THE SF4 BEGINNERS Thread! NEW? POST HERE FIRST!

is there a region filter in either game (360/ps3) i can’t search now and pre- orderd yesterday

Well in Tekken or SC I probably use a total of 15 or so moves for each character I pick. Yeah between characters a lot of moves have the same properties (as in frame rate and inputs) but they all look different… maybe I’m being shallow but I do like it that different fighters’ down-forward-X looks different for that fighter. Adds to the uniqueness of the character. Plus a lot of the moves are different, especially so in Tekken.

Whenever I’ve seen SF videos, it’s people using special moves constantly (like the 3 there are). Didn’t know about 3 different strengths of the moves, do they look different?

I know SF is a deep game, it has lots of mechanics like supers and cancels and ultras and stuff… those focus attacks seem pretty cool. But I like to pick one character and master them, that’s the way I like fighting games. All those mechanics are generic for all characters, and the characters all seem like carbon copies of each other (except for the special moves which are limited to 2/3 from what I’ve seen).

Still I’m getting more tempted to get this game, haven’t played a 2D fighter in years

Hey all

My names Keenan and I’m from Glasgow, Scotland.

I currently play a lot of COD4 and I’m currently 14th in the UK at PES (www.pesrankings.com - the official rankings) I recently won the Glasgow tournament HERE beating last years UK number 1 and Marko Gardiner who won 50K @ Wembley last year.

I haven’t got into a fighter since SF2 when i was like 8, so this will be my first walk into this world.

I would like to know how easy it is to combo let’s say a jab into a charge super.
Is it like SF2T where most people did something like charge db, cr lp x2, f, b+lp, f+p or is it easier like charge db, cr lpx2, f, b, f+super?

I want to know if the timing for something like that is lenient or not because in turbo it was pretty sick for me and I always used renda cancel instead of adding a standing jab.

Oh I also know that supers are almost useless and stuf… but ok just asking.

I’m also new to the game, so I can’t tell you much. I felt the same way, and… I still feel some of it, but I am still learning.

From what I have learned so far, characters aren’t really that diverse (although their standard attacks do have more depth than what you might think. I am still learning to use those 12 attacks of my Vega correctly.) But there is a lot more depth to utilizing special moves and strategies correctly. It’s something that looks like overkill from a player not used to the game, but really spells the difference between win and loss. It is a lot easier to say that one move beats another in this game than in a 3D, and this simplicity is part of the charm. In 3D games, you can usually still come out on top if you use some moves at the right times, and others not so much. There is generally more risk in your moves in 2D, which makes it quite addictive.

But I still don’t quite understand the game. It feels a bit like tournament play is just a match of who has the most twitch reactions for certain situations in their mind. And even though I said that the characters weren’t too diverse, I heard of this guy who had begun practicing Chun Li about a year earlier, and said that he was “about to get there.”

this advice isn’t just for you, but to a lot of people who are in the same dillema:

If you can execute fine on pad, you don’t need to buy a stick.

It’s all preference to what you’re used to. There are some pad players out there who play just as good as stick players. For a lot of people it ends up being a wasted investment because they sometimes end up playing on pad anyways. Again, if you can play fine on pad (link moves and do specials on command) you don’t need to learn stick.

ok im not trying to do some dick “my game is better than your game” shit because tekken is cool and all but theres WAY less variety between characters in tekken than in SF

You are probably just noticing that SF4 has quite a few shoto characters.

The difference is that in Tekken fo the most part characters all win by doing the same thing (space/bait then mixup and juggle), and the play style just kind of depends on the player. In SF the characters has a lot more effect on how you play. Turtle, rushdown, midrange footsie, shoto, movement/baiting, keep away, run away, grappler, etc. All the characters CAN do these things but everyone is usually a lot more well-suited to certain play styles. In Tekken no matter what character you play, your damage is going to come from poke/high/low/throw mixup and juggles when someone fucks up. In SF it can come from added up block damage, ticks, footsies, anti-air (of which there’s many different types like shoto AA vs Sim long range AA), high/low mixups, crossups, baited DPs, etc. That is where character unique-ness comes from in 2D fighters.

Cool to hear. Just remember that the beginning will be stressful and you will lose, a lot. It’s all part of the experience though, and everybody had to go through the same thing. Once you start winning though, it all gets better from there. Hope you enjoy Street Fighter IV.

just dont give up, lil newblings. there will come a point in time where you think you’ve gotten better, and that you finally “get” this game, only to be mercilessly stomped by some random dude you played next. you’ll try to figure out how to beat him and nothing will work. you’ll eventually quit playing him.

when that happens, the biggest thing is getting back into the game once you’ve had TIME to evaluate the circumstances.

you’ll go online again, whoop some people mercilessly, get bored of that eventually and actually WANT TO PLAY that guy who you couldnt beat, if not for pride, just so that you can test yourself to the highest limits that you’ve attained thus far.

this is when streetfighter becomes REALLY fun.

-dime

I really appreciate the advice man not being sarcastic or anything. Nevertheless, I feel like this is counter productive. There are reasons why a Stick is Better in execution, and general principle. I did myself a huge dis service all these years not using a stick, and not going to the arcade enough for a street fighter experience.

I am trying to learn stick so that I can utilize my game on the best control platform possible…WHy would I go back to pad???

Like I said thanks man but no thanks…It’s Stick from now on.

Reminds me of my first month on COD :sweat::wgrin:

Can’t wait :karate:

Wait, this games comes out on the 17th RIGHT?

A stick is only better if you can actually use it. From what you said previously, you don’t know how to use a stick and can execute/perform better on pad. Here’s what i think it is, since i’ve actually seen this posted elsewhere, lots of new players think using a stick is the “cool” thing to do. They see people carrying them in videos and what not, but don’t realize that people only do it because it’s what they’ve been playing on for the past 10+ years. Personally i think stick is better, but that’s only because it’s what i’m used to (and if you wanna get technical, i think playing on a cabinet is 10000x better than playing on a console stick), there are people out there who play better on pad and even on keyboard. It’s all personal preference. When you start going to tournaments and different events you’ll see people using pads and actually doing well.

When you switch from being a decent pad player to a new stick user, you have to expect that you are going to get worse for a while. That can be an ugly feeling. It does pass, though, as eventually doing things on stick will become 2nd nature like it was on your pad. I believe it is worth the time invested, even though there are a few really notable players who use pads primarily.

Whatever you do, keep playing and encouraging others.

Hey all,

Guess this is the right spot for me. I used to think I was all that in the SNES days as I was the only guy in my street that could consistently do a Shoryken…

Anyhow, I’m a decidedly mediocre player looking for people of a similar skill level to play with; I can pull off almost all specials & supers consistently, but I suck at combo’s & cross-ups (untill very recently, I rarely used jabs for anything other than varying fireball speeds…). I’ve won the occasional HD remix round, but I mostly get smacked down hard. Just got SF4 after playing it for 10 hours straight at my friend’s place…

So, any other old-timers out there wanting to spar together? I don’t mind loosing, all part of learning. My PSN name is esvees. Thanks!

This is the best advice I can give you:

Hold it in the manner that comes most natural to you. Like when you’re choking the chicken, you have your very own and unique way of holding your stick. You would not hold it any other way because it wouldn’t just feel natural to you. This is the same for the joystick.

And if he wants to play on a stick over pad, trust me, you’re going in the right direction. Two identical sports cars can be racing head to head on a track, one being automatic while the other being manual. They will be very similar in performance but the manual transmission will excel in the hands of an expert. This is the same for a stick.

To the COD4 player, nice to see some pro/semi pro gamers coming into the fighters scene. I am an ex CS classic pro myself, and while I loved FPS for competition, SFIV has sparked that fire in me that I once had as a kid.

I wrote up a beginner’s guide for Hardcore Gamer Magazine a few months ago (November!) that covers the basics of the game, plus the Arcade characters. Free download.

HGM Issue #34 (PDF)
Mirror #1

It is a BIG download though. I’ll be updating the profiles and Appendix data for the new characters on the main website (Hardcoregamer.com). You should DEFINITELY get the Prima guide for much more detailed information such as full frame charts and strategies if you’re new to the Street Fighter series.

I *think *I’ve found answer to this one. If you don’t act quick after lv3 fa hit the opponent falls back when you hit them. You have to be quick to hit after fa. Best way to do is to dash forward after fa hit. Not a normal dash forward mind you, do it like you’re doing a fadc…

Can someone please do me a solid and link up the s-kill thread on the importance of spacing in fighting games (where he discusses using Ryu’s fierce hadouken as a poke)? I can’t seem to find it.