I didn’t ever want to be one of those guys that only picks the grid, but you literally have to in SFV. I don’t know why the game can’t be optimized for PS4, it makes no sense. Even on PC, everybody picks the grid.
I’m not sure if it’s Sony’s fault or Capcom’s. I’m leaning more towards Capcom, because as you say, MK11 seems to be perfectly fine on PS4.
The only stage I’ll pick besides The Grid is Sagats stage since it’s empty and has no moving parts.
Funny enough I actually like a good amount of the stages but not any of the ones most people pick when it’s not on The Grid lol. I feel like the only person who doesn’t like Gill’s stage.
There is a reason I don’t like Estate at Noon (or at night) but I can’t remember why.
I hate the coloring/lighting of Sun Chase Moon. Not sure how to describe it but the red side gives the stage light a red/orange filter that I don’t find pleasant to look at. If you’ve ever played Apex the map Worlds Edge has the same red/orange sky and I hate it there too. Sea of Blood stages in MK11 are similar. It’s a very specific lighting range and I absolutely hate it because it’s depressing as shit to look at. It’s supposed to be some kind of intense dusk/sunset but it just makes me think “end of the world” like something you’ll see in a movie like 2012.
My favorite stages are Kings Court and Temple Hideout. Temple of Ascension would be great without the frame drops. Air Force base is another good one.
Blame capcom.
As much as i also hate the grid, the fact is that capcpom really fucked it up when it comes to how they implemented their netcode, by making the animations of the stage be part of the data payload that is sent between players, making it easy for desynchs to happen.
Due to that, that is the only stage where you are certain to mitigate those problems
It is quite noticeable.
But is not only online.
I had stages have noticeable tearing when playing offline, but that is also due how the CFN is always running on the background, even playing offline
Is 100% capcoms fault.
Is a combination of poor optimization (probably a lack of experience with UE4) and having background process trying to connect to a server every fucking second.
Notice how you dont have this kind of problems with other games that run on the UE family, like the ones from NRS, ASW, Namco (alyhough, Tekken 7 also suffers from some poor optimization problems as well, but not as much as SFV)
There is also the problem that capcom loves to reuse code (which by itself is not a problem, i do it all the time) but said code has been proven to introduce bugs in the past.
Like, for example, the lag cycle that happens on SFV, is also present on SF30th, despite both running on different engines.
Oh it’s definitely Capcom’s or Dimp’s fault. Have you seen the shit Doom Eternal does on a PS4 lol?
I’ve said this before, but I don’t know how Sony doesn’t smack the F out of Capcom. They honestly make the console look very underpowered. We know it is compared to modern gaming PCs but nothing has made that more obvious than SFV (to me), a game Sony invested in.