In my opinion they are broken. The sweep attack is ridiculous (especially Akuma’s which has ludicrous range). This move is broken because the game has a real problem blocking low (I can sit crouching in block and still get knocked down by a sweep - while blocking! So something isn’t right).
The question is how to deal with all this cheap crap.
You see online you don’t get all the flashbang combos; people don’t play that way. They resort to cheap tactics and rely on that silly broken sweep while jumping in constatnly and (trying to) crossing up. Crossups shouldn’t even be in the game ffs, it’s a glitch so how is using a glitch not using an exploit.
The jump ins are too quick to deal with - and on top of that, and the usual fireball/shoryuken stuff - they have potent normals. Not least of all the sweep.
Playing against all this cheap rubbish is not fun anymore. Not when this is ALL that happens. I wonder why they even bothered with most of the combos in trial mode as no one ever uses them anyway. It seems far easier to jump hard kick-sweep. Overpowered combo imo far too easy for far too much reward.
for gods sake i’m just trying to get some help playing the game! Why do you have to respond like this, threatening to have people banned just ebcause they find the game frustrating.
I didn’t say i didn’t like the game or the players. You have totally misread what I said. I said I find the game difficult and frustrating. Is that not allowed?
you dont want help. you continue to say shit is broken even after more experienced players tell you its fine. you refuse to look for yourself at the wealth of information provided on here and want everything spoon fed to you. then when someone says something that contradicts your opinion you just ignore it. youre not trying to get better, youre looking for someone to agree with your misguided opinions. fuck off.
Yeah, but you’re annoying everyone on the forum by repeating yourself over and over and over, throwing words like “cheap” and “shit” around like they were snowballs.
Go read some threads. Discover things you didn’t know. I didn’t know about the concept of FADC until a the game was out when I learned it from another player who had rocked the arcades. I was thinking “wow, that’s cool, I learned something brand new now”. But instead of discovering new tricks, you seem to go on about how they shouldn’t be in the game instead…
There is no “cheap”, learn how to counter it and rise above it. If you noticed, the last 2-3 pages in the beginner’s thread has been arguing with you. That doesn’t help anyone.
People tell you to block low and high, you yell back “blocking is broken, i can’t do it”. Sweeping is broken, everything is broken. Suuure.
Are you sure you aren’t doing an attack or recovering from an attack while you’re blocking low? When I crouch block it stops people from hitting me with low attacks.
And I’m not sure why you think Shoto sweeps in particular are the problem. Chun Li’s sweep is very fast and has really long reach. Blanka’s low HP slide is fast, hits low, and goes under projectiles. Guile’s sweep has long range and even after 20 years of knowing it hits twice I still fall for that second hit from time to time.
Block low.
I love that SFIV doesn’t require long flashbang combos to be able to play decently. It’s one of the main reasons SFIV called me back to fighting games after getting disenchanted with post-Super Turbo fighters.
Crossups may have started out as a glitch but they became a part of the gameplay. That’s why you have moves like Chun Li’s DF+HK move that are explicitly designed to cross up. You just have to learn to recognize they’re coming and remember to either block the other way, dash, or find some other way to counter them.
Jump ins too quick to deal with? If the time between seeing someone jumping at you and their attack coming out is too quick for you to realize you need to block high or counter, then your reflexes are probably better suited to turn based games.
Usual fireball/shoryuken stuff? There are countless answers in various threads on how to get around fireball traps and how to approach Shotos without jumping into a shoryuken. Potent normals? I’m not even sure what you’re talking about any more. Lots of non-Shotos have great normals, too.
Block high, then block low. If all your opponent is doing after they connect with a jump attack is sweeping you, just be glad they haven’t yet learned their more damaging followup options.
Instead of just complaining about how the game is cheap and broken, why not write something like this:
Hey guys, I play X character and I’m having a real problem with jumping attacks followed by sweep attacks. It feels like I’m getting swept even when I’m blocking low. Any tips on how to counter this?
He did ask that, then was told to block first high then low. But he couldn’t do that, so he said the game was broken and blocking reacts too slowly. It’s useless.
I admit I also sometimes get hit by the J.HK, C.HK even though I’ve never had a problem blocking it in previous games. Is it possible that the timing is just a bit tricker due to the lag from playing online?
I’m a long time SF and fighting game vet. Have skills at SC4, but I’ve been going online in this and been getting shitcanned. I won my first match, and am something like 0-20 since then. I’d like to meet up with some people on XBL to help me get some game so I don’t get utterly frustrated and embarrassed like I have been recently.
damage scaling: 100, 100, 80, 70, 60, 50, 40… etc.
wishface, you are being ignorant. a shoto sweep is one of the most unsafe moves in street fighter. if you’re having problems with it:
you either suck and need to keep practicing,
you’re playing with some disgusting lag,
or you just need to accept the fact that the 360 controller sucks and find a different controller.
it’s always been the case that fighting games are generally easier on a stick. this has been fact for nearly 20 years now. you coming in now and complaining about how capcom needs to cater to pad users is pointless. look at cvs2EO on gamecube.
if you’re having trouble comboing (i.e. ken’s shoryuken through them), then that means you need to go practice in training mode. practicing combos should not be done in a match, online. practicing combos is done in training mode, by yourself, versus a dummy. don’t complain that online mashers are breaking through your combos. that’s completely your fault. training mode is the answer.
logging 100 hours means absolute JACK SHIT. most people here have been playing street fighter since before they had pubes, and that means jack shit. it’s not until you analyze your gameplay (not combos) and that of others that those hours start to mean ANYTHING. if you’ve logged over 100 hours and are still getting comboed by j.hk, c.hk, that shows that you’ve wasted 100 hours of your life.
for example, if kens are dragon punching between your combos, why don’t you try starting your combo, then BLOCKING in the middle of it, instead of finishing the combo? then the mashers will SRK, you will block, then you can get a free ultra!
stop getting hit by the same thing, and start thinking of ways to beat it.
Primarily because that’s the only characters people ever play online. This game has 30 odd characters; it might as well have not bothered with 99% of them.
That other characters have powerful sweeps doesn’t detract from the effectiveness of the moves in question. They are still powerful moves with considerable range for a normal (especially Akuma’s) that are easily used. These characters are very easy to use and use effectively and have a strong set of normal moves as well as projectiles which are powerful tools. That’s why they are so popular.
Then why design a finger breaking trial mode that the console controller can’t even cope with using combos that require techniques that are not explained. Far better would have been to include a tutorial mode teaching people these techniques as well as the principles of the game (like zoning) rather than an endless list of very difficult combos that require a high risk opener you probably won’t use. If these trials are the best thing capcom can think of as content then that’s pretty lame. Offline content is just as valid and should have been an opportunity to help people learn and understand the game as you dont’ really learn how to play just by playing since you won’t understand what you are (and aren’t) doing; you will learn bad habits.
Well obviously, but it’s an exploit. It’s a failure on capcom’s part, in my opinion, to continue to allow them. It’s functionally no different than someone who climbs under the map in CoD. The fact capcom has legitimised it is just a sad fact of life. Removing it would not have adversely affected the game either as games are not improved by virtue of having more stuff in them.
You’ve twisted what I said. It isn’t a case of realisation, it’s a case of timing. If a character is jumping when he’s on top of you then using anti air moves doesn’t work and the jump ins are quick to gain ground. As I said the game isn’t blocking low quickly enough.
It means they have strong normals. Surely that’s obvious?
There may well be countless answers but this is a very large forum with tons of posts and it is not practical in the least to read *everything *in it in the hope of finding something, hence the question.
I did.
I also didn’t say the game was cheap or broken, you are continuing to mispresent what I say.
it may well be that these problems are due to lag. if so then the game has a very fundamental problem and I don’t know if that will be addressed (as capcom hasn’t even bothered to release this championship update supposedly due when the game was initially released).
whether or not i suck is irrelevant. i have never said anything more than my own opinions qualified as such. I have never claimed to be the world’s greatest player, nor do i care about that since it’s a pointless goal. I also play a lot so it isn’t a question of having not practised. But playing the same few characters day in and day out is getting very tedious…
i play with the connection i and the other player has and that isn’t going to change. my connection has never been a problem in the past and the game seems lag free (on a level i can perceive at least). If the game has deeper fundamental issues then there’s not much i can do about that. the online infrastructure is pretty hopeless and so search options don’t seem to amount to much (selecting stability over skill level seems to make no real difference). Obviously i favour better connection strength.
As i’ve said there are no different controllers. No one has made any for sale and paying 400 on ebay for some overpriced tournament stick is not only out of the question but stupid. Unfortunately the 360 controller is the only option and capcom, in portng the game, should have taken this into account. Failing that it should have released a decent peripheral.
I never said they weren’t better on a stick. I simply said that this is a console game (that is the game i have is a 360 game) and regardless of its origins should have been ported over taking that into account. It’s hardly the players’ fault they have to use a 360 controller to play 360 games, so if capcom want their game to do well they need to factor that.
I wasn’t talking about people breaking through my combos.
I was asked how much i had played, I gave the answer. The answer is what it is. I didn’t say it ‘meant’ anything other than to give a context.
Since the game doesn’t offer a proper tutorial it is impossible to ‘analyse’ your gameplay. Saying it’s a waste is just fatuous; it’s a videogame.
Well character selection has been heavy on shotos because of the number of people new to the game. That’s why they are so popular. Have you tried playing people from SRK? It just sounds like you’ve been playing a lot of noobs online.
The trial mode is just another thing like survival and time attack, in my opinion. It’s just there to give you more stuff to do. The game was designed originally for the arcades and then ported to consoles, which is why the game favors a joystick over a controller. This game is much, much, much easier to play on controller than most other fighters.
Would it have been nice to have a tutorial that teaches a beginner, sure. Also, if you don’t learn to play just by playing how did all the first players learn to play? I mean even knowing some of these combos exist come from players figuring it out themselves. How did players become good before the advent of the internet for tips and tricks?
Playing the game is the best way to learn what works and what doesn’t. The tutorial could be godly, but what happens when you run into someone that uses an unorthodox or entirely new style of play? At some point getting better is on you.
With practice crossups aren’t nearly as devastating a tactic as crawling under the stage in CoD4. Also Capcom really weakened the power of crossups in this game by making the timing on it much stricter. The reversal window is huge, and unless timed really well, your wakeup attack will track in the right direction regardless of which way you input the move.
Well also remember in this situation that many characters have normals that work against airborne characters that don’t leave you nearly as open as a anti-air special.
Are you predominately playing people online? It could be an affect of lag. The game itself is fine, a high low combo would become godly if the game literally was not blocking low quickly enough. If that’s the case, how are other people blocking it?