The shooter games thread returns! The Empire Of Ammo says, EVERYBODY GETS SHOT!

I haven’t been in this topic in ages, mainly cause I’ve been busying myself with other genres.

Last SHMUP I played was ESP Galuda.

LAST BOSS WHYYYYY

(note that I’m not actually trying 1CC’ing it and the boss is screwing me over or anything like that, but I just wanted to point out the insane leap of difficulty the last boss represents to me)

has anyone played Moon for DS?

I recently picked up a few doujin shooters in Akihabara

Kamui:

Neither too hard nor too easy, this is a really great shooter with old school graphics and sound. You can get the demo by following this link and clicking on the ??? yellow download link.

http://www.siterskain.com/kamui/index.html

Ether Vapor:

Very nice graphics for a doujin game and a variety of perspectives and weapons make this a winner. I was actually getting good at this one, then I started playing Kamui and my skills went to shit.

Samidane:

Average bullet hell shooter, I picked it up for 500 yen though so I’m not complaining.

Another one you guys might want to check out is…

Cloudphobia:

Absolute insanity, this is only for the hardcore. I have yet to beat the first level, but the graphics are beautiful and you can play with a sword wielding mech! Sweet! Introduces the innovative mechanic of giving the level a time limit and forcing you to fast forward through certain parts. Well worth checking out if only for the graphics and cool concept. The demo is available online, and the full version can also be purchased from this site.

http://www.dwahan.net/Marsbound/cloudphobia/index_e.html

Cloudphobia looks fucking NICE.

which Touhou shooter is like twinklestar sprites?

Maybe I’m getting too scrubbish but I got so annoyed when playing R-Type III and Gradius III that I didn’t respawn when I died. It was back to a check point.

Yeah damn, pretty cool looking.

Vicious Kat, if you’re here in Japan you should also check out some of CAVE’s shooters in the arcades.

^@Reggie: nah, you’re just getting old. And yes, check points were our motivation back then. we knew of the penalty that would be leveled if we didn’t make it, so we damn well made it.

-Starhammer-

Phantasmagoria of Flower View. I think that’s the name. I haven’t touched it in forever.

Man, I’m thinking of getting a 360 just for the shmups being released for it, but I don’t know if it’s worth it.

GET KILLZONE 2. you will be blessed.

Oops is right.

Yeah Ether Vapor is the shit. I too was getting good at it but like every shooter I play something else came up. Ether Vapor deserves to be updated and added to XBLA/PSN. Co-Op play and a few extra levels and bonus areas is all that is needed. Really impressive game.

AdverseSolutions, I’ve played DoDonPachi: DaiOuJou at a 50 yen arcade in Shibuya and one in Osu Kannon in Nagoya. Even at 50 yen that thing eats your money like crazy! Cave shooters have great design and graphics, but I think I’ll stick to playing them at home.

On the other hand I love playing Ikaruga at the arcades here, it’s just more fun than on the console for some reason, and even after all these years it’s one of the most beautiful games ever made.

Also why isn’t there co-op play in most doujin games? If there’s anything I miss it’s that. I’d buy a 2 player version of Ether Vapor on PSN in an instant. Beats the hell out of Stardust.

Been playing some Giga Wing and Einhander lately, good times! I can get to the third level on one credit in Einhander so far, anyone ever beat it without dying?

noob question, can you play any of the Touhou games with a stick? I hate hate hate using the keyboard.

Haven’t played any so I can’t say for sure, but if joypad/joystick input isn’t supported Joy to Key is your friend.

http://www.electracode.com/4/joy2key/JoyToKey%20English%20Version.htm

Close. I won’t lie, I used a gameshark to get the secret red ship but I could get to like the 6th level iirc without dying. I’m trying to remember what I was having issues with though, death or getting the bonuses. Probably death.

Game doesn’t necessarily get easier from constant play but I liken it to Contra Shattered Soldier where once both your brain and body have memorized what happens you can mop the floor with your enemies and get great scores.

  • The best weapon set-up with Einhander iirc is with the dual wielding ship. Start with the Cannon and Wasp and end with the Cannon and Wasp. Seriously. While the Flash is sickest gun in the game, closely followed by the Juno, you can’t actually resupply them on regular basis to make them useful beyond the first 1 1/2 - 2 stages. Like you’ll only see the Juno three times in the game. On the first boss if you took the bottom underground path past the shuttle to get to him, the mini-mini- sub on stage 4 if you get the command center head thingy to take flight and you destroy that, and on the very last stage when you are fighting all those clones. I think the flash only pops up twice.

  • The Cannon rips through weaker smaller enemies like a hot knife through butter and also serves as the heavy hitter for bosses. Meanwhile, you’ll have the Wasp on top of your ship so it’s in homing mode and you can fire off tons of homing missiles for the little shits that get away or are even thinking about coming up to you from the background. You’ll be switching placement a lot.

  • Plus the Cannon is long and works as a shield for your top and head and the Wasp is thick so it can take hits too. And since these weapons are plentiful for the rest of the game you can keep pumping ammo and HP into them until the very last battle.

  • Also, switching their placement would turn the Wasp into a medium hitter with the fat straight firing missiles and the cannon could hit enemy craft at an angle when you put it on the bottom. This is also good for a couple of secret bonuses like the bad ass mini-mini-boss sub. You rip the main ship apart with the cannon until the command center head thingy takes flight and destroy it on it’s way up and away. Too bad it spews the pew pew pews like a mother. And in that same stage (because you always take the bottom route right?) you can destroy the reactor with the cannon by firing some rounds into the floor. That is if you some how managed to overkill the enemy right in front of you who normally drops into the floor and causes the chain reaction.

If you need any boss tips just ask. I may be able to help you. IIRC, shooting them in the head works 90% of the time, if not 99%. I’ve played so much of the game that I started just shredding bosses armor off before even killing them, sometimes being greeted by a time-up exit of said boss.

Yeah I played a lot of Einhander. It’s just so well done. Few shmups have actually hit that level of style and presentation. I mean that art gallery is ridiculous. So much effort was put into this game. To me that’s when Square was at their finest. The 32 bit generation. Made a lot of classic titles during that time. It seems like they wouldn’t dare to make another shmup or anything else that’s not an RPG or is related to their RPG franchises these days. It’s sad really. I hope that Einhander ends up on PSN one day. I’d buy it in less than a heart beat.

But I would like a remake more than anything else. I think the ending actually spells the end of the war really. My creative Einhander vision:

"I love this game so much.

Spoiler
  • Instead of a computer screen where you select your ship and weapons it would be the hanger that we see in all the gallery art. A HUD would still be in place though so you can get all the data you need on crafts and weapons.

Stage 1 (new): After a brief space training stage you get to watch your ship descend through the debris in Earth’s orbit and you head to an arctic base where you disable their main security system that allows you to sneak into the giant city that begins the first stage. I have always wanted the obligatory ice level in Einhander and this makes sense. You could dip underwater and destroy caves to cut off flows of enemies. The boss could act like a penguin in a way. Something that goes in and out of the water and can slide and handle ice. After laying waste to the base you’d end up on fighting it on a broken ice floe. It hops back and forth as battle destroys the ice beneath it. Now you head to the big city.

Stage 2 (was 1) Since you are coming from the Arctic you would see all the destruction from the previous war. Then you’d climb up really high and descend like an eagle right into the city. It would have been nice if the first game used camera tricks a bit more with that stage (and later stages) also.

Stage 3 (was 2) to me could only really benefit from getting to see the mountain before you enter it at the end.

Stage 4 (was 3) is fine.

Stage 5( was 4) needs the section between the mini-mini sub boss and the real mini-boss extended. It was a nice quiet section that could have been drawn out a bit longer since it was so dark and moody there. Like drawing out a mystery. And beneath the waves you’d see the lights of the mini-boss. I also thought that this boss was a bit of a let down design wise. He’s not all that big and doesn’t really look that cool. It would have been better if it looked like some guardian designed to protect the reactor. Something with multiple arms and legs to get around the base with. And you are forcing it out of it’s slumber, all the way to the top. It doesn’t fly, but it climbs up and out at a ridiculous pace. Special battle armor can still be flown in as a nod to the original boss though. But before that though I thought that the escape sequence was over too soon. I would have decreased the length of time going through the factory/shipping and receiving area and given you a red hot and firey (gotta have a fire level) section to escape through (and that’s if you triggered the destruction of the reactor). And even as you fight the boss, the whole place is still burning and falling apart beneath you. Thing should be exploding. Give it a real sense of chaos like you really did blow up a reactor.

Stage 6 (was 5) is pretty much perfect. I’d only add an alternate path or two. Seems like an immense place it would be nice to go inside the facility instead of just outside it.

Stage 7 (was 6) with the time limit was really cool. That was is just fine. I’d just make the satellite boss even bigger. He’s supposed to act as the final boss so he needs to be more ominous.

Now right here is where we need to get an explanation of how your ship returns to get vengeance upon Selene. How it came from Earth with booster rockets and what not.

Stage 8 (was 7) is pretty much fine the way it is too. But it just won’t be the final stage.

Stage 9 (new) aka Final Stage. Now instead of seeing your ship go to Selene and fuck everything up YOU go to Selene and fuck everything up. No final boss, the credits should just start rolling as you destroy shit. Like the bonus area at the end of DMC4. If you die then the game just ends and it goes into the normal routine. If you live then you get to see a special treat…

And with all of this there would be nice patterns and waves of enemies, new enemies, etc. It wouldn’t be verbatim even when I said a stage was fine. Just that that stage doesn’t need anything major added to it to change the flow.

And if this remake came out it would need to be a PSN/XBLA release with trophies/achievements.

  • A replay function that would record your entire run through stages. And a screenshot function for scoring awesome shots of you killing things.

  • I’m sadly against co-op for this game. HOWEVER, the Die Schabe ship would still be secret and that I would turn into a co-op mode with rearranged enemies and boss patterns. That would be cool. But the main crafts, no.

  • I’d also make the EOS fighters at the end secret ships to unlock. And also a mini-boss and boss rush mode.

  • A virtual survival mode too where enemies just keep coming in constantly as you zip around an ever changing virtual world like Rez, minus the acid, add more realism. The trick though is keeping your combo meter above a certain level as well as not dying. There wouldn’t be any bosses in this mode. Just enemies redesigned to fit in a universe that never ends.

  • An updated gallery, including art from the first and the new game, a music gallery, your own personal screenshots, your replay videos, and cg cut scenes.

  • Leaderboards.

thanks man :tup:

I like your ideas for an Einhander remake man, out of all the shooters this one has the best atmosphere, even better than Ikaruga IMO. Unfortunately I doubt a remake will ever be made…like you said Square has changed.

Square would definitely not go out of their way to do a game like Einhander since it doesn’t suck the teats of any recognizable franchise. maybe if they put it in the Kingdom Hearts universe THEN it might makes some money.

Have Einhander inspired stages be how you travel in between worlds in KH3.

That would just be too hardcore for the kiddies.

I would really love to meet the guys who made Einhander. I was just thinking about the amount of detail in that game. It’s quite honestly unparalleled in the shmup universe. I mean the animation that goes into just your cannon firing or the lighting effects when the flash rips through everything. Not to mention the reflections in the water or the change in the tone of the music in stage five.

I really hope that there will be a Shooting Game Historica kit coming next round. Granted the one coming up is looking solid, I need to have an Astrea mk II before I die.