THE SF4 BEGINNERS Thread! NEW? POST HERE FIRST!

I has started to learn to hold the spoon.

Ski your posts are great and have been very helpful to some of us who are coming back to the game. The dynamics of IV are much different and getting used to FADC into other combo practice was a tough learn. There is a lot to this game that is becoming easier to handle after PRACTICE and LEARNING how to perform what needs to be done to succesfully win in a fight.

So if anyone is taking the spoonfed noob reference to heart then so be it. I know I did, and that is why I went out on my own and again learned to hold the spoon instead of someone feeding me the information so that I could go home face roll a controller and hope to win.

Again this is a great thread for players who are new and returning after such a long time to the game. Keep em coming I love learning to eat on my own.

I have been noticing a little bit of a distancing problem on ken on occasion. Some of the combos I have tried push me away from my opponent and I do not connect on part of the combo. For example Jumping HK>>HK>>SRK I land two of them but then Im either out ot the hit box of my opponent for the SRK and then I get punished right after. I think that it might be due to my lack of skill as well but I have tried practicing in training mode as well for some of the attacks and things seem out of proportion for follow ups.

I’m unsure whether by ‘combo’ you mean the Ultra/Super itself, or if you mean linking an Ultra/Super with other attacks.

The obvious answer to your question I guess is simply: you’re not inputting the correct cammands or you’re not inputting the commands fast enough. Use the ‘show input data’ option in the Training Room, looking back over your inputs to see if you’re missing a direction or something. If all necessary commands seem to be present and correct, then chances are that you simply need to be quicker. :slight_smile:

dan and abel both have pretty good offensive games but the most effective akuma style is more of a keep-away style due to his low health. other characters to try might be:
rufus
ken
’gief

there are also alot of characters that are versitile and can play offensively or defensively. i would recommend watching some videos to get a feel on how they play and see what you like

So yeah I haven’t posted in this thread yet, but I’m semi new to the game.

I play as Abel and I’m still learning him, my basic problem is I rush people and don’t turtle enough. I usually get poked to death, but I think I can break out of the habit eventually

Akuma seems like the type of character where you can’t afford to mess up. It’s kill fast or be killed fast. I like that aspect. :lovin:

Thanks!

EX Focus Attacks/combinations

So I’m having a ton of trouble getting EX focus attacks to come out in the middle of combo’s. I can’t figure these attacks out, especially in the challenge modes. I also do not understand the “canceling” into moves system. Can anyone redirect me or give me a rundown? (search/down).

-ECS

asside from reading the abel forums as well as watching videos of players like “bustabust” and early sf4 “combofiend” (he played abel for a few months in like sept/oct) you can listen to the gooteck’s podcast episode number 4 with combofiend. he talks about his strategy for using abel.

website seems to be down now but its: www.gootecks.com

http://www.iplaywinner.com/street-fighter-4-system/

Who are the best Sakura players around right now with accessible vids?

I can’t find this and I haven’t been able to discern it myself…can anyone explain the difference in the frame data between block/hit advantage and frames of blockstun/hitstun?

I know how to read frames (or thought until now), but this makes no sense to me. If my jab is +4 on hit, doesn’t that mean I can move 4 frames earlier than you recover? So wouldn’t you’re hitstun be 4 frames? Is there some shit in the game that will allow you to block before you could attack from recovery?

On Block Advantage = Blockstun - (remaining Active frames + Recovery frames)

same for On Hit

Yes, you can still move 4 frames earlier then them, but you still need to go through your own recovery.

I’ve been looking for a SFIV tournament rule-set in the forums, and I can’t find anything. Can someone help?

I want to host a tournament online or something, and want to make sure my rules are legit.

Shoryuken, I need your help!

I just got SFIV a few days ago, and I’m quite terrible. I was wondering if some of the better players on SRK could add me on Xbox Live and play me, and give me a few pointers and such.
My GT is xDiverge.
I play Ken, but I’m also interested in trying out Sagat. I used to have a slight interest in learning Rog in HDR, but I could never really get the hang of him.
I don’t have much experience playing SFIV with good players, but I think it would help improve my game, seeing as getting my ass whooped by Axel Kelly in HDR made me a lot better.

This game is friggin’ great! I haven’t played an SF game since MvC2 and that was just casually. I really want to try and get the hang of this one. Looking to try Cammy, Chun Li or Sakura as my main with Ryu/Ken as back-up. Haven’t really decided yet though…

anyone know a good site that goes thru combos and linking for the characters in SFIV, besides to ingame training?

Ive been trying to find some very basic strategy about the wakeup game in SF4, from reading threads here and there I think I have an idea of what is going on, but was wondering if I have the right idea.

I assume people will either try to throw you on wakeup, or do some sort of attack. Is there anything else they will try?

I read somewhere that the way to avoid the throw is to use a move with invulnerability frames, like a backdash.

Wouldn’t a backdash avoid both an attack or a grab? If not, is it simply a guessing game between blocking and some sort of move with invulnerability frames?

Do crossups have anything to do with the wakeup stuff? Or is that just a more general trick? Thanks!

justin wong [media=youtube]RqmmRKklbck&feature=channel_page[/media]

Hey, guys. This is my first SF game, and it’s so very fun! From learning the system, to finding out how to actually input some moves and combos, to experimenting with all of the characters, even to unlocking things slowly, I’m enjoying it all.

I never thought I would be enjoying 2D fighters like this, but I’m glad I was proven wrong. Guess I’m late to the party, heh.

Right now, I’m just experimenting with a lot of the characters, their moves, and my own playstyle. I’ll worry about links and all of that once I narrow my big roster down. So far, I have:

Chun Li (she seems very versatile for both off/def),
Balrog (fun offense and he seems decent for def, but I suck at his def)
Viper (SO fun, but I’m on a 360 pad, and no stick/fightpads available to get yet)
Abel (I totally suck at rushdown with him, feels slow in my hands)
Guile (I’m starting to see his focus on defense, so I might lay off him)
Akuma (based on fireballs, power, and being annoying to play [which I can’t do])
Cammy (I really like Cammy, but I’m terrible with her)
Sakura (I’m lost on how to actually play her)
Rose (feels very defensive, but that’s because I haven’t explored normals yet)
Gen (I have yet to explore, but his many moves may be promising)
Fuerte (seems random at times, but my eyes are clouded still)

I’ll figure things out eventually, with playtime and this very helpful site. Site’s da bomb; keep going hard, help us noobs out when we need it, and long live Street Fighter.

Back to lurking for me.

I used to play SFII casually, same with SFIII. Wanna get good at SFIV, but jeeze, I’m getting whooped left and right. It’s truly discouraging…almost considered returning my stick. I always eat a cr.hk, always miss my specials by an inch, and if it’s not any of those things, I’m stuck sitting there, crouching and blocking waiting half the time for the opponent to do something so I can…“counter”. I look like an idiot doing that, if you ask me.

Sigh…

Being directed to a beginner’s guide of the sort would be of some help. Yes, I did search. I’m just wondering what I can do to improve in general. Does that mean I have to do those hard-as-heck combos to actually get good? Frustration.

Default settings (99 second clock, best 2 out of 3 rounds). All characters allowed (this includes Seth and Gouken).

Most tournaments are double-elimination and have standard matches be a set of 2 out of 3 matches. With the loser’s finals, winner’s finals, and grand finals being 3 out of 5 matches. Within a set, winner keeps the same character, and the loser is allowed to change character.

Some tournaments allow what ever button mapping the game allows. Some don’t allow in-game macros. Obviously out-game macro’s and turbo and such aren’t allowed.

Yes, a backdash is one way to avoid a throw.

A backdash will avoid grabs and some attacks. Some attacks are quick enough that they will recover and you can potentially be hit out of your backdash, by a followup attack, before you recover from the backdash. Some attacks are active for so long that even though you backdash the start, the attack is still in effect and you get hit by the ending frames. There are a lot of situations, they don’t all boil down to either a block or a reversal.

I don’t understand what you are asking about crossups? Can you elaborate?

Also, I see you’re in Maryland. Hook up with the scene, get in some offline games. Check us out in the Regional Matchmaking forum.