THE SF4 BEGINNERS Thread! NEW? POST HERE FIRST!

hi im new here too

i played sf2 on SNES

than a bit alpha 1 2 3

and now sf4

first think i thought when i was reading some topics

that all of you = emos…

only cry cry. bad game. cry cry. patch now patch now!!!

it would be great if u all post ur ideas in official capcom forums (if they listen to the community i dont know)

myself would be happy with

  1. lobby and spec mode stuff
  2. less lag. better online search function (net stuff)
  3. a statement from capcom that they will add new/old fighter in the future :slight_smile:

really guys… i wrote like 3 topics and all posts of it (like 50+) and i maybe seen 2-3 positive ones.

You just said that people Jump too quickly for you to react fast enough to anti-air them, and now it’s THE GAME that doesn’t react quickly enough so that you can block sweeps?

Edited so I can hopefully not get an infraction…but honestly the competitive aspects of SF might not be for you if they cause you so much frustration, wishface. There IS a glitch in the game where low jabs and shorts can sometimes whiff up close, but there is not an unblockable sweep in this game. You missblocked either due to bad reaction speed, or faulty controls. This isn’t Capcom’s fault, or really Microsoft’s, it’s the nature of fighting games that they are ALWAYS easier on joystick than pad.

The two statements are not mutually exclusive. I believe the game (at least the console version - maybe different on the arcade) has issues blocking low. I’ve seen countless times when attacks have gone through a low block as well (and not unblockable focus attacks either).

I also didn’t say people jump too quickly; I am talking about shoto characters who have huge range with their kicks and jump quickly (if not far). It’s very very easy for them to lock you down with jump ins. As I said before: anti air moves (and not just specials) aren’t quick enough.

I’m not even talking about competitive playing (the online ranking system is borked anyway so why bother). I’m not sure why you are continually talking about the stick being better than the pad; we all know this and as I’ve said countless times already there are no alternatives here. This is why capcom should have optimised the console version to accommodate the available controllers (or released their own peripheral).

What I want is to know how to deal with these moves. What I don’t want is people unloading their ego trips about how great they are - I don’t really care how great you are. Knowing how great you are isn’t going to help me or impact on my play in any way.

These are your options when facing a jump in to low sweep combo:
1.) Anti-air normal
2.) Anti-air special
3.) Block high, then low
4.) Depending on the attack and the arc, focus the jump in
5.) Jump straight up and try to beat them in the air

I can’t really think of anything else. If they are crossing you up, you can try walking towards them when they jump so that the crossup whiffs. What character are you playing as?

Wow this thread has more QQ than the alphabet…

I dunno how you guys read this stuff…

To new guys: Welcome, stop complaining that stuff is cheap, find ways around it.

more of a nub than a scrub.

Hey I got caught up in arguing with the guy for a bit, but I agree with Keits, just give the guy an answer to his question and move on. It’s up to him if he wants to take the advice or not.

Stop trying to look smart, if you have a problem smacking down jump ins because they’re too fast, I have a hard time believing you have the reaction time to block low properly. Jump ins are slow as FUCK in SFIV compared to many fighters. Go play KOF 2002 with short hops sometime.

It doesn’t, this is a wishface issue, not an SFIV issue.

You blocked wrong.

Your reaction time is the only thing not quick enough. Which isn’t your fault, but don’t trash the game over your short comming as a player.

The reason people are doing this is because you obviously don’t know a huge amount about fighting games in general yet you feel you have the authority to deem what is “broken” when you cant handle Jump Roundhouse>Sweep which is something only poor players do anyway. You probably shouldn’t speak with authority about the game’s designs at your skill level just because you’re frustrated. It’s like going into a competitive chess club when you just learned yesterday how the pieces move, and start complaining about knights being broken because they are the only ones who can hop over pieces.

Well you can choose to believe me or not. I can’t help you there. it isn’t a question of trying to look smart.

i’m not the only one to have noticed.

I didn’t block wrong at all. I have been in situations where, without changing or moving at all, my character has blocked one attack and then been hit by another one in the same area. So I know I was blocking correctly.

there are plenty of people criticizing aspects of the game all over this forum. I am doing no different. Show me a perfect video game and I’ll show you a liar.

As I have continually said: I know what I know about the game. Other fighting games are irrelevant. I have quantified everything i’ve said quite carefully as simply being my opinion. If you get so bent out of shape reading other people’s opinions then don’t read them. But don’t exaggerate the issue.

dude what exactly are you trying to achieve by continuing to post? i think it’s pretty evident by now that you aren’t going to get the help you’re looking for, because absolutely nobody can help someone who clearly isn’t willing to help themselves, and trusts their own flawed observations over the observations of a community with, collectively, thousands of hours of experience with the game and previous similar games. so what is the purpose of this? you’re just shitting up the thread at this point.

Wishface, when you block low and are still hit, it’s an overhead. Certain attacks what have to be blocked standing. Getting used to what attacks hit where is a pain, and one of the flaws of Street Fighter IV. Like so many other fighters, unfortunately, it follows the rules of the designers, not of reality. You can’t see what an overhead is. You just have to devote the first 6 months or so to trial-and-error scrubbiness.

  1. Console version is a carbon copy of arcade version.

  2. Blocking is instantaneous.

  3. Shotos have average jump speed.

  4. Capcom does not make peripherals.

  5. People have already said countless times how to deal with these moves.

P.S. This version of Street Fighter is the easiest to AA in.

Hey is anyone with Xbox live willing to train me? Send me a friend request, my GT= xSP1T F1RE

Why play if you don’t enjoy learning the games?

edit: And how is blocking in SFIV different from any other Capcom fighter?

getting used to what attacks hit where is hardly difficult. i cant think of a single overhead that doesnt look like its hitting overhead, breaking through your character’s guard…

What is the most efficient way to hold an arcade stick?

I used to love the old SF2 soundtrack, it reminds me of being a kid.

On rare occassions in SF4 I hear remixed versions of the classic old tunes which are really great, mostly happens in challenge modes.

I’ve played VS matches against cpu on every stage and they all got different songs. Doesnt matter what character im playing as or against its the same new tracks and not my old favorites…

What controls which tune it plays and is there any way to get the awesome oldschool remixed music all the time? :slight_smile:

Really this is just personal preference, if you are just curious how people have held joysticks try looking on youtube for videos like "Daigo’s hands"and MvC2 rom tutorials, some of them show the players hands. But there is really no right or wrong way.

There have been some players that have even played cross handed!

Cscriber24 if anyone wants to play over XBOX Live, i main Sagat.
Just put SRK in the friend request so I know.

To answer your question: The reason people keep bringing up sticks is because we suspect you’re getting hit while blocking because of the 360 pad. There is no problem within the game itself that allows unblockable sweeps. If there was such a problem, the best players would have been abusing it non-stop, then would have soon dropped the game altogether. This forum would have died last year, since the game would have been rendered unplayable by such an ugly glitch. But the only people that are reporting such a problem are people learning street fighter seriously for the first time.

Again, there is no unblockable sweep in sf4. You’re just going to have to accept the fact that if you want to start enjoying the game properly, you’re going to have to invest in a stick. A common misconception is that you have to be a tourney player to own a stick. This is not the case. Anyone who wants to learn street fighter beyond random button pressing is advised to get a stick. And the expensive TE stick is not the only stick on the market. And if a cheaper stick is still just not in the budget for you, then unfortunately, decent street fighter is not in the budget either.

Now, if you have a problem with the fact that Capcom doesn’t make games that are necessarily pad-friendly (or specifically 360 pad-friendly), that’s for a different thread. We’ve addressed your questions here to the full extent of our abilities.

Good luck.