I thought i’d do a brief writeup of Pandora, how it works and how to use it effectively. I wasn’t sure where to post it but i guess this works, i’ll also do a video if this later down the line when/if i fix my capture card.
Pandora Properties
[list]
[]Input - Down, Down, Forward+Strong
[]Startup - 5 frames
[]Duration - 10 seconds
[]Damage Boost - 14%
[/list]
Combos
There are a lot of situations where you’ll find yourself unable to kill a character due to damage scaling but Pandora can help that because of your ability to use meter right off the bat after activation.
There are multiple ways you can combo into Pandora but i’ll try to list some of the most commonly found with some super simple examples);
[list]
[]Ground Bounce - (Abel/Ryu) cr.Fierce xx short.Wheel Kick [ground bounce], Pandora, Super
[]Stagger - (Jin/Chun) EX.Power Stance xx Mental Alertness xx Swaying Willow [stagger], Pandora, st.Strong xx cl.Fierce xx Super
[]Crumple - (King/Sagat) Disgraceful Kick [counter hit / crumple], Pandora, Super
[]Wall Bounce - (Sagat/Guile) cr.Forward xx EX.Tiger Knee [wall bounce], Pandora, Super
[]Jump Cancel - (Chun/Ken) cl.Roundhouse xx [jump cancel] Pandora, st.Jab xx cr.Forward Super
[]Moves +8 or More on Hit - (Jin/Ryu) cr.Strong, Pandora, [link] Super
[/list]
The highest damage potential within combos typically comes from activating while the opponent is still grounded but it’s different for all characters.
Resets and Mixups
Resets is an obvious one and is typically done with characters that can link off their overheads. If you can reset the damage scaling late in your combo and then go into Pandora you can often kill a character. Risky but one of the few ways to make a comeback on low life.
http://www.youtube.com/watch?v=ExT5jtu0QeY
Mixups come from combing into a setup for your character, be it an option select or a 50/50. One example of this is a previous video i did with Chun/Gief (read video description)
http://www.youtube.com/watch?v=bIfYYxZR3Ro
Another thing you could do with Gief is Pandora combo into sweep then use UltraDavid’s option select to get a guaranteed 50/50 against a lot of the cast.
http://www.youtube.com/watch?v=6M_R90WG4ZA
Extra Tools
This personally for me is the most common use of Pandora. As Pandora starts in 5 frames it remains pretty quick and combined with a quick Super it can really heighten your punish potential. For example Akuma’s cr.Roundhouse is -12 on block, if you have Ryu in back you can Pandora (5 frames) then Super (3 frames), which is 343 damage for blocking one move which perhaps your point character couldn’t punish.
One of the most obvious examples is for my team of Chun/Gief, towards the end of the game often Gief will be at half screen walking towards someone content on zoning which without meter i can do nothing against. If i Pandora i can instantly do a Chun super and punish any Fireball, on top of that i also have enough time to score another mixup if they’re still alive.