Play Juri in ranked against characters that donât need to charge their moves every 10 seconds and eat a full jump in combo a couple of times because of it, then come back and defend her.
Juri needs something that will make her scary once she gets v-triggerâŚmaybe just have a tweak to ex legs for it to have a vacuum effect, makes opponents stand , and able to cancel into v trigger from any of those kicks, only the last kick should make opponents knockdown. That way we could get a guaranteed mp,f+hp launcher followup everytime we vtc from it or whatever u want to combo with.
Also when doing raw fireballs from v trigger, it shouldnât deplete the bar that much ffs.
Also her cr.fierce should have a faster startup and 2 more active frames during v trigger >:)
Has anyone been able to cancel her vskill dash to end up behind an opponent during oki? I accidentally did this during a match a while back and even recorded it, unfortunately I canât find the video anywhere and I canât seem to replicate it anymore as well.
This was done around midscreen as well, might be after super or her flipkick.
Edit : easiest way to do it is after a sweep delayed knockdown, but Iâve done it from a much further range.
I would imagine itâd have to be on a delayed/hard knockdown if it can be done. Charged v skill probably makes it easier to do since it travels faster and most likely cancels faster.
The more iâm messing around in training, the more iâm questioning a lot of design decisions, why canât she do this, why doesnât that work?
Few examples:
TC xx store, normal = reset (canât)
TC xx lk fuha, dash, store (canât)
TC xx lk fuha, dash, normal = reset (canât)
TC xx store(whiff), store(hit) in corner (canât)
j.mp juggle, normal = reset midscreen or corner (canât)
j.mp juggle, store (canât)
EX Ryodansatsu, normal = reset(canât)
EX Ryodansatsu, store(only corner, yes it works!!! but almost no reason to use thisâŚ)
During VT, TC jumpcancel, j.mp, land, normal = reset (canât)
The VT TC jump cancel, j.mp, land, fireball, flipkick mixup is so fake. just lay on the ground and youâll avoid it, and itâs so slow you wonât get caught by it anyway after knowing itâs an option.
Same for VT TC jump cancel, j.mp, land, fireball, dash, j.lk for sideswitch mixup. Back and no recovery completely avoids it, if shit is block toher stuff whiffs etc. too many variables. ughh.
So, what IS the use of her jump cancel from her TC during VT, itâs not damage, corner carry or reserving VT bar.
In the corner i know you can do TC, jumpcancel, early j.mp>hk and land on other side, do it a bit later and you stay in front, it works mostly against normal recovery, back recovery itâs too easy to see and no recoveryâŚwell itâs whatever.
Hey can you explain what some of these mean for me and the other n00bs?
What is TC?
What do you mean by normal = reset?
Also, Ex Ryodansatsu, store isnât useful? Are you able to do maybe Ex Ryodansatsu into HK store, into HK release, then EX Tenserin? Does that work? (gotta test it tonight)
Purely for style or tricky resets. I remember playing around with the reset possibilities in training for a day before but itâs almost never worth it because of the damage sacrifice and that itâs hard to cover both recoveries.
TC is her Target Combo st.mp>hp
With ânormal = resetâ i mean, that the opponent is in a juggle state but you canât use a normal attack to âresetâ them in the air so they flip out.(eventhough necalli can do a reset after a j.mp juggle or tc mumble mumbleâŚ)
EX Ryo, store, EX fuha/tensenrin is possible, not regular hk fuha releas, itâs too slowâŚ
Doing ex ryodansatsu, store is kinda useless because ex ryo only combos from cr.hp which you would mainly use during a post stun combo.
Already have enough time to get 2 stores and a jump attack at that point anyway. I would probably do that combo if the opponent is in the corner and threw a fireball and i didnât have any stores.
Good character in this game have either good damage, resets, mix ups or even everything and Juri has none even worst she has to store to get her stuff going. But honestly Juri has problems even on a hit/hurtbox level.
They limited her option on purpouse nothing really works, sadly but no one should play her imo at least not at this season who knows if things change in the future but Im not positive at all.
If SF6 is a posibility I rather not have Juri again to be honest(only if she is really close to her USF4) I dont want to spend 300 hours or more to try to get her work while I can spend 3 to 10 hours in a decent character and get even better results.
It is honestly hard for me to tell if Juri is bottom tier or not, and sometimes it is hard for me to tell if people are really trying to maximize a character or just cutting short and complaining.
On one hand, Infiltration is playing her, and he finds her difficult to win with. That does at least say something. That guy has the mentality to make characters work even if only for specific match up advantages, and he doesnât have anything favorable to say about her in the current meta.
The thing that strikes me odd is the way people act like she is useless because she is currently considered low tier. Coming from other fighting games that have drastically widened tier lists, even if she is low tier she has the tools needed to win a game of SF5.
It isnât like Ironfist in MVC3. where he was a character in a game that people could teleport, fly, etc, and he had none of that and a launcher that whiffed on airborne opponents. Or even worse, she isnât Roll or Servbot in MVC2.
In terms of SF mechanics, she isnât actually lacking in any really anything on paper. She has a DP, a projectile, good movement speed, good AAâs, etc. She isnât low tier because she is completely missing options like the previously mentioned characters.
So, at worst, she becomes low tier because she falls into the realm of âWhy pick her when other characters can do the same things, but better?â
I personally find she has a few things people drastically underrate. Like her VSkill, and her whiff punish options. But she also clearly has design choices that are very frustrating as they seem superfluous to other options. Like the target combo launcher options or her Vtrigger combos.
When her max combo extensions with Vtrigger do less damage than a number of her normal combos, thatâs a problem.
As a former Dudley main in SF4, Juri is nowhere near as problematic as Dudley was for the first few iterations of SF4. I think the main problem here is that a lot of people just want to play top tier and donât want to fully admit it yet. Thereâs nothing wrong with wanting to play top tier, but you should recognize when a character is just frustrating you more than helping you enjoy the game and move on.
Overall, I think I will always be a guy who likes playing a character based on how they feel more than anything and even though Juri is definitely not top tier, she fits my preferences for in game feel. And even though she has to work a bit harder, she doesnât have to work nearly as hard as Iâve previously had to work with low tier, and she isnât even on the same level as some.
Bottom line, Low tier in this game is one of the most tournament playable low tiers I have ever seen, and top players have proved that all through season 1. Just admit to yourself that you donât want to work harder to win, but then realize you even playing top tier isnât free when other smart/hungry players are playing top tier as well.
That all being said⌠Man her Vtrigger needs help lol
I generally think sheâll be dead middle mid tier at worst by the time 2.5 hits. Being able to have frame 1 meterless AA and a frame 3 meterless invincible attack with a character that can already force respect at mid to far range will be interesting.
Technical characters always run into the issue of being downplayed due to the idea that it looks easier on the other side. Ibuki players did that for a while too, but with optimization and the right players you get a better idea of where the character actually is