Someone please explain exactly what an ambiguous crossup is? google helped.
A crossup that is especially difficult to determine the direction to block
Nope.
Hey All,
Nub question here, but I need help with 2 in 1’s… I’m new to fighters and can’t seem to get a grasp on the timing. I can do them once out of every 20 times in training mode, but it seems so random and when it works it seems like I didn’t really do anything differently. I am using a good stick, so that’s not the issue. Is there anything I can do to improve my consistency? I know practicing a lot is one thing, but doing the wrong thing over and over again isn’t really practice. Can someone help me understand the timing on these moves? Should I have already buffered the input before my first attack connects (say for instance its dhalsims s.mk xxx yoga flame)?
Sim’s s.mk xx yoga flame is a difficult one to start with if you’re just learning the timing because you can’t take advantage of any buffering. You have to do
:l:+:mk: :hcb:+:p:
You can take advantage of SF4’s shortcuts on the hcb and do either of these:
:l:+:mk: :df::qcb:+:p:
:l:+:mk: :df::l:+:p:
But really if you can’t cancel a normal into a special move at all then I’d highly recommend you start with something simpler. I don’t play Sim but surely he has something that cancels into yoga fire… A good example is Ken/Ryu doing c.mk xx fireball
:d:+:mk: :df::r:+:p:
You can see that you’re buffering the :d: while you hit mk.
Just time it like you’re doing the fireball on its own, but hit mk at the beginning. It’s got to be pretty quick.
Hope that helps.
:china:
Don’t wait for anything. Press the normal, then do the special (no buffering necessary).
Use different fingers for the separate buttons in the combo.
If possible, position the stick at the first direction of the special’s motion for the normal (the special’s motion can be achieved that much faster).
Make sure you’re not holding down on the button for the special so you give the negative edge (release) a chance to activate the move.
s.mk xx yoga flame might be somewhat challenging to cut your teeth on. In order, I’d practice:
crouching normal xx qc special
crouching normal xx srk special (here I actually do press forward before the crouching normal)
standing normal xx qc/hc special (I use hc motion for both when possible, so I don’t mistakenly get crouching normal)
standing normal xx srk special (I press forward simultaneously with the normal when possible)
crouching normal xx hc special (I don’t use these)
normal xx charge special (not difficult, just takes anticipation in a real match)
If you’re dedicated, even an average player should be able to turn around 1 in 20 connects to 1 in 20 misses, so keep at it.
Awesome guys, thanks, great info. I tried Ken out and was able to do his target combo xxx f.dp consistently. I guess I can see why so many people start out with the basic shoto characters.
Thanks, but i don’t really enjoy playing as Ken or Ryu. I think Dan is good…should i make him my third main?
I just want to say I’ve been lurking for quite some time and thought I’d start adding some input and asking some questions.
Just want to say great site and I’ve learned a lot by watching vids and reading some of the forums.
I really want to improve my SFIV skills so I figured posting here to play against you all would be a great start. Looking forward to playing against some of you. My PSN is the same as my screen name. Feel free to add me.
Hi guys!!!
I play SF4 since day one and I play only on my xbox, unfortunately there aren’t arcade machines here in Italy so the only way to play against other players is through xbox live.
I’d like to be part of the community because there are tons of stuff that I can learn from you, I hope we can have fun togheter.
FYI I’m not a scrub, I know exactly that I suck
Ciap
Didnt want to start another thread so posted here
Simple question is it rude to not use a mic on XBL?
Cat chewed up my cord long time ago never got around to buying a new one.
How the hell do you execute moves that fast?
I’m a semi advanced Tekken player who’s first experience with the SF world was SF4 (which I honestly, only picked up as filler till Tekken 6 comes out later this year), and I’m really loving SF, although I’ve only been playing for like 3-4 days now. The visuals, the combat style etc are keeping me interested…but once I got beyond the basics and started practicing…I think I gave myself carpal tunnel.
Here’s my problems:
FADCs…OW!! I tried these with C. Viper (who was my fav that I wanted to main with), and dammit, some of those hard mode trial combos had me gibbering like a little girl who saw a horror movie. Then I tried the “noob friendly” chars like Ryu & Ken…I mastered their moves and stuff…but doing d,d/f,f (x2) + lp+mp+hp within a 0.5 second window is INSANE.
Combos…I’m kinda used to the combo rhythm in Tekken, where the frame lock is a lot more obvious, not to mention most combos are juggles, so your opponent doesnt go anywhere while you are pummeling on him. With SF, the setups are just brutal. I mean, I’ve been studying vids online and stuff (daigou is god!) and I can definitely see how one can rape face in SF…its just incredibly hard, considering I cant FADC worth a damn yet.
Buffering…WTF were Capcom thinking when they set the windows for buffering here? 6 direction inputs while the opponent is in the air for half a second? Super followed by Ultra so fast my wrist actually hurts? Damn…am I doing something wrong trying to execute buffers like in Tekken? Or is there a secret technique that I’m not getting? I mean, I could rock out 4 EWGF juggles with Kazuya or Devil Jin…I had Nina’s jap combos & Hwoarang’s JFs down to a science…but for some reason, I just cannot execute a simple Ex Shoryuken FADC Ultra Hadoken :rolleyes:
TEACH ME YOUR WAYS OH WISE BUTTON NINJAS!
I don’t have a 360, but I wouldn’t want to hear what someone had to say on XBL anyway.
Here’s an answer I’ll bet you never saw coming: Practice more
Seriously though you’re probably doing things too fast. SF4’s combos rely more on a nice steady rhythm.
Even dp xx FADC, ultra is best done nice and smooth. If you’re too nervous or trying too hard that’s when you stuff it up in my experience.
Noob question… what are the requirements for unlocking icons?
These seem to appear sporadically and much less frequently than titles. Just wondering if there has a been a previous post on this topic. Unfortunately there is no ‘search’ tool in this forum.
If you could post a link to the previous thread that would be great.
See, thats the thing…I dont want to keep practicing like crazy if I’m doing something fundamentally wrong…
How do you buffer? During the animation of the move? Or even earlier? I’m buffering directional inputs during the animation but I’m not fast enough to do 2 quarter circles in the short instant it takes Ryu to do a Hadoken >.>
At the top of the page there’s a button that says ‘Search’ and under that there’s another that says ‘Search this thread’.
:wtf:
Icon requirements are here
For dp xx FADC, ultra there’s a couple of different ways of doing it (and plenty of threads discussing these). When I was first learning I used to do
:r::qcf:+:p:, :r:+:mp:+:mk:, :qcf::qcf:+:3p:
So I was buffering the first :r: of the dash into the dp motion. Doing it this way you can just tap mk+mp.
Now that my hands kind of know what they’re doing I find that I don’t need to take shortcuts with it any more (which means that I can pull it all out off a normal dp instead of having to specifically plan for it and having to change the dp motion).
As far as buffering the ultra motion is concerned you can start doing it as soon as your little dude is dashing and hit the buttons as soon as he’s finished.
It’ll be easier to put it all together if you’ve practiced the separate components individually until they’re effortless. If you’re really having troubles then break it right down to just practicing the dp on its own, the FADC on its own, the ultra on its own. I know dick all about tekken but my understanding is that it doesn’t really have moves that require complicated joystick motions like SF so if you’re new to SF then it’s only natural that you’re going to have some co-ordination issues…
Thanks. That Wiki is very good.
Now to focus on those challenges…
The wiki is good, particularly the super turbo section. Of course SF4 is different, but similar enough that you can still learn A LOT.
:china:
Ok so here I am, having the most fun I’ve had playing street fighter in NEARLY TEN YEARS, and I can’t make my own post about it. Oh well, I guess I’ll just have to keep posting in the newb thread about latency and FADC.