It’s times where I had to use EX Hadou on a players wake up because I didn’t know if Ryu had a legit meaty but Dime’s experience is something else. Playing retarded is an art within its self honestly. I suggest everyone try it :^)
Also I’m glad they’re making some adjustments to throws because dealing with characters with above average throw ranges with 1-3f rollback is tiresome.
probelm is that according to those videos (at least if I’m interpreting them correctly) the dist (that should stand for the distance covered by the normal) of her cr.mk is higher than the one of Akuma’s cr.mk yet in training mode it seems that his cr.mk is actually longer.
It also invalidate @LordWilliam1234 statement about her cr.mk being the shortest in the game (wich is strange since he’s usually correct on those things)
Honestly, the frame data information looks a little limited. All I’ve seen so far is what seems to be total frames of each move and recovery on block. No startup, or active frames or anything like that
what do you think of the screenshots I posted here? https://www.reddit.com/r/StreetFighter/comments/7oqccv/how_to_accurately_measure_normals_range/ I just positioned Akuma with his foot on the red line then I proceeded to find the closest range at which juri cr.mk whiffs and then switched to Akuma and pressed cr.mk, none of the characters changed position so the results should be valid or did I messed up something?