TO armagan: You can’t cancel a normal move in to another normal move (I think you could in SF3) you link it if it gives you a frame advantage on hit. Like Bison (Dictator) c.lk has a start up of 3 frames and on hit has an advantage of 4 frames, so you can make another hit before your opponent recovers.
I’ve got a question on the frame data posted up on SRK’s Wiki for SF4 characters.
I’ve read buktooths Frame Data Trainer but I still have questions. I’ve tried Googling for answers but have come up empty handed, searching the forum wasn’t any help either. I’d just like some things cleared up and explaning because I don’t like assuming I’ve got it right.
Startup: I understand that an attack that has a startup of 17 will not hit until that 17th frame. What I don’t understand is when I look at the startup for Dhalism’s Level 2 FA which is 17+13, what do both those numbers mean? Also the 1+ when executing Supers and Ultras, is the 1+ just accounting for the camera zooming in on the character?
Active: I know what some attacks will hit more than once, but when I see something like 3(7)2*2 I have no idea what the brackets and asterisk means.
Recovery: I’ve seen all sort on this like ???, +, ~ (for Blanka’s D+PPP).
Frame Advantage Hit + Block: I take it the numbers listed are assuming the move hits on the very first frame? Also how are they calculated, for example
Dhalsim
Close LP active:1 | recovery 12 | adv.blk -1 | blockstun 10
from active to recovery its 13 frames total, you hit a blocking opponent, they take 10 to recover, you take 12 to recover, so why isn’t the adv.blk not -2?
Damage: I take it * denotes another hit, whereas 70x5 is just shorter than writing 7070707070
Supermeter Gain: So for example 20/20 means you get 20 for executing the move, and another 20 if it connects? and 20*30 is how much you get for the 2 hits that particular move makes?
Block: yeah its pretty obvious that HL stands for High Low but I’m just not sure about the numbers when it comes to throws like Zangiefs Super of 1.2 or everyones regular throw of 0.9
Cancel Ability: CSpS or SpS*- I take it means it can be cancelled in to a special, or super but I’d like some clarification to tell them apart.
Thanks in advance for answering this.