The SFV Lounge: SRK is ALIVE. AE Hype is BACK! DISCORD going the way of DISCO

Coop Cup is up.

Interested to see the start up on it. I’m quietly confident with the changes. My character got better, other characters got worse and in a game where it’s continually about one or two small decisions, that’s pretty big.

To be greedy though I would have liked more Damage on Hp Dp.

Reeeeee lion let my Cammy win!!!

@Lion_Jak I should slap you for dipping out the lounge like that

My ISP is in rare form today. This is the 6th time the bloody cable modem desync in the last 12 hours.

I have this sudden desire to try Birdie

He’s the one character aside from Dhalsim I never played

He’s good, he’s one of the few characters that doesn’t have an immediate weakness. Goes good against plasma, goes good against Grapplers, usually has enough health and Damage to deal with rush down.

He’s like his own little mega type.

Birdie is a good guy and is fun to play because he rewards solid play.

Shame he had to be nerfed for beating a japanese player but thems the breaks.

Honestly I think B+HP into demon palm is always the better option at its preferable range. Like you say, it does more damage and you get great positioning to continue pressure. As for Tokido and Sako, I think it’s a combination of things including

1: That’s they’re muscle memory
2: They don’t want to build a bad habit of relying on normals for AA
Bonus: B+HP gets blown up in the Akuma mirror

Even though I think B+HP is the better option I almost always use DP to deal with jump ins because that’s what I’m use to. I only use B+HP when my opponent is close to me and their jumps will put them right over the top of Akuma’s head where DP is likely to whiff. Plus B+HP doesn’t have much range so I like to go for empty jump cr. MK sometimes against the Akumas that rely on it(which is like 80% of them).

I must admit I do find it weird how some characters with DP’s have better or arguably better AA options. All Cammy players do B+MP, all Akuma’s do B+HP into demon palm, and all Ken’s do cr. HP into run cancel because it leads to pressure, side switches, or both. Doesn’t matter if they’re as high as Super Diamond, they still can’t DP a jump in to save their life. And that’s part of the reason why I actually like the Akuma mirror. Even if the other guy is much better than me, the fact that he relies on B+HP and I can deal with jump ins with DP or EX Demon flip gives me a advantage in a pretty important category.

Haven’t been around as much, so I don’t know if this was already discussed.

https://twitter.com/HiFightTH/status/949810293697167365

If so, has it been confirmed fake or real?

I dunno. Looking over the notes I don’t see anything really bad here. Granted I’m assuming the hitbox/hurtbox changes aren’t negative ones.

The worst items are that bull horn doesn’t move back as far when it starts up and EX Killing Head lost throw invincibility. But Bull Horn still grants him throw invincibility anyway and despite the initial movement nerf it probably still mess with counter-hit combos.

I’m really surprised that they didn’t touch his EX Bull Head since that’s the move I think I’ve seen people complain the most about in regards to him. Again, assuming those patch notes are more or less the final ones.

Unlisted youtube vid of the version above.

Everybody’s gonna start rolling to Walmart to see if they can get 17 dollar AE.

If this is real it goes against the whole AE retail is just a plain copy of SFV.

Maybe preview build since someone noted you got a thanks for playing instead of the gallery which was the same in that build? Or that stuff maybe just patched in. This is strange if true.

Also it makes sense he won’t go online. That could fuck the whole thing up

@Pertho that looks legit. I just thought the reddit was from a troll.

How’s my zeku?

Cammy beats juri.

Been watching alot of Ed lately. Thinking of giving him another go.

losing throw invincibility really fucking sucks cause now he has no throw invincible wakeup outside of super. Wakeup bull horn sorta worked outside of the corner cause it would move the hurtbox back and throws would whiff sometimes(the move is not actually throw invincible) but that’s probably dead too.

he almost certainly lost his 3 hit counter hit confirm (increased pushback on cr.lp) but that seems to be the case for many characters. Still really stings for him though he needed it more than most.

He ain’t crippled or nothing but he is still worse off.

If this dude doesn’t get some patch notes…

you got em already