The SGGK Thread

nice, thanks for sharing!!

Heres some guesses off the top of my head on ways to avoid this .

after blocking the 1st hit, walk back 2 or 3 steps then downblock so the kara-throw will miss.

after block the 1st hit, do an UOH it will hit since most of the time their crouch parrying and if they standing parry it and super you’ll get hit in the air.

if they start walking straight up to you getting ready to parry low, walk up
kara-throw .

sggk is ok i guess, but i think its most useful for chun li. uoh beats it though.

yeah cause crouching avoids throws and shit.

that makes no sense. the other person doesnt do anything unless they parry something first, so you’ll just get thrown

1)block low to avoid getting hit after avoiding the throw(walk back out of range) is the point*.

  1. u kara-throw so they dont “parry something first” . basically avoiding the whole situation instead of dealing with it.

…what the fuck are you talking about? Are you even posting in the right thread? Or in the right forum?

soooo… anyone actually seen this done in a match besides with akuma?

I’m trying to work my head around this, please bear with me :slight_smile:

As far as I understand it it’s like this:

  1. You attempt a parry.
  2. Input a hit-confirm move*
  3. Then input a Kara-Throw
  4. Wait for result

Result:

Failed parry gives the Kara-Throw?

Successful parry gives the hit-confirm which can then lead to a Super Cancel?

  • If the hit confirm move also happens to be the normal for a Kara, like Chun Li, the better/easier to use?

In Jiro’s Kara Raging Demon case, does he input the Raging Demon immediately after the the Kara Throw, like the hit-confirm in the other cases? And this actually commits him to the SGGK?

Whereas with the other cases, the hit-confirm will give you the option of Super Cancelling or not if you get a successful parry? Also, this is slightly safer option if the parry is a success but the opponent avoids the hit-confirm, leaving you the option not to Super Cancel?

Sorry if this is treading old ground but unless I see it in a way I can completely understand I just won’t get it it :looney:

You’ve got the order mixed up.

  1. Parry
  2. Kara throw
  3. Hit confirm super

The reason this works is because there is a glitch in the game where if you parry and immediately do a kara throw, only the normal you use to kara the throw will come out. In the case of the Jiro demon, the f+mp comes out. So if they throw the attack, you parry, throw out the kara throw, and start to enter the demon, which will connect, because the parry cancels out the throw, so to speak. If they didn’t throw out an attack, then just the kara throw would have come out.

Thank you :tup:

That’s a neat glitch but still doesn’t break the game, all hail 3rd Strike!

I think it’s more like:
1/ Parry input
2/ Kara throw input
3/ Wait and eventually confirm if a parry occur…

Afaik, move is the result of the broken(by parry) kara throw, so it must be included in the kara throw…

Here’s a vid where i first do empty Jiro demon whith 2P, so it shows all SGGK steps.
[media=youtube]Z9g-6VHkypk[/media]

For jiro demon, i execute demon directly after kara throw, not after confirming(really too fast for confirm for me)…

edit: burned by pherai!

Thanks as well ESN, your video link pretty much summed it up and I can follow the other SGGK vids because of it. Cheers :tup:

So for Jiro demon i can do something like this: fMP LP+LK LP fLK FP, i mean to use the LP+LK as the first LP of the demon or do i need to to do something like fMP LP+LK for the kara throw and than LP LP fLK FP

6 + MP~LP+LK, LP, LP, 6 + LK, HP
I don’t think you can use the throw LP cause it’s part of the nullified command (throw), so at this point it’s same as if you never input the LP + LK…

[media=youtube]_lQ-f3CvqGg[/media]

Something I thought about since this thread started up - SGGK with Akuma using low forward. Opens up avenues for bigger combos if you get the parry as opposed to using close standing forward. I still can’t do this consistently, but I made the vid just to show how dope it is :rock:

good shit man, love that video =]

got a quick question about yun’s option select…
is that only usefull when he is waking up? or like anytime?
Someone please answer i do not understand this at all…
this is what i understand so far…when yun is getting up you tap down for the perry, but you also hit cr.lp,lk, and mp?

Also wth is bk talking about with the tap forward, tap down, mk, back?

that went well…

Yun’s crouching lp+lk+mp option select is most useful as a defensive option.

BK’s talking about a shortening the SGGK motion by utilizing the parry inputs as inputs for the command grab as well. So instead of doing tap forward, tap down, mk, hcb+kick, you can just use back+kick to get the same result.

im most interested in alex’s and ryu’s SGGK’s.

so if it parries, thats the OK to super right? if they cancel into like an EX shoryu will i get owned every time for it?

and i guess i understand most of it, need to test this more. i’ve been doing some of these without knowing what they really were, didnt know they were SGGK’s lol

ITs just another option select. IT can be beat ee if you get the pary under certian circumstances