Gaiden is amazing
also wtf zun works for taito ?_?
Gaiden is amazing
also wtf zun works for taito ?_?
Yeah, Itās not too hard to find people that have played his games. Thereās even a small tourney scene for the fighting game he did with these character, Immaterial and Missing Power(IaMP).
Iāve only played the picture one actually, but yeah I know his stuff is great.
I guess a new one is coming out soon.
Thatās why my programmer friend was hyping it to me.
Also, maybe people already know about this site too, but it has a lot of STG game art and stuff, pretty cool.
I did know not about that site, cool
That reminds me, I bought a Yasushi Suzuki artbook a few months ago. He did Radiant Silvergun and Ikarugaās art.
DDPDFK looks amazing but I canāt stand how stage 1 and 3 have the same background music, especially after there were separate tracks for 1 and 3 in DOJ :<
hopefully it gets changed before release
More DDP daifukkatsu info! Site is officially open and it looks like certain arcades in Japan are getting it this weekend. Unfortunately, none in my immediate area.
I see all these videos of newer Cave shooters and I have to ask myself āwhy bother?ā. there are just so many bullets it becomes ridiculous. I know that they get expert players to test them to make sure that it challenges the ultra hardcore but I ask you: where do you draw the line?
The amount of bullets doesnāt mean anything. You need to understand how the basic dodging works and how to horde bullets. No one weaves through every single bullet, you learn to control the enemy fire to maintain a safe area.
At least for me the appeal is definitely not in the volume or speed of the bullets. The DDP series just has a great feel and art to it, which despite its difficulty, makes me love it. DFK looks just amazing, it seems like Cave finally broke the boundaries with its current-gen board and I canāt wait to see what they do with it. Info that there are apparently multiple tracks in levels etc. and optional bosses makes it even more interesting to me.
Random question for folks:
Iāve been playing Mushihimesama for the past week on my PS2 with the tated screen, and I still can only get to level 3 with a certain amount of luck. However, yesterday I stopped by the arcade in Osaka here and played Mushimesama futari on PCB and smashed the fuck out of itā¦like I got to the end of level 3 without continuingā¦?? Now it could just be me, or it could a difference in difficulty between the two games, but I feel like the bullets are harder to keep track of on the PS2 version, theyāre brighter and tend to dissapear in the background more than PCB versions. So no matter how well Iām playing I still find myself getting trapped in certain bullet patterns. Anyone ever noticed these differences?
I recall reading that the port of Mushihime has less slowdown than the PCB.
Yeah it tends to stop the slowdown at the most inconvenient moments, like youāll have a huge danmaku building above you and then blam it flies at youā¦annoying and hard to adjust to. Slowdown is something that makes these games doable, otherwise itās mostly just memorization.
I also thought it might have to do with a monitorās refresh rate. I feel like a PCB cab will have a really high refresh rate.
I have a similar problem. when I play shmups on my dreamcast I lose, embarrassingly bad. namely giga wing. I usually play as ruby, Im lucky if I can survive the third level boss (the big battleship) without continuing a couple times. its really hard to distinguish the bright blue skinny bullets against the bright orange lava background. but when I play it on my pc monitor I can get to the 5th level without continuing. I think its maybe the higher resolution that makes a difference?
Yeah Iām definitely having a similar problem, only Iām using a pretty good Dell monitor which should have a good enough resolutionā¦I dunno thereās definitely something quite different about it. Hmm, I wonder if it isnāt because Iāve got PS2 graphics smoothing enabled on my PS3? Maybe I should turn that offā¦
well whaddya know, looks like it has something to do with how mushi was ported
Hey folks, what joysticks are you using for PS2/PS3? Thinking about getting an HRAP and modding it with a seimitsu stick. Iām new to this stuff and it seems thereās a lot to learn about modding, mounting plates etc.
Is joystick really necessary for a shmup? If itās console I just stick with pad normally.
Hmm, for most shooters a pad will suffice, and even my normal Hori stick will do fine as well, but for danmaku types like Dodonpachi I feel like I need a cab quality stick to navigate those really precise bullet clouds.
Ok, checked out the new Dodonpachi.
Thoughts:
[LIST]
[]Fun! More fun than Daioujou simply because youāve got this hyper counter meter which you can use to erase bullets on the screen for a limited amount of time. This attack builds up as you kill enemies (could be linked to combo guage, as well). Building this up and then unleashing it and reaping the point rewards is really cool because, similar to Espgaluda, the more bullets you cancel out, the higher your bonus. Although I wasnāt able to beat the second level boss, I was able to get an 85 mil score just using this attack heavily in stage two. If I could find a sweet spot on stage 1 I would be able to get the extend which is at 100 mil before having to deal with the tough stage 2 boss.
[] Not staggeringly hard. Some Japanese players are saying that the game is definitely easier than DOJ, but for all that, stages 3 and up are fucking hectic.
[] You can choose two modes for any of the ships you choose, the first is just normal shooter mode where you can bomb, but in the second mode you canāt bomb and this is made up with a more powerful shot (I think?). I tried this once and got pretty murdered.
[] I let some Japanese guy playing Mushihimesama know that the new DDP had just been installed (when I arrived they were putting it in) and he shrugged and followed me. He proceeded to uhā¦rape the game. Got to the end of level 4 on one credit and racked up a score of something like 800 mil. Good shit!
[/LIST]
Wow. Just wow. 800 million on one credit. And I didnāt know that we had a LIST tag.
From the sounds of it the scoring scales higher as the extends, by default, start at 100 million as opposed to DOJās 10 and 30 million.