AE’s training data wont do much other than show you what’s punishable and how to safely meaty. Which is basically most of what a beginner or intermediate player needs to know any ways. Now they don’t have to eyeball what’s punishable or wonder why a certain move is safe when it looks punishable. I really like having all the data in a matrix so training mode won’t replace that.
Still going going to need LW docs or FAT. Lord still has a part time job.
Also Lord Williams c.mk list shows what I’ve always said. If you wanna have a long ass c.mk you gotta trade being able to cancel it. Crazy that beta Urien used to have a cancelable one. I remember LI Joe complaining when they took it away lol.
It also explains why Necalli can tag you so often with cmk even though he is considered stubby
Yeah I like that Abigail transcends the rules a bit. Has some tools that are usually not seen on big body characters and has stuff like a plus 4 on block medium. In a game where most stuff is plus 3 to minus 2 on block, he shakes things up a bit.
Capcom did a good job implementing urien into this game hes crazier than his 3rd strike version. anyway Cooperation Cup was pretty hype watching super low tier characters beat Top tier characters (remy Q, Oro 12…lol)
I know folk were talking about the history between Mena & Punk, well here’s the infamous SCR match where Punk popped off prematurely and then Mena came back and took his soul… Punk aint been right since :smh:
That is true for 2p rematch, but the netcode is already decent and in-game frame data is not a staple for fighting games (yet). Not announcing improvements is silly, even if they are focused on promoting casual content.
Maybe Capcom is still going to announce stuff until launch, let’s see.
Abigail gets a long cancelable crouching forward, Old Zeku gets a super short, 8 frame forward that’s negative on block and only cancels into v-trigger.