The SFxT ver. 2013 guide and tech compendium

No Jack guides? :frowning:

There. Should be good to go now.

Lili x Vega Pandora combo’s:


Juri x Julia combo’s (synergy):

Sakura/Dudley Combo Video:

Spoiler

http://youtu.be/32u1BL0BBy8

Sakura/Dudley Tech:

Spoiler

http://youtu.be/7iCaVxiKZWo

Julia/Alisa Combo Video:

Spoiler

http://youtu.be/aTtNiLnDh8c

Julia/Alisa Tech Vid should be coming soon. :3

Great videos, I really like Juri Julia as a team! But for the first few Julia combos can’t you just do Kaida into cr.hp instead of slow power punch into kick into Wind Roll for more damage?

The combos you show do switch sides, but given how far back Tiger Strike sends the opponent back, I’m not sure how useful it is…

You better ask roknin. I know nothing (I’m from Barcelona) about Julia. :smiley: I just post usefull content for the thread.


So apparently Zangief, Dhalsim and Sakura’s launchers are the only launchers to hit low profile moves. (ie like Juri’s cr.mk, Asuka’s cr.mk, Lei’s play dead, and Blanka’s amazon river run.) These are the only launchers with this ability. Every other launcher whiffs. Puzzling…

I’ve had Vega’s and Julia’s hit me as well. Might wanna re-check yourself there.

Mistimed it. I’ve tested it. Vega’s launcher will whiff. It’s your part in the timing.

I guess Julia has a low profile hitting launcher. Though just shy of Sakura’s dhalsim’s and gief’s launcher height.

youtube.com/watch?v=vDZ7ktBxjSw
Sub if you likeeeeeee.

Some Pandora tech I had a while …

Lol I knew when I fought you while back you were trying to make a pandora combo video lol! Good stuff bro :slight_smile:

Lol You right I’ve just been so lazy to do it… It took me two days to do this mainly because of sony vegas acting up



So apparently if you block a launcher you can nj or jump and get a full jump-in combo…off a blocked launcher (except Jin’s since…well…it’s jin). I never knew that…a full jump-in combo off a blocked launcher…awesome. Oh I forgot to mention…you can’t be a floaty character like say Yoshi, Bison, or Xiao. Also I don’t think grapplers can punish with a ump-in combo due to them having 7 pre-jumps frames…I tested with it fast (juri’s) and King’s jumps. They can connect with a full jump-in combo easily. And if others knew about it I never saw anyone actually do jump-ins after launchers to get a combo off.

It was new to me. Now I can get the most off blocked launchers.

Hey, here’s a thing i wrote while i was in uni about baiting alpha counters in preparation for doing a video on it. It’s kind of a ‘script’ but i think it still makes sense in this context.

If you hit a jump-in really deep (like smacking the opponent’s feet) you can beat out a lot of CC’s. I was able to stuff out Guy’s CC. Though timing is friendly.

Makes sense, i used this a lot in alpha 2 don’t know why it didn’t cross my mind.

I meant timing isn’t friendly.

I wanted to start maximizing my damage from backdash option-selects with Chun and these are my results. Can’t believe i actually sat and did this on the entire cast in all honesty. It me took like 2 and a half hours between testing things and writing it down on Evernote. I would post it in the character specific section but it’s dead.