That’s definitely a part of my issue with her in SFV. The reward for all that work is weak. I sometimes feel like MK and HK Fuha shouldn’t be store moves, but I also feel like leaving her with one Fuha store makes her feel less like Juri than she currently does.
Obviously Woshige and the folks on the dev team think Juri is fine as is. Or at least in relation to their philosophy for SFV/season 2. All we can do is either drop the character or keep trying to make it work. Either option can yield positive results.
Not to recycle what I’ve been saying, but she needs a complete rework. Stores should be exclusive to three fireballs, MK/HK fuha at the moment aren’t good enough to be store moves.
Give her the other two fireballs back, and make MK/HK fuha regular moves, maybe QCB+P or something and add a new LP version.
The Fuhajins would really gain a lot of every version had an EX part.
LK EX = full screen travel or 2 x hitting low fireball
MK EX = Overhead attack that makes the opponent bounce off the ground to continue with a combo
Hk EX = current EX Fuhajin
Obviously there is room for improvement and ideas but it’s a start. I really think she should have different EX versions of her store moves.
What i also would like is if her regular Vskill had some use,yes the non charged version. Why is it even there really ? Keep the charged version as it is and totally rework the normal version, maybe make her do a quick backdash to get out of danger,it would be far more useful.
That’s probably the most frustrating part about Juri for me, there are so many easy and cool ways to improve her but capcom just doesn’t do anything with Juri at all.
Why should we be any happy? At least for me I enjoy playing Karin, Ken and Urien and all of them are really freaking good. But is sad I had to give up on the character I loved.
Back then she had tech, resets and a scary fse. It was worth all the time I spent to get good with her it paid off.
That is never going to happen in SFV, let’s be real. Allowing her to have multiple fireballs on screen at the same time would be too strong against a lot of characters in SFV.
Juri has the moveset to potentially be VERY interesting and overall be solid but Capcom intentionally limits her in so many ways it’s hilarious really. She doesn’t have a good flow during during her combos and store mechanic, constantly giving up pressure and space and continuously putting herself in very dangerous situations just to get a single store. You can’t do a combo in which you use a release AND get it back at the same time…that is imho one of the main detriments to her in SFV. I’ve mentioned these things a lot of times before, and i’m kinda pushing my own agenda with how i want her to play i guess, but i honestly think just changing these things would address most of her unecessary weak points and it still plays to the idea of how Capcom wants her to be played:
[list]
[] st.mp pushback SIGNIFICANTLY reduced
[] LK fireball +2 oB and +5 on hit
[*] Store much more horizontal range
[/list]
This would allow her so many new combo and pressure opportunities(especially in the corner), aswell as her not always having to give up pressure or take major risks to get 1 store. Having a lk fireball at your disposal more often without taking these major risks so often can make up for her below average normals.
The other thing is ofcourse her V-Trigger which does need a COMPLETE rework.
I’m more of the mindset that her exisiting moveset needs some properties, framedata and hitbox/hurtbox adjustments than giving her complete new moves.
What i mentioned above is honestly the minimal she needs to be in a good spot and actually make her a fun and decent character, which also reward experimentation.
Doesn’t take away from the fact her cr.hp is useless, her lk flipkick is useless, her cr.mk and cr.mp having abysmal range, mk release being extremely situational.
Yeah that’s actually kinda interesting. I feel like it might have some unique utility in certain MUs.
And I agree with everything you said other than MK release being situational @LockM, but I think +2 o/b fireball would be nutty, the frame advantage of a far fireball would become insane
So what she doesn’t have HK senpusha like in SFIV. She also herself at negative frames to get it, if she goes for it neutral could be punished. Not nearly broken given the games standards.
Insane as in how Guile his boom is +2 oB and +7 oH and goes fullscreen? :^) Honestly you can v-reversal her fireball if it’s used in a blockstrings.
The far fireballs being very plus is honestly not an issue as there are major gaps between those where you can do a projectile invincible attack, jump or backdash etc. It’s a 2 part special, why is it negative on block in the first place. But that is just my view. +1 is fine too but it shouldn’t be 0 or negative. In USFIV it was +4 oB and +10 oH…so yeah.
I’d like MK Fuha to be plus on block too. Then it’d have a use outside of combos.
HK Fuha I think could use a damage boost but is fine overall as it is, especially if you combine it with + on block LK and MK stores (though that probably won’t happen :sad: ).
That said, taking the conversation away from wishlists, I wonder if the changes to HP Pinwheel will have any merit. I mean it’s nice but I’m not sure if the move it’s on will give it any practical use (MP will already serve well for anti-airing). It ain’t no Cannon Spike.
hp and mp pinwheel do the exact same damage and oki. mp pinwheel will always be the go to Anti-Air, hp pinwheel will be used in some combos(mp in corner juggle), hp pinwheel can probably be used to blow up certain frametraps/blockstrings. It’s whatever really. but yeah, there doesn’t seem to be any major purpose for hp pinwheel.
That’s the part I’m wondering about. It’s strike invincible frames 3-7 now, and her pinwheel isn’t exactly the most reliable for connecting at even somewhat close ranges…plus that invincibility only covers one active frame.
Its nice to dream with some buffs but the balance change its over, if you are confortable using a bottom tier char is ok if you stick with Juri but be aware you will be handicaping yourself.
In my case I gave with Juri this season, if I lose I want it to be because my opponent was better than me and not because my character doesnt have the tools.
The main strength of Juri I see online is MU unfamiliarity. Do you know how many times I’ve been able to press a button after a blocked fireball? Too many. People don’t know shit about this character.
Juri doesn’t need any buffs. The S2 pre balance patch gave her everything she needs. Shes good where she is at. She’s sleeper strong like xian’s ibuki. It’ll take a dedicated pro Juri main to have to show all the naysayers her true potential. And then everyone will cry for nerfs. I’ve studied a lot the high ranked juri replays, and they are winning because of solid fundamentals and resource management. But their VT combos and setups are not yet optimized from what ive found. She has insane dmg, stun, frame traps and option selects in VT. All of you wishing for buffs are just too lazy to discover the tech in the lab.