I dunno about that, but 64 had borderline unviable characters, Melee and Brawl had straight-up unviable characters and 4 was dogshit and I couldn’t care less, but I’m told Bayonetta had ToDs at will.
Why would I ever think Ultimate was going to be different?
Ultimate does too, I’ve heard Little Mac is pretty damn bad, but
It’s inevitable that they’ll have a couple stinkers. But Martian is right, I’ve heard Ultimate is the most balanced of any of the smash games, but it seems to be the first one that Nintendo has even considering trying to make it fair.
Still, I’m pretty sure there’s a good chunk of that game’s roster that gets no tournament love. Like who the fuck would play ROB. Like just on principle alone
Oh, now you’re definitely barking up the wrong tree. I fucking love me some Xenoverse 2. It’s a fun ass Dragonball RPG first and a fighting game second, if at all.
Thanks to the design they give him, Max will never be good. Doesn’t matter how how much knock back or super armor they give him if he becomes useless as soon as he jumps and has the worst recovery in the game. He’s really the only character I think is hopeless out of the roster.
I’ve literally never seen anything in any video game that was bad and couldn’t be made good. It’s always just devs not having the balls to actually fix it.
Eh… I mean, not really? But the entire fun of pvp to me is seeing how busted you can make your character. Some of these attacks will literally one shot you. It’s exciting fighting people’s created characters and seeing what arsenal they use.
I agree on stuff that is objectively bad, like bugs, broken parts of the game, obvious mistakes or oversites…
But then there’s the stuff that’s subjectively bad.
I, for one, think that Nier: Automata is a total slog after the first couple playthroughs (and honestly after the first half of the second “playthrough”) cause hacking makes the game way to easy.
Also, the chip system is really easy to exploit, so you’re character becomes a God way too early in the game. By hour 25 of the 60 I put into it, I was unstoppable, and I was just playing to push the narrative forward.
Some people would say that’s not a bad thing
edit: I think I totally misunderstood this statement lololol
I mean in terms of tiers and balancing for PvP. In single players games I feel like it’s different because your customizing the experience of one character for your playerbase and that’s it.
In something like a fighting game where you have people going against each other and you want the tools to be around the same level there are always ways to even the odds is what I’m saying between characters/attacks/guns/etc.
I agree with you, no character is a total lost cause.
Some are pretty damn close, and would need enough changes that they’re hardly the same character at all, but whatever, it’s just a game.