The SGGK Thread

right, i see.

so as for the regular SGGK’ing, if im getting a parry -> throw, im not doing it right am i?

most of the time this isnt the case, but it appears randomly for me.

is it all one swift motion like: parry~close s.hp~throw for ryu?

and if its parried, the s.hp is sure not to get kara-cancelled? because i think thats whats happening to me sometimes. if so i might try speeding it up…

if u get parry> throw you are not doing it correctly. try using close s.mk with ryu which can be hit confirmed to hurricane kick or uppercut for a knockdown.

so it should look like : forward or down > mk > throw
if you watch chun’s you notice that her close s.hk is one of her kara moves and does not get kara canceled when she does her sggk UNLESS she misses the parry, then it turns into a kara throw.

If you’re getting parry, throw, you are either:

  • Not going to neutral first after the parry input OR
  • Not inputting the kara throw quickly enough after the parry input (the window is small)

So, the swift motion would be: parry~neutral~close MK kara throw

shodokan and poonage - thanks a lot for the explanation. i got it down 100% now

i think my problem was that i was doing the s.hpxxkara throw way too late.

Hi, i think i understand the basics of SGGK but i dont know i make it good.

I upload a video, con you make me a favor and watch it? so i like to know if i do a sucesfull SGGK or im wrong?

Thanks for your time.

This is the video.

[media=youtube]9S2Jh75Ympg[/media]

in the emphy podcast he said you can crouching fierce chun’s jab when parried. So how would a urien sggk look?

There are 2 flaw in SGGK:

  1. When parry window is active, you can’t tech throws. This can result in SGGK user getting thrown if my throw reaches him first.

  2. If my move gets parried, I can cancel into Super or Special move like EX SRK to counter hit opponent’s attack.

Depends on what move they parried and what move they try and hit confirm off. And you can do SGGK for high parries as well.

With Chun for example, if you do low forward with Ken xx SA3 and Chun does SGGK with close RH, then the RH will hit before Ken’s super even comes out.

Mechanics :wink:

its not as simple as that

as Naz already explained, if it were that easy to counter no one would use it, besides not every character has a SRK and not every player can do a special on reaction to a parry

either way, there is no option select that cant be beaten. you can also beat sggk by jumping away. the point is that it covers 2 common options.

quit hopping on this guys dick u fan boys
he aint shit

I noticed good players can release Super after parry on reaction. Which means you can beat SGGK parry on reaction. I saw Supers being done even after a red parry.

Supers done after a red parry are pretty much already committed to, or the guy who red parried punished too slowly. You’re not going to get a super off if you’ve gotten red parried unless you’re just doing the super regardless.

They are not committed inputs. Check KSK vs Kokujin match where Kokujin does SA3 after his EX SSB was red parried. Another example is Namijin’s Ryu. He does cl.HP, and if it’s parried, does SRK on reaction to punish opponent’s counter attack.

You can confirm Special or Super move to punish opponent’s parry. Like the one he is using with SGGK. There is also option select where you input Special or Super move later than you normally would. If your attack was parried, Super or Special comes out. If opponent blocks your attack, nothing comes out.

Ok take Namijin’s example.

You do HP, which I parry. Because its a hard attack, parrying it will freeze you for two frames. And EX shoryuken has a 1 frame startup I think. So unless someone has a move which can come out in 2 frames or less, the EX shoryu will come out. If you want to convince, or should I say, surprise yourself - go ryu (you) vs ryu (dummy) in training mode. Get dummy Ryu to do HP xx EX srk. Now parry the HP and STRAIGHT AWAY do EX srk - if you do it right, it will come out BEFORE dummy Ryu’s HP gets cancelled to EX srk. And I’ll explain it again in case you’re still confused - when you parried dummy’s HP, he was frozen for TWO frames. Your EX srk takes one frame. If you take longer, then the dummy’s EX srk will come out.

We’re talking about SGGK here. Confirming Dudleys SSB into super when opponent red parries the last hit is something completely different. SGGK’s main use is for throwing opponents and catching out their low throw tech - which is usually a low jab. If you parry a low jab, opponent is frozen for FOUR frames and most SGGK pokes will come out before then.

To convince(surprise) yourself again, go into training mode and program dummy ryu to do low jab into EX srk…

yeah people who do those moves to parries commit, like makoto meaty mpxxkarakusa

Harmonaz: Best signature on all of SRK

You are not frozen for 2 frames after your Heavy attack was parried, you are just recovering 2 frames earlier than you would if your Light attack was parried, and 1 frame earlier than you would if your Medium attack was parried. Your Super or Special move is always able to come out after HP because no move in the game is fast enough to stop it.

I was just using Dudley’s Super after red parry example to prove you can react to parries with a Super.

In any case, you are wrong. Only attacks with 3 frame or quicker startup can prevent me from canceling into Special or Super move after my c.LP was parried. This includes Throw and some character’s c.LP. Since you will not be using Throw or c.LP after SGGK, it’s safe to say that your attack won’t be quick enough to stop me from canceling into Special or Super move. Now we are simply exchanging moves, your attack vs my Special attack, but you have the speed advantage because of the parry. If my Special move has invincibility frames, I’m winning the exchange against your attack. For example, EX SRK wins the exchange, but ordinary SRK doesn’t because you have the speed advantage after parry.

If you understand all this, you understand that Special or Super moves with invincibility frames can be used to punish SGGK after parry.

Only if you ignore the fact they can keep tapping forward…

I think the main thing he’s ignoring is that we’re talking about SGGK, not basic parry mechanics…