The Shinobi Secrets: Ibuki Video Thread

unblockable ultras? fuck this game -.-

heres a new video from me fighting against an oni (not his main sooo… i just like the kunai reset), blanka and vega

I have been just pickin up ibuki and I have to say I am enjoyin ibukaholics videos. Did not know double tsumuji loop worked on vega.

Thx :slight_smile: Do you have GFWL? We sure can learn some thing from each other. Just add me: ibukaholic

@All: Heres a video from me fighting against linkzero, one of the top german tournament players. Enjoy.

sako vs. gamerbee topanga asia league 2013

gdlk sako

Thanks for the upload, also is u1 guaranteed after a blocked jaguar kick?

Depends on spacing, and which one he does, but generally no.

So now that the video is available for everyone to see. How about a good video analysis before it gets taken down?

It was a combination of sako knowing exactly what to do against gamerbee’s jaguar kickesque group game and gamberbee not knowing what to do at most instances. he didn’t play the metagame at all by anticipating sako using ex kunai/kunai/backdashes/fa back dashes against his jaguar kick. Also, gamer bee should’ve expected sako to do anything thats possible at getting out of the corner in this matchup.
it was also interesting to see the kind of block strings sako was using in this set, that fadc ultra1 was amazing of course but if anything kept gamer bee in his confused state, it was the block strings and how differently he paused between the normals. sako’s still the best guy to make those forward sthks look so damn effective.

all of what i said i based on the first 4 odd matches, in the later stages gamer bee sort of gave up, he wasn’t doing much and sako was positioning himself the way he wanted and got his jump ins for free.

You’re right. But that’t not exactly what I wanted. I wanted to know what he did exactly to beat GamerBee and Adon. To beat GamerBee, I know what he did but I think it might make much more sense if it was commentated to explain the process of what he did and why. To beat Adon, that I can easily post.

Here’s things that I noticed:

  1. Sako stayed just outside the HK Jaguar Kick at all times which comes to about max slide range. He can slide and hit Adon, and can also go under the Jaguar Kick with enough time to punish. When the Jaguar Kick whiffs it can easily be punished by a s.mk. If it does connect on block, Sako never touched any buttons, he doesn’t want to run the risk of eating a DP even though Adon is at a disadvantage afterwards. However GamerBee would only throw out a DP afterwords if he had 2 bars to FADC, which Sako was ready for and would always try to punish with TC4. He is still at a disadvantage after the FADC.

  2. Sako willingly walked himself to the corner trying to stay out of Jaguar Kick range because once he ran out of space he would just be able to punish Jaguar Kicks with Ultra 1 which he used immediately as soon as he hit a corner. In most cases though, he did try to do other things to get out, like c.mk to push away Adon and (try) to go under his Jaguar Kicks. But usually Gamer Bee just threw him out, or he command dashed out of there or something. Honestly I would have liked to have seen some EX hien to get out, but eh. HK command dash works on GamerBee.

  3. Sako preferred to FADC backwards on reaction to a jump in because anti airing is sometimes risky since Adon can double jump with EX Jaguar Kick on empty jump and hit the anti air, which did happen once, and Sako simply started to cycle between the anti airs and back dashes. Once Sako whiffed punished it, he stopped going for them. Sako then started to antiair everything seeing that GamerBee never did go for it again. I guess he gave up thinking and went auto pilot.

  4. Sako was also able to identify the Jaguar Tooth Kicks (the wall dives) and their heights. He would anti air the high ones with back mp and the medium height ones with s.mp. He messed up the Ultra on one of them, they have to be pretty high to punish it.

  5. Sako didn’t usually try to punish Adon’s s.hk on whiff, but when he did he would dash in and c.lp. Towards the end he did a dash in throw that did get somethings going. Once inside of the s.hk he would start using Ibuki’s pokes and Gamer Bee was stuck with using Adon’s crouching normals which aren’t the best and easily get beaten by Ibuki’s towards lk.

Outside of that. It was all metagame and GamerBee’s 0 Ibuki matchup knowledge. He even tried to DP on wakeup after a neckbreaker back MP. … to give him some credit though, he did do it after Sako option selected the previous safe jump with a c.hk. Things like that I can’t really post. They would be much better commentated to point them out.

Towards the end GamerBee pretty much gave up and stopped trying to block the vortex and started to try and runaway and go autopilot which by that point Sako had him downloaded and started to get all the right reads and punishes. The counterhit setups where pretty nice. Sako also pretty much capitalized on all of GamerBee’s mistakes with max punishes.

Also, I noticed Sako did a lot of jump ins in the beginning with the target combo HP into MK. It annoys me when Ibukis do that. Usually that means they are trying to get the opponent to crouch block the second hit on the target combo. If you are going for that. Go for the LP into HP air combo instead, the second hit will do more damage than the MK second hit on the other target combo and it will also leave you at a better advantage on both block and hit. However, Sako stopped going for the target combo altogether once GamerBee blocked it like 4-5 times in a row.

Overall its still an interesting take (for me) on the Adon matchup. I don’t do most of what Sako did against GamerBee. But then again, I don’t have much trouble against Adon anyways since I antiair JaguarKicks. lol.

how do you anti air adon’s jaguar kicks?

and FYI, ibuki’s jum lp is not very good , hp has a lot more priority.

edit: also the reason why sako was using jumpin target combos is not to catch him crouch blocking the second hit or anything, its because against ibuki, AA focus attack is annoyingly effective. last topanga, all of the players were focus attacking sako’s jumpin attacks, was very amusing/annoying to see. so i’d think its just a minor adjustment to not let that happen.

  1. I think that either stMP or bMP would do well, no matter what height. They have very good priority over Jaguar Teeth, and it’s usually just a matter of timing.

  2. Wakeup dp doesn’t necessarily mean you’ll beat the option select. It’s perfectly possible to delay the option select a little bit and still have it catch most backdashes.

  3. Nothing wrong with jHP xx fMK, nor is there anything wrong with jLP xx fHP. Changes in hit/block stop (jHP has more frozen frames than jLP) can throw anybody off.

tl,dw: Gamerbee doesn’t know the Ibuki matchup very well, and gave up/went autopilot in the middle of the set.

what a blowup. sako beat everybody lol. him getting 6 wins in a row to close it out 7-3 against daigo was pure sex. he did walk slightly forward crlk to get the lk unblockable after neckbraker. need to test if its easier that way.

Thanks for the spoilers bro.

lol sorry

watch this before it gets taken down

sako vs Diago

Did Daigo just give up during the middle of the match? I know Ibuki can give people headaches, but damn…

Sako spacing his footsies so well that it was hard for Ryu to get in. Plus his defense was top notch.

2/4 prediction
1/4 spacing
1/4 reaction

Adon doesn’t really have good normals for footsies outside of his far s.HK. So anything outside that range means there is a Jaguar Kick incoming. I’ll usually just hit back MP when they do anything really, its not like they can punish it with anything. Especially from far distances. Some (if not most) Adon players use that as their only get in option. But those are very easy to see. If you know exactly what you are looking for, its not that hard to react to. Just have that itchy back mp trigger finger on standby. Just make sure to buffer command dash every time.

You will also need to pay a lot of attention on patterns. This is the most important part. You need to take notes on the player you are facing. Do they like to Jaguar kick? Tick throw? Frametrap? But that’s going more into Street Fighter itself. As far as Jaguar kicks go… There’s a lot of Adons that will do something like c.mk c.mp Jaguar Kick. I don’t actually know what normals they are… But just make sure to count the amount of hits before the Jaguar kick comes out. Count how many come out after a jumpin, on your wakeup, poke? Just make mental notes. Good Adon players will always change it up but there are always patterns in there. If you can’t get a read on it, just block high. I’m sure most people can do that easily.

Many Adons like to double jump as well. They will neutral jump into air Jaguar Kick or something like that. Its pretty easy to catch those just hit back MP every time they are almost land. Its the only way they can actually hit you after a neutral jump, or a forward jump for that matter. Personally though, for forward jumps I’ll usually react with a forward dash under to punish. I do that against every match up though. lol. It makes their Jaguar Kick and Jump-in whiff. Just make sure you don’t dash into the j.hk.

Also dashing in or sliding will also make the Jaguar Kick go over you. Its always risky dashing in, so just make sure you know your spacings or know he isn’t buffering or something. A good distance to do would be after HK Jaguar Kick Range. Just make sure you don’t dash into Adon crouching normal ranges.

Sounds too oversimplified. Sometimes you just have to block it, and realize that blocking it is not the end of the world.

my question was meant to be rhetorical. and from your own explanation its pretty clear that you cannot aa adon out of his jaguar kicks like they’re nothing(Which is what you said in your initial post). i dont know what kind of adons you play, but if someone like gamberbee figures you’re trying
to casually aa him out of his jaguar kicks every single time, he’d just switch up his timing and clobber you. its a general thumb rule that normal aas
and special move aas with no invincibility frames cannot be a reliable tool to beat out dive kicks/axe kicks/ jaguar kicks whose timing can be changed to a frame 5 out of 5 times.

also no offense, but judging from this post and the previous post were you analyzed gamerbee vs sako, its sort of apparent that you dont know as much as you think you do about the game. I could get into the details, but im not really in the mood now.