It’s stealth was pedestrian. Only really there to rejoice Sly as a thief.

Nintendo of Europe
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It’s stealth was pedestrian. Only really there to rejoice Sly as a thief.
Smashbro29:
Hawkingbird:
Smashbro29:
Hawkingbird:
Smashbro29:
Sonic Boom will sell like hotcakes and critics will say it’s great.
Because critics are morons that like specific kinds of shit rehashed over and over. This seems like it will be a slightly above average combat oriented action game with RPG elements.
Why so mad? There’s nothing wrong with the direction the developers want to go on with this game.
There is so much wrong.
There is no reason this needs Sonic.
Everything I’ve seen so far is so painfully generic, I’m willing to bet there are certain treasures you can only break as a certain characters, that “puzzles” will consist of throwing a switch simultaneously. This is basically shorthand for crappy licensed kiddy game #3980575787507350 with Sonic and dubstep.
I don’t have a problem with the developers wanting to play it safe with the first entry of the sub-series. The direction they are going with this game isn’t far off from what was done with Sly Cooper and that series is great.
Sly Cooper had stealth and linearity.
It’s stealth was pedestrian. Only really there to rejoice Sly as a thief.
Fine but it had a hook. They didn’t take an existing series and make it that.
It was also a tight linear experience with a lot of unique elements (involving the circle button!)
Hawkingbird:
Smashbro29:
Hawkingbird:
Smashbro29:
Hawkingbird:
Smashbro29:
Sonic Boom will sell like hotcakes and critics will say it’s great.
Because critics are morons that like specific kinds of shit rehashed over and over. This seems like it will be a slightly above average combat oriented action game with RPG elements.
Why so mad? There’s nothing wrong with the direction the developers want to go on with this game.
There is so much wrong.
There is no reason this needs Sonic.
Everything I’ve seen so far is so painfully generic, I’m willing to bet there are certain treasures you can only break as a certain characters, that “puzzles” will consist of throwing a switch simultaneously. This is basically shorthand for crappy licensed kiddy game #3980575787507350 with Sonic and dubstep.
I don’t have a problem with the developers wanting to play it safe with the first entry of the sub-series. The direction they are going with this game isn’t far off from what was done with Sly Cooper and that series is great.
Sly Cooper had stealth and linearity.
It’s stealth was pedestrian. Only really there to rejoice Sly as a thief.
Fine but it had a hook. They didn’t take an existing series and make it that.
It was also a tight linear experience with a lot of unique elements (involving the circle button!)
He literally had a hook.
A sonic game more in line with the sly games, given the fact that the level design already looks kinda Jak and Ratchet esque, could be the best thing ever for me. It sounds like someone ground up my childhood, rolled it up and smoked it… In a good way.
Smashbro29:
Hawkingbird:
Smashbro29:
Hawkingbird:
Smashbro29:
Hawkingbird:
Smashbro29:
Sonic Boom will sell like hotcakes and critics will say it’s great.
Because critics are morons that like specific kinds of shit rehashed over and over. This seems like it will be a slightly above average combat oriented action game with RPG elements.
Why so mad? There’s nothing wrong with the direction the developers want to go on with this game.
There is so much wrong.
There is no reason this needs Sonic.
Everything I’ve seen so far is so painfully generic, I’m willing to bet there are certain treasures you can only break as a certain characters, that “puzzles” will consist of throwing a switch simultaneously. This is basically shorthand for crappy licensed kiddy game #3980575787507350 with Sonic and dubstep.
I don’t have a problem with the developers wanting to play it safe with the first entry of the sub-series. The direction they are going with this game isn’t far off from what was done with Sly Cooper and that series is great.
Sly Cooper had stealth and linearity.
It’s stealth was pedestrian. Only really there to rejoice Sly as a thief.
Fine but it had a hook. They didn’t take an existing series and make it that.
It was also a tight linear experience with a lot of unique elements (involving the circle button!)
He literally had a hook.
It was a simple game but it was its own game.
A sonic game more in line with the sly games, given the fact that the level design already looks kinda Jak and Ratchet esque, could be the best thing ever for me. It sounds like someone ground up my childhood, rolled it up and smoked it… In a good way.
It’s not more in line with Sly, it’s really more in line with cookie cutter game design.
I hope I’m wrong, the designs suck and I’ve made peace with that and the game doesn’t look like Sonic gameplay it doesn’t look like it moves like Sonic but even though it won’t be good Sonic it might still be good gaming.
I know it’s not technically a nintendo property, but I’d pay money for Wonderful 101 dlc levels for Lost World. Would it work? I don’t know or fucking care, just give it to me.
It was a simple game but it was its own game.
Sly Cooper used every platformer cliche in the book. Anthropomorphic lead characters, linear level design, power-ups, basic platform puzzles, multiple playable characters with one or two abilities or playstyles to separate themselves from each other. Sly Cooper has every damn thing you are shitting on Boom for having. What puts Sly above it’s competition is great characters, clever writing and the feeling of playing an interactive cartoon with it’s cel-shading.
With that in mind I don’t see how you probably have a problem with a Sonic sub-series going down that road. It’s not like it can’t create a niche for itself with all these elements.
I know it’s not technically a nintendo property, but I’d pay money for Wonderful 101 dlc levels for Lost World. Would it work? I don’t know or fucking care, just give it to me.
Nintendo owns Wonderful 101
Freakmonkey:
I know it’s not technically a nintendo property, but I’d pay money for Wonderful 101 dlc levels for Lost World. Would it work? I don’t know or fucking care, just give it to me.
Nintendo owns Wonderful 101
Well then Nintendo…
I’m wuhaaaaaaaaaaaiting (I’m so sorry)
Smashbro29:
It was a simple game but it was its own game.
Sly Cooper used every platformer cliche in the book. Anthropomorphic lead characters, linear level design, power-ups, basic platform puzzles, multiple playable characters with one or two abilities or playstyles to separate themselves from each other. Sly Cooper has every damn thing you are shitting on Boom for having. What puts Sly above it’s competition is great characters, clever writing and the feeling of playing an interactive cartoon with it’s cel-shading.
With that in mind I don’t see how you probably have a problem with a Sonic sub-series going down that road. It’s not like it can’t create a niche for itself with all these elements.
They didn’t use knock off versions of existing characters. It let me look at it like it’s own thing.
It’s also not about combat and leveling up in an open world environment (which is SNORE).
It does not look or move like a Sonic game. When you call your game “Sonic” there are some expectations, this one doesn’t meet them.
Hawkingbird:
Smashbro29:
It was a simple game but it was its own game.
Sly Cooper used every platformer cliche in the book. Anthropomorphic lead characters, linear level design, power-ups, basic platform puzzles, multiple playable characters with one or two abilities or playstyles to separate themselves from each other. Sly Cooper has every damn thing you are shitting on Boom for having. What puts Sly above it’s competition is great characters, clever writing and the feeling of playing an interactive cartoon with it’s cel-shading.
With that in mind I don’t see how you probably have a problem with a Sonic sub-series going down that road. It’s not like it can’t create a niche for itself with all these elements.
They didn’t use knock off versions of existing characters. It let me look at it like it’s own thing.
It’s also not about combat and leveling up in an open world environment (which is SNORE).
It does not look or move like a Sonic game. When you call your game “Sonic” there are some expectations, this one doesn’t meet them.
The core design of the characters are still intact. Sonic getting a scarf and blue arms and Knuckles hitting the gym are not design overhauls. Tweaks to details.
Where are you getting level up from? There’s hasn’t been any mention of a leveling system.
It’s a sub-series so they can take some liberties and do something different. Were you this mad when Capcom turn Mega Man into an RPG with Battle Network? What about Mario & Luigi and Paper Mario?
Smashbro29:
Hawkingbird:
Smashbro29:
It was a simple game but it was its own game.
Sly Cooper used every platformer cliche in the book. Anthropomorphic lead characters, linear level design, power-ups, basic platform puzzles, multiple playable characters with one or two abilities or playstyles to separate themselves from each other. Sly Cooper has every damn thing you are shitting on Boom for having. What puts Sly above it’s competition is great characters, clever writing and the feeling of playing an interactive cartoon with it’s cel-shading.
With that in mind I don’t see how you probably have a problem with a Sonic sub-series going down that road. It’s not like it can’t create a niche for itself with all these elements.
They didn’t use knock off versions of existing characters. It let me look at it like it’s own thing.
It’s also not about combat and leveling up in an open world environment (which is SNORE).
It does not look or move like a Sonic game. When you call your game “Sonic” there are some expectations, this one doesn’t meet them.
The core design of the characters are still intact. Sonic getting a scarf and blue arms and Knuckles hitting the gym are not design overhauls. Tweaks to details.
Where are you getting level up from? There’s hasn’t been any mention of a leveling system.
It’s a sub-series so they can take some liberties and do something different. Were you this mad when Capcom turn Mega Man into an RPG with Battle Network? What about Mario & Luigi and Paper Mario?
Actually Battle Network was stupid as hell conceptually and RPGs tend to be about plot. “Let’s lower the stakes by making it all happen on the internet!”
The Mario RPGs did an excellent job of doing their own thing without shitting on what was already in place.
Didn’t you read the article about the current director of Sonic straight up weeping at what he saw?
A minor design tweak is showing that Luigi has striped socks, not making every character identifiable in an incredibly generic fashion.
Hawkingbird:
Smashbro29:
Hawkingbird:
Smashbro29:
It was a simple game but it was its own game.
Sly Cooper used every platformer cliche in the book. Anthropomorphic lead characters, linear level design, power-ups, basic platform puzzles, multiple playable characters with one or two abilities or playstyles to separate themselves from each other. Sly Cooper has every damn thing you are shitting on Boom for having. What puts Sly above it’s competition is great characters, clever writing and the feeling of playing an interactive cartoon with it’s cel-shading.
With that in mind I don’t see how you probably have a problem with a Sonic sub-series going down that road. It’s not like it can’t create a niche for itself with all these elements.
They didn’t use knock off versions of existing characters. It let me look at it like it’s own thing.
It’s also not about combat and leveling up in an open world environment (which is SNORE).
It does not look or move like a Sonic game. When you call your game “Sonic” there are some expectations, this one doesn’t meet them.
The core design of the characters are still intact. Sonic getting a scarf and blue arms and Knuckles hitting the gym are not design overhauls. Tweaks to details.
Where are you getting level up from? There’s hasn’t been any mention of a leveling system.
It’s a sub-series so they can take some liberties and do something different. Were you this mad when Capcom turn Mega Man into an RPG with Battle Network? What about Mario & Luigi and Paper Mario?
Actually Battle Network was stupid as hell conceptually and RPGs tend to be about plot. “Let’s lower the stakes by making it all happen on the internet!”
The Mario RPGs did an excellent job of doing their own thing without shitting on what was already in place.
Didn’t you read the article about the current director of Sonic straight up weeping at what he saw?
A minor design tweak is showing that Luigi has striped socks, not making every character identifiable in an incredibly generic fashion.
The director weeping had to do with some of the redesigns he was displeased with. From what developers said, some of the intial designs were more of a drastic departure then the finalized designs. The furs having actual fur and realistically looking like the animals they’re suppose to be and shit like that. It was stuff like that had the director weeping.
So the original Sonic designs must be even more generic. There isn’t much to the design of the original versions.
Smashbro29:
Hawkingbird:
Smashbro29:
Hawkingbird:
Smashbro29:
It was a simple game but it was its own game.
Sly Cooper used every platformer cliche in the book. Anthropomorphic lead characters, linear level design, power-ups, basic platform puzzles, multiple playable characters with one or two abilities or playstyles to separate themselves from each other. Sly Cooper has every damn thing you are shitting on Boom for having. What puts Sly above it’s competition is great characters, clever writing and the feeling of playing an interactive cartoon with it’s cel-shading.
With that in mind I don’t see how you probably have a problem with a Sonic sub-series going down that road. It’s not like it can’t create a niche for itself with all these elements.
They didn’t use knock off versions of existing characters. It let me look at it like it’s own thing.
It’s also not about combat and leveling up in an open world environment (which is SNORE).
It does not look or move like a Sonic game. When you call your game “Sonic” there are some expectations, this one doesn’t meet them.
The core design of the characters are still intact. Sonic getting a scarf and blue arms and Knuckles hitting the gym are not design overhauls. Tweaks to details.
Where are you getting level up from? There’s hasn’t been any mention of a leveling system.
It’s a sub-series so they can take some liberties and do something different. Were you this mad when Capcom turn Mega Man into an RPG with Battle Network? What about Mario & Luigi and Paper Mario?
Actually Battle Network was stupid as hell conceptually and RPGs tend to be about plot. “Let’s lower the stakes by making it all happen on the internet!”
The Mario RPGs did an excellent job of doing their own thing without shitting on what was already in place.
Didn’t you read the article about the current director of Sonic straight up weeping at what he saw?
A minor design tweak is showing that Luigi has striped socks, not making every character identifiable in an incredibly generic fashion.
The director weeping had to do with some of the redesigns he was displeased with. From what developers said, some of the intial designs were more of a drastic departure then the finalized designs. The furs having actual fur and realistically looking like the animals they’re suppose to be and shit like that. It was stuff like that had the director weeping.
So the original Sonic designs must be even more generic. There isn’t much to the design of the original versions.
You’re making the common mistake that simple equals generic.
I just dont think there is enough straight gameay to decide what this game is really like. It cool be a really well done thing that dies fall on the trope of multiple playable characters, but if they play to each characters strengths it could be really cool. Its the first time ive been somewhat interested in playing a sonic game where you dont only play as Sonic. shrug
I just dont think there is enough straight gameay to decide what this game is really like. It cool be a really well done thing that dies fall on the trope of multiple playable characters, but if they play to each characters strengths it could be really cool. Its the first time ive been somewhat interested in playing a sonic game where you dont only play as Sonic. shrug
Maybe it was just the dopey look the characters had during gameplay that did it for me but I have very little faith in this game.
ONM put up a preview of Sonic Boom that had some interesting info in it Visit Nintendo of Europe's official website for everything you need to know about Nintendo!
Nintendo of Europe GmbH
Nintendo of Europe
Don’t worry about reading page 1. The Cry Engine that they’re using for the game is a modified version of it since before hand the engine wasn’t capable of outputting to 2 screens for couch co-op. They worked closely with Crytek to modify it. Also the team brought on Chris Senn who was the lead designer for Sonic Xtreme when it was in development.
Yo… that last fact… REALLY???
Leaked pic of Sonic Boom Wii U
If you look in the distance it seems to have Sonic Adventure/ Sonic Heroes style level design which is good, lets just hope it isn’t plagued by shitty camera and clipping like those games.
Yo… that last fact… REALLY???
Yes really. What an annoying video.
Nice screenshot, don’t see how it’ll work with 4 players.
Ok so it’s 2 player only… weird.
http://cdn.medialib.officialnintendomagazine.co.uk/screens/dir_633/image_63316.jpg
Yeah this totally looks like Sonic and not some fucked up bootleg.
Some of the environment is nice though.