Jamestown thoughts…
Presentation - Very slick looking and everything is clearly laid out. I do wish that if you use a controller the d-pad would snap to buttons instead of floating freely like a mouse. Feels very strange. I also wish that Fire and Alt-Fire would act as Accept and Cancel respectively. Just feels natural to hit the alt-fire to act as a back/cancel button. The story and setting are also really cool. Also choosing and customizing your controls is as easy as pie. Very cool execution on Final Form’s part.
Gameplay - The main gimmick is the Vault button which gives you a temporary bullet eating shield and starts the combo multiplier. Pick up gears (gold) to fill the vault meter and once the meter is filled hit the vault button to turn it on. Keep collecting gears (gold) to keep the combo going. As far as I can tell hitting Vault again will form another shield and the more meter you have left when you do this the bigger the shield’s range. It’s a neat mechanic overall. Nothing ground breaking but it’s easy to grasp. Vault also gives you a damage boost.
There are five different difficulty levels too. Normal is honestly easy mode. If you are a vet of shmups start off with Legendary difficulty. You need to play Difficult or higher to unlock the last three stages.
Levels are quick affairs and there are only six as far as I can tell. As you play you earn money to spend on new ships, an alternate story mode, etc. There are also challenges to check out like surviving for a minute or flying through rings. These are actually a lot of fun.
The ships are all very unique:
I like the Beam ship the most since it’s the most natural to use. Spread shot machine gun and alt fire is a beam weapon like Do Don Pachi.
The Charge ship is pretty cool but it takes some foresight to use. Main gun just fires forward (two guns iirc) and the alt fire is an auto charging ball of energy. It honestly makes me think of a blue cannon ball. This ship is pretty neat to use as timing is everything.
The Omnidirectional (forgot the name already) ship would work better if going in one direction made you fire in the opposite direction. That’s how it works in most shmups that use that style of weapon. If they fix that ship I might use it a lot more. The main gun just fires straight iirc.
The Bomber seems cool at first but it seems incredibly underpowered. The main gun is just a single machine gun that fires forward and the alt-fire explodes all the bullets on screen. If the gun maybe fired faster OR the blast radius were bigger it would be a cool ship to use but right now it just seems to get me killed. Maybe it’s only good if you keep your Vault going.
Graphics/Art Direction - Pixely old school look. The video sums that up pretty well. The story mode is told through some nice looking art though. Game is colorful and exciting to look at.
Sound - The music is great but the sound effects are lacking. What’s there could use more punch. Some screaming after you’ve blown up a ship or something.
Overall - It’s awesome. I might sound negative but really I think it’s a cool game and I can’t wait to play co-op (offline only).