognize when a character is just frustrating you more than helping you enjoy the game and move on.

Overall, I think I will always be a guy who likes playing a character based on how they feel more than anything and even though Juri is definitely not top tier, she fits my preferences for in game feel. And even though she has to work a bit harder, she doesn’t have to work nearly as hard as I’ve previously had to work with low tier, and she isn’t even on the same level as some.

Bottom line, Low tier in this game is one of the most tournament playable low tiers I have ever seen, and top players have proved that all through season 1. Just admit to yourself that you don’t want to work harder to win, but then realize you even playing top tier isn’t free when other smart/hungry players are playing top tier as well.

That all being said… Man her Vtrigger needs help lol

I generally think she’ll be dead middle mid tier at worst by the time 2.5 hits. Being able to have frame 1 meterless AA and a frame 3 meterless invincible attack with a character that can already force respect at mid to far range will be interesting.

Technical characters always run into the issue of being downplayed due to the idea that it looks easier on the other side. Ibuki players did that for a while too, but with optimization and the right players you get a better idea of where the character actually is