I’ve just recently found this forum and have heeded alot of advices. But one thing still puzzles me.
What does it mean by cr jab [link] cr jab [link] cr jab xx rush punch?
I mean i do know what it is but what i don’t understand is the cancel part. What do i actually do in the combo to cancel it so i can do a rush punch on Balrog or any other charge characters.
Linking two attacks means you wait for the first attack to finish before beginning the second. So cr. jab [link], cr. jab means you do a cr. jab, wait for it to recover, then do another cr. jab. If you time it properly, it should combo. Note however that this only works for certain moves.
A cancel is just that. Basically, you cancel an attack by immediately finishing the input for another move before the attack completes. For example, if you charge down back, then do a cr. lk, and immediately hit forward + punch before the cr. lk completes, you’ll see Balrog do a cr. lk, then immediately do a rush punch instead of going into the recovery frames of the cr. lk.
i played a ryu player who would jump in with roundhouse (blocked). after that, if i option select grab, he would pause and then dp. if i block, he would grab me.
is there anything i can do to create a better situation than this 50/50 guess?
Sup fellow SF4 players… i’ve been around these forums for awhile and decided to finally register and become apart… i play on 360 (obviously if you see my name)
i main bison and i borrow the game off and on from a friend cause i recently got into sf4 and there’s no point in buying it with SSF4 around the corner.
i’ve gone from 3500-12000 champ. points in about a week and i’m just trying to get more and more consistent and knowledgeable with my main.
anyone wanna spar that’s good with bison and can give me advanced tips i’d be all ears and willing to listen.
if anyone just wants to play hit me up… GT in my name
The safest option would be to simply backdash as soon as you’ve blocked his roundhouse. If he DP’s you get a free hit, if he whiffs his throw you also get a free hit.
I searched and couldn’t find any info on how the arcade mode difficulty on the console matches up to the real arcade version. What difficulty should I set it on to get the closest experience to what the Japanese are practicing on in vs cpu mode? I have the PC version btw.
In arcade mode I’m doing a little of both. I’m practicing combos and learning FADC in training. But I’m also trying to get better dealing with opponents and learning the most effective moves. (I watch videos too). I’m overall just trying to get better, I’ve played some third strike b4, but only got introduced to it this year so I’m still a noob at that too.
When practising certain combos (including fadc etc) you can just as easily go into training mode, seth cpu to the highest level, and practice ^^ you won’t die that way and can keep practising.
I have not been playing SFIV for very long and I have pretty much played it like I used to play SFII back in the days. I have tried playing my friends off-line and most of the time I have been able to hold my ground when facing players who don’t have much experience in fighting games.
However, I have one friend (Jon) who always look for shortcuts and weak spots in every game he plays. He does this in board games as well and do often find things in the games that totally ruins them. Like when he find a foolproof way to make goals in a hockey game by just charging into the goalie.
I am the opposite. I want to learn the games from the ground up and I want to play in a balanced way. But it is always a challange to play Jon in any game.
After losing the first few games of SFIV to me; he started button mashing with Blanka. Once he started doing that, I had no chance anymore. I found myself playing defensive and trying to block but he kept mixing it up. Low punches, high punches, jumps and cross-ups. He didn’t even know what he was doing of course but I kept getting my head kicked in by these cross-ups and felt like I didn’t have the time to react to the storm of attacks that was coming against me in all forms. My best results was when I was able to keep him at a distance but it never lasted long enough.
What I would like to learn is how to build up an anti-spam filter.
What are the most important things I need to learn to stand a chance against a button masher?
Buttonmashers should pose no trouble at all if you keep this in mind: Defend and counter. A buttonmasher leaves many openings so all you have to do is hit him when he is in his recovery frames ( when he punches and draws his arm back for exmaple, you can counterattack). Who do you play as? I can give you some tips if you play a specific character.
Well, me and my other friend were basically trying to play with all the characters to find someone who could beat Jon’s mashing Blanka. But the character I have most experience with from SFII (and the character I did the best with against Jon) was Dhalsim. That is because I could keep him at a distance for quite some time. But like I said it was hard to block when he is changing positions like a lune as well. Jumping kicks that ends up as cross-ups being the worst part.
Well if you’re new to the game don’t worry this stuff will come natural for the most part anyway. When I first started out with fighting games I got beat with cheap tactics and mashers too.
Yes, I am sure you are right but I don’t get much real opposition since I don’t have an internet connection at the moment. I am at a stage where I am more likely to stand a chance against a balanced/experienced player than against a button masher.
But thanks for the advice. I just have to keep practising my blocking and learning how to time my comebacks I guess.
i took a hiatus from everything street fighter for about a year, so im back on the forums and such, and im trying to decide if i should even bother getting back into SF4 or wait for SSF4, any opinions on that?
almost everything in SF has a counter. so any tactic your friend finds that may seem cheap or broken (especially button mashing) certainly is not, you just don’t know how to deal with it yet. for us to be able to help you discover these counters, you have to tell us in detail what kind of gimicks you are facing, and what character you are using.
its not like the game will change drastically… even if you are planning on switching to one of the new characters, i think playing more SF4 can only help build your skill set.
I was playing all kind of characters against his Blanka. I manage to keep him at a distance for the first half of every round. But eventually he get in close and I get into a crouching defensive stand. I understand that I am supposed to counter his blows somehow but it seems like I just get pounded as soon as I let my guard down to hit him. That, or I get a kick in the head from a crossup attack. I figured that if HE could spam attacks in a furious pace like that I must be able to do the same. But it didn’t work for me.
I usually play Dhalsim. I used to beat him in SFII with Dhalsim with the controller on the ground and playing with my toes. How do I practise blocking and counters against this flood of mixed up fast attacks? This is not the opposition I get when I play against the computer and I still don’w have internet access.
I feel like he is nailing me into a corner and force me to play a blocking game where I am sure to lose in the end as I can never let my guard down to respond. As soon as I try anything in that position he gets me. I don’t know how to explain this in more detail.