Very nice, I got to step it up and share some tech, too!
Speaking of tech…I never held up my Juri tech yet…I’m so lazy… -_-
Adding Alisa guide:
http://www.youtube.com/watch?v=ndtqCqaFtf0
And two Rog combo breakdowns:
http://www.youtube.com/watch?v=oF2eXEoNe8M
That Alisa guide was great. I stopped training King cause he was still too much for me. Instead i am trying to learn Alisa next
Guess why I was looking for an Alisa guide
Adding:
SFxT v2013 - Gief/Chun Pandora 50/50 Setup
Street Fighter X Tekken: Akuma Corner…Stuff
Pandora tech playlist by JST
In the Lab, Street Fighter X Tekken Episode 13 - Ogre X Abel Combo Video
In the Lab, Street Fighter X Tekken Episode 14 - Ogre X Abel Tech
Street Fighter X Tekken Quick Combo Vid - Ken X Jin
Kuma pressure tutorial:
Nina mix-ups:
Cody x Bob combo’s (CoolKid):
Hmmmmmmmmmmmm…Hey Juri you like bear? What’s that? You love it? Perfect…Looks Imma be making some bear burgers tonight.
Good stuff, but G-clef cannon should be used carefully. I think the uploader missed the timing for Ryu’s dp. If a player notices that you go ham with that string he will reversal it (if he knows about the gap that is).
Was kinda expecting him to expand past g-clef cannon pressure. Like hunting stance setups.
CR. MP into Hunting stance is a great setup for a grab. Cr. MP carries you forward a fair distance.
Cr. MK into hunting stance, the Cr. MK tracks rolls and you just need to move one step forward for the grab.
G-clef into hunting stance is kinda risky. Gotta dash in for the grab, but you’re somewhat within range for the headbutt command grab still risky
Also F. LP is +3 on block. Can use it for tick grabs.
Oh f+lp is good then. The gap is between f+lp > mp. I tried Ryu’s dp and a few super and cross arts. But I think it’s possible to OS a reversal if that makes sense.
Theoretically the reversal won’t come out if Kuma stops at f+lp, but if he goes for the rest it should. I will test that tonight.
Bison tech:
HwoarangxCammy OS:
LarsxJin 704 damage Cross Art with gem setup:
Lewis24 SFxT videos (AbelxGuile synergy, Yoshi and Akuma stuff,…):
“Upgraded” LarsxJin Cross Art combo’s:
KenxLars gimmicky reset:
Law’s Anti-Option Select Reversal:
CADC Tutorial:
Yoshimitsu movement:
Yoshimitu’s jump is the reason why i hate mirror matches rofl. Yoshimitsu mirror matches is like 2 crabs fighting with springs for legs that flip all over the place
The dash forward buffering thing is cool though. I gotta work on it.
Sorry guys, I have been lazy lately. Gonna update this thread soon.
Updated and added:
Guile x Abel Combo
Guile x Abel Pandora 1
Yoshimitsu Flea Setups and Concepts
Street Fighter X Tekken Version 2013 Kazuya combo video
Street Fighter X Tekken Version 2013 Eyes Of A Hawk! Hwoarang Combo Video
Street Fighter x Tekken Kara throw guide
SFxT ver. 2013 The Rog log: Balrog (boxer) Combo breakdown #3
Hmm an interesting way to use flea stance…I like it.
I like using flea stance -> duck to avoid things on reaction, like Vega’s dives/Guy’s elbow drop, then punish with the flea stance dive into MP xx windmill tag lol.
Alright here it is. The CADC data for the SF non DLC characters. I’ll include the Tekken side soon complete with the Tekken DLC aswell.
This is only for fwd dashes without Link canceling (LC). Hopefuly people can take this and Learn from it. Also Juri is the only one missing. I’m saving her for last since hers will be the most thorough.
Can’t access the file without requesting it.