Lol, that SGGK has nothing to do with Wakabayashi Genzo from Captain Tsubasa (though it was the first thing I thought)
it’s
Slide Grab Gyakunitaku Kick
(the name originated from chun’s one)
Anyways, there are ton of possibilities for sggk’ing with most characters.
The best ones are done with moves that are hitconfirms themselves (otherwise, you just buffer the followup no matter what, since if you don’t get the parry you just do a throw attempt), or that are real kara-throws (or both, like chun’s). Every SGGK attempt is a technically a kara-throw, it’s just that most of them don’t increase throw range. There has to be no gap between the parry input and the karathrow input: if you wait even a little, the parry freeze won’t interfere with the input anymore, and you just get a kara throw.
I’m just listing a few that I tried, there are many more I guess
Alex
[option parry], sMK~LP+LK
into Flash Chop/Ex Flash Chop/SAII depending on meter
Chun:
[option parry], s.close HK~LP+LK
sjsc into SAII
Quite deadly since it’s an easy hitconfirm in itself , plus that’s her “close” kara-throw, so she doesn’t need to get into normal throw range to try the SGGK as most characters have to. Nuki and MOV use this a LOT.
Dudley:
[option parry]. sHK~LP+LK
buffer into MP uppercut into super if you are going for stun, or into EX mgb or duck-super if you are looking for something else.
Gouki
[option parry] s.close MK~LP+LK
- into super
w/o meter, into LK tatsu after high parry/low parry vs characters which don’t crouch that
otherwise, into MK tatsu (and MP sho followup)
[option parry] sHP~LP+LK
same as the former, more damage but buffering into SAI needs to be faster.
Go for the SGGK demon if you feel like it
Ibuki
[option parry], sMK~LP+LK
Buffer into Raida, kicks or SAIII if you’re using that.
Aruka does that all the time.
Can also try to SGGK with close HK, but it has a slower startup and may get stuffed by multi-hit attacks
Ken
[option parry], sMP~LP+LK, HP
this way you get the chain and can easily go on with LP sho or SAIII.
[option parry] sHP~LP+LK
buffer into LP sho on characters which can get hit by sHP, LP sho, kara sho midscreen (or almost anyone in the corner)
buffer into MP sho xx SAIII if you have meter
this 2nd sggk is a bit more situational but leads to more damage.
Makoto
[option parry] sMP~LP+LK
into SAI, or sLK > Hayate if you don’t have meter
[option parry] sHP~LP+LK
buffer into Hayate, SAI, or SAII vs Characters that get hit by sHP while doing low moves (i.e. NOT vs Chun’s cMP), or everytime when the parry attempt is a high one.
Necro
[option parry] back+MK~LP+LK
buffer into strong hook or SAI/SAIII
[option parry] sMP~LP+LK
buffer into super. Use this when you don’t want to get a back throw, and after a high parrry / low parry vs characters who don’t crouch under sMP.
Oro
[option parry] close sMP~LP+LK
This is one of the best SGGK in the game imho, in the sense of how much it can boost a character.
The 2 hitter into EX Tengu STone is a no brainer, but that’s not the point (of course, go for it if you have meter)
the real deal is safe Chicken combo attempts - buffer into qcf+MK right away, if they where blocking/parrying you just throw. A good sggk-er Oro player will be able to build meter with less risks. This is very good for SAII users too, of course.
Q
[option parry] s.close MK~LP+LK
buffer into super or slaps.
Why did you let them into Q’s NORMAL throw range anyways???
j/k
Remy
[option parry] s.close MK~LP+LK
into SAI/SAII
Ryu
[option parry] sHP~LP+LK
into SA1/SA2
into Tatsu for damage (only if it’s not whiffing)
into EX Joudan for BIG damage
into SRK for SA3 setups.
May use [option parry] sMK~LP+LK instead after low parries vs characters on which sHP might whiff/not hit properly.
Sean
[option parry] sHK~LP+LK
into SAIII
into Sho xx SAI/SAII
into Sho
Twelve
[option parry] sMK~LP+LK
sjsc into SAI/SAII
Yang
[option parry] sMP~LP+LK
into sLK, EX slashes.
If you have ZERO meter (or want to save it for some reason) go for
[option parry] sMK~LP+LK
into whatever
Yun
meterless:
[option parry] sMP~LP+LK
into sLK, LP lunge
with meter:
[option parry] sMK~LP+LK
sjsc into Geneijin omfg they are dead