That feel when you realize people been talking about fhk this entire time.
Bit of a difference there folks. Just a bit.
That feel when you realize people been talking about fhk this entire time.
Bit of a difference there folks. Just a bit.
Explain me then
[details=Spoiler][details=Spoiler][details=Spoiler][details=Spoiler]cuck[/details][/details][/details][/details]
Kotaka was throwing normals between his fireballs which gave Anikenās Ken enough frames to win the fireball war. At other instances, Aniken was too close to him for him to finish charging.
But that seemed to work really well for Kotaka as it threw Anikenās flow off, causing him to lose by a landslide.
Yāall ever have a good day connection-wise until you come across that teleporting fuck? This randomly happens to me. All games had minimum lag, then this supposed 5 bar connection guy I play would make the screen shake violently. After that, itās like every battle with others went downhill. The contagious jackass spread his lag-flu to me through our fight and it never went away until I logged out of the server and back in. That shit was annoying.
Was his CFN Twinblades?
Iām on mobile but I didnāt see one fighting game peripheral in that teaserā¦
Stay dead madcatz
Volt: Bea_Iank: Volt:I just watched the ST match between Aniken and Kotaka Shoten on Kemonomichi.
Can someone explain me how Ken was beating Guile on a fireball war?
Your answer is marked in bold.
Donāt watch it. I donāt think I can sleep now. It was a bloodbath.
Youād actually understand whatās going on, itād be even worse.Kotaka was throwing normals between his fireballs which gave Anikenās Ken enough frames to win the fireball war. At other instances, Aniken was too close to him for him to finish charging.
But that seemed to work really well for Kotaka as it threw Anikenās flow off, causing him to lose by a landslide.
Was he preemptively whiffing buttons so if Aniken jumped heād get AAād while also using the backwards movement of that hop kick to gain distance?
Am I reading this correctly?
One of you should try playing me for shits and giggles.
We can call it the intercontinental championship.
One of you should try playing me for shits and giggles.
We can call it the intercontinental championship.
Schedule a time. Iām up for this.
Ibuki fHK is easy to whiff punish for me
Bea_Iank: Volt: Bea_Iank: Volt:I just watched the ST match between Aniken and Kotaka Shoten on Kemonomichi.
Can someone explain me how Ken was beating Guile on a fireball war?
Your answer is marked in bold.
Donāt watch it. I donāt think I can sleep now. It was a bloodbath.
Youād actually understand whatās going on, itād be even worse.Kotaka was throwing normals between his fireballs which gave Anikenās Ken enough frames to win the fireball war. At other instances, Aniken was too close to him for him to finish charging.
But that seemed to work really well for Kotaka as it threw Anikenās flow off, causing him to lose by a landslide.Was he preemptively whiffing buttons so if Aniken jumped heād get AAād while also using the backwards movement of that hop kick to gain distance?
Am I reading this correctly?
I am not quite sure. The hop kick would at best trade with Kenās jump kick or at worst get hit cleanly and leave him open to a very painful combo.
For AA, he would likely use the backfist to trade and win on damage. And some instances he just used a normal kick instead. Tough to know exactly what he was going for there without asking him.
But whatever it was, it worked. 10-1 against Aniken is a huge upset.
Volt: Bea_Iank: Volt: Bea_Iank: Volt:I just watched the ST match between Aniken and Kotaka Shoten on Kemonomichi.
Can someone explain me how Ken was beating Guile on a fireball war?
Your answer is marked in bold.
Donāt watch it. I donāt think I can sleep now. It was a bloodbath.
Youād actually understand whatās going on, itād be even worse.Kotaka was throwing normals between his fireballs which gave Anikenās Ken enough frames to win the fireball war. At other instances, Aniken was too close to him for him to finish charging.
But that seemed to work really well for Kotaka as it threw Anikenās flow off, causing him to lose by a landslide.Was he preemptively whiffing buttons so if Aniken jumped heād get AAād while also using the backwards movement of that hop kick to gain distance?
Am I reading this correctly?I am not quite sure. The hop kick would at best trade with Kenās jump kick or at worst get hit cleanly and leave him open to a very painful combo.
For AA, he would likely use the backfist to trade and win on damage. And some instances he just used a normal kick instead. Tough to know exactly what he was going for there without asking him.
But whatever it was, it worked. 10-1 against Aniken is a huge upset.
Canāt wait to see the 3S matchā¦
Actually I can. Because itās way too late here and I wanna sleep.
Highlandfireball:One of you should try playing me for shits and giggles.
We can call it the intercontinental championship.
Schedule a time. Iām up for this.
Iām not home til Friday afternoon. I wanna play that dude that says he can play Taiwan as well. Does anyone here live in Asia? That probably be possible in certain circumstances, especially Malaysia or Singapore.
Man Vesper is really going in on this FM grind. Heās doing Extreme survivalā¦fuck that man.
Ibuki fHK is easy to whiff punish for me
Yeah thatās the hop kick. They nerfed the recovery on it in Season 2 so itās dumb easy to whiff punish now. Iām assuming the Season 3 nerf is that itās minus 4 on block now.
Hi everyone
Hi everyone
no
Just so everyone knows which one theyāre talking about.
s.HK
SFV: 12 frame start up, 3 active, 16 frame recovery, minus 2 on block (can be crouched)
3S: 9 frame start up, 21 recovery, minus 2 on block (shorter characters can crouch IIRC)
F+HK (Bonsho Kick/Bonshou Geri)
SFV : 14 frame start up, 4 active, 19 frame recovery (16 in Season 1), minus 3 on block
3S: 12 frame start up, 20 recovery, minus 1 on block
Man Vesper is really going in on this FM grind. Heās doing Extreme survivalā¦fuck that man.
You donāt get fight money for doing extreme.
Just so everyone knows which one theyāre talking about.
s.HK
http://wiki.shoryuken.com/images/5/51/(ibukihk).gif
SFV: 12 frame start up, 3 active, 16 frame recovery, minus 2 on block (can be crouched)
3S: 9 frame start up, 21 recovery, minus 2 on block (shorter characters can crouch IIRC)F+HK (Bonsho Kick/Bonshou Geri)
http://wiki.shoryuken.com/images/1/1d/(ibukifhk).gif
SFV : 14 frame start up, 4 active, 19 frame recovery (16 in Season 1), minus 3 on block
3S: 12 frame start up, 20 recovery, minus 1 on block
SF3 had some good ass animation