The Shinobi Secrets: Ibuki Video Thread

Some more Dashio, this time vs Mago.

[media=youtube]slnErHXbb14&feature=youtube_gdata[/media]

[media=youtube]FQENKnWsFH0&feature=youtube_gdata[/media]

I guess cr.lk is useless… I hate the timing from cr.lk > cr.lp

You can use cr.LK to setup a tick throw or hit confirm into kazegiri. But yeah the 1 frame link to cr.LP makes it tough to use it into a combo ending in neckbreaker.

cr.LK to LK/EX Tsumuji, this combo can also be used as a frame trap, also possible to connect the s.lp, s.mk xx SP link on certain characs. It connects after f+mk too. I see this as Ibuki’s only low pressure and poke where vortexing/crossing up is not an option. Linking it to cr.LP is really tough and you will get out poked / reversal’d everytime.

Yeah it’s hard for me to understand why dashio uses cr.lk, ct.lp considering cr.lp is as fast or faster and easier to link from. The only explanation I can think of is he’s crouch teching and if he gets a cr.lk that hits he tries to make the cr.lp link to get into a combo.

What is SP?

SPecial move.

I think empty jump c.LK+LP is still a good option that catches people blocking high. But learning to consistently link into c.LP would take lots of training…

I wish I could get some feedback on my ibuki.

Would anybody be willing to put some vids up for me once i get back on?

I have a few questions about the sako vids.

  1. Anybody have any idea why he doesn’t raida after the corner kicks?
  2. Why there’s not much kunai/vortex pressure? Has it been deemed gimmicky?
  3. vs. Blanka I thought blocked ball = free neckbreaker was I wrong?
  4. Could the juggle combo at the end vs. Blanka be a potential mixup w/ that kunai? Which way do u have to block it? Cause I notice it killed w/o comboing.

I would test #4 myself but I dont have access to the game right now.

He’s probably using c.LK because of the longer hit box and the fact that c.LK gives Ibuki a real low game. Without c.LK Ibuki’s low game is not scary at all minus max range sweep. c.LK to s.LP is a much easier link that works against most characters if u space right outside of point blank range.

Keep practicing boys and girls, the cr. lk to cr. lp link isn’t that bad visually, definitely worth learning the ol’ trial 24 combo.

If you are too close you could p link another short kick with jab i believe, then do s. jab(some characters might get out of range). Thats of course if you are really close, if you are a bit away one short into standing jab is definitely easy as DJ stated.

DevilJin: After playing you a bunch today all I can really say is, less random slides and more random EX DPs. Otherwise you’re really solid, you’ve got really good execution and your mixup game is nice.

One last note, when I teleport away from your air Kunai mixup on my wakeup, slide punish me, that shit is free, the only way I can get out of that is blocking properly, otherwise I’m back into it again.

I don’t care much for using cr lk. I main Vega, so I really know how to get around w/o a viable low attack lol.

Unfortunately Youtube hates me and I could only get these two videos uploaded today, although I have been trying practically all day. I probably won’t get to upload the others until a few days maybe.

Me vs. Deviljin01 & Chillindude829
[media=youtube]DXbVUztr4RA[/media]

Me demonstrating the simple corner combo in a real match with a followup mixup that can lead to over 700 dmg and over 1000 stun, which isn’t bad.
[media=youtube]ZgSAHv1KI7k[/media]

Also the video may glitch for like 2-5 seconds rarely but then it gets back to normal.

well i mean, it’s true you don’t need a lowgame, but why limit yourself ever? and the cr.lk to st. lp is all well and good, but it’ll whiff on a looot of crouchers. cr. lk>cr.lp> lk>mk is definitely worth it to add to your arsenal. Every situation that he’s blocking high would = a nice combo and a knockdown from a 4 frame move

A cool little mixup i use sometimes after a neckbreaker is jump in roundhouse whiff straight into cr.lk etc., jump in roundhouse has very misleading active frames making it a fairly viable mixup when they’re blocking high

t biz special!

Ohh also forgot…c.lk into f.lk is also pretty good…:slight_smile:

Great clips Kami! That corner Kunai cross up is just deadly! I really need to practice more lol.

cr.LK, cr.LP is a 1 frame link no?

Also, okay, cr.LK hit low and not cr.LP, but it’s just on the paper because the opponent has to block low even for a cr.LP… I find a lot easier to link 2 cr.LP than 1 cr.LK into cr.LP. But if cr.LK has a longer hitbox, why not…! :razz:

bc cr.lk is +4 on hit and cr.lp has a startup of 4 frames so it is indeed a 1 frame link

and no the opponent doesnt have to block low for cr.lp but since it is +3 on block you chain as many as you want given that don’t have a reversal with invulnerability on startup. Also the reason why cr.lp > cr.lp is easier is bc its chainable +6 on hit and comes out in 4 frames making it a 3 frame link.

The Skout is right about this here. If you practice it the the timing isn’t really that hard for cr. lk, cr. lp into whatever.

It’s just something that will make people block low a lot more and knowing you can confirm off of a low is really important. I mean she is sort of high on the execution anyway, and this isn’t really that big on the execution list (at least if you play offline more than online).

Also, it will add to her already ridiculous wake up game since meaty kunais will be easily blocked by good players in high lvl play, and empty jump/whiff jump in crouch tech (db + lk + lp) is a great option for her IMO. Mixing it up between safe jumps, 50/50 kunais, and empty jumps will create a myriad of problems for opponents when mixed in for sure.

Yeah I always do random slides regardless of the player to see how they react to them. If you block the slides then I know you’re a smart player. Most of the people that I play that I don’t already know usually fall for at least one and then the match is over after that. LOL. It’s only in tournament that I don’t use random slides at least more than a few times because if I connect one random slide when you’re sleeping I can pretty much close the game out so it’s worth the risk. Yeah I forget how shitty Seth’s teleport recovery is now so I’ll work on that for the two other Seth players I’ll ever fight online. LOL. Ibuki’s EX DP sucks. It has no anti air strength against real meaty jump ins so I can only use it reliably to really mash during your ground based offense. It also pushes her unnecessarily far forward which makes the DP really easy to cross up. I think I’m better off just learning which of Ibuki’s buttons are best for AAing Seth and just keeping the EX DP for guesses on the ground.