The SCIV Thread - Now pointless bickering free!

That compares to Mina- Mina takes 6 hits to CF someone, but Mina can get it as okizeme that hits OTG, so hers is a bit easier to apply, and it’s single hit so a lot more difficult to GI. Voldo’s CF game much better then I realized, but I still think Mina and Yun have an easier time of it. Then again, you never see Voldo played much (you could say that about Mina as well).

I can see Voldo surprising some people bigtime with that.

SB3 had arguably the best Voldo player in NA (DINO from Toronto). He lost kinda early to an Algol, then ran through a gauntlet in losers (including the rematch against the Algol) to finish 4th. As such, I got to watch a lot of him, so that’s where I saw the CFs and became familiar with what the character can do overall. There are quite a few matches of his on Youtube if anyone is interested.

Midwest & Cali have top Voldo players as well, and he’s getting a lot of talk as a potential top tier. Come to think of it, Namco is looking really smart with a lot of these patch nerfs now…Algol & Voldo may both still be among the best, Ivy & Cervy are still up there, Raph/Asta/Sieg are still good. Funny how things seem to have worked out after all the whining!

I will admit to not knowing much about Mina or especially Yun, so I won’t go further there. Don’t think I’ve ever seen any Yun play in a tournament, in fact…even in SC3 where he was actually quite good, he never got any love. shrug

More than anything, I just find it weird that Namco gives the strongest soul gauge damage to characters like Voldo/Yun/Liz. To me it seems like this should be an obvious way to help balance the slower characters, but Mina’s the only one who fits the bill there (and it still didn’t help enough, lol). Hell, if I had a say in the next patch, increasing soul damage would be one of the ways I’d improve Rock.

Man, out of all the characters, Ivy gives me the most trouble. I have no clue how to fight her. Her moves are so confusing. :confused:

I need more practice overall, add me SRK!

i’m not expecting Toki here.

i got online last night for the first time in a LONG while to see how things are going. now i know SC4 isn’t my game, but gosh darnit these Cervy & Kilik spammers are ANNOYING :arazz:

then again, i probably invite it using nightmare

why give up so easilly, just frequent player match and ull tend to run into familiar faces, people who have good connections, dont matter how they play because the more they spam the stronger you should become, knowledge is power

yeah i can’t give up hope

i’ll just try later

maybe i’ll add some folks from this thread to my live friends list. :looney:

I play Maxi.

Seems Im one of the few older Maxi players left who still plan to play him in competition. atm, Im bored, so I figured I’d type this up for the fuck of it, anyone willing to read it be my guest.

A good Maxi is going to fish for his NCs and NCCs while pressuring you with basic NCs which usually lead to stance mix ups, CF pressure, or Ring Out pressure to make you mess up and eat that shit. With Maxi its all about knowing when can you punish or when you can step him(which it isn’t the best idea to run up to him while he is in BT, his B+K GC knuckle can be bastardish, but if you are aware you can step that too)

here’s a fun example, Online I spam the fuck out of 4BBK and follow up with 2A. Most of you guys can most likely punish this simply by ducking the K on the end of that string and punishing before the 2A even comes out. but a good Kilik can duck the K, stand back up and make me look fucking retarded for even throwing out a 2A with Asura. But after 4B thats where the fun with Maxi can begin. Maxi has alternate options after 4B as well as the follow up B (as 4BB is an NC, so looking to hit check)

4B(hit check), 3B(TCs and is hit checkable on NC), 6A(on CH), 3K(basic poke), 33K(longer range 3K that can KD on CH), 22K(TCs looking for a hit on CH its follow up is an NCC), 66K(on block, this can rape soul gauge), A+Bg(on block or hit leads to his slowest, yet most powerful stance Right Cross, safest transition to it), FC 3AAA(3 hitting TCing low, can be stopped during any part of it and leads to the versatile Right Outer) and 33bA(good on block) are good ways a Maxi can mount an offense. As most of these have their reasons for being used.

thats all I wanna write right now.

Thanks to the advice of cla, me and cass have continued to rock shit.

but I still don’t see why so many people put her near the top. Granted she has EVERYTHING, but she doesn’t excel in any one area.

She’s real good at punishing your whiffs.

and blocked moves!

New combo video

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I’m aware. That really depends on your spacing game

I’d say she’s in the top ten, but not the top. Outside of throws, her mixup isn’t that strong.

She has a really god GI game, ring outs and such. But she also can’t interrupt rush-downs very well outside of BB.

edit: that, and none of her lows are terrible strong. FC1b is can be stepped. 1A is slow and easy to react to, etc.

Only useful low for Cassy that doesn’t seem to get blocked on reaction by everyone seems to be 33K (I believe that’s the notation)

For whatever reason, I’ve been thinking about how Rock should be improved in the next patch. I think it’s because he’s such a fun character and not all that far off from being good. Here’s what I’ve come up with:

  1. Increase the damage on his A+G throw, from 40 to 55.

Reason: Let’s face it, Rock is a throw-based character. It would take a drastic overhaul to change this, so I’d just go all the way with the grappler theme. All his other throws are fine, but this is one of the worst in the game right now - pathetic damage and no wakeup games. With the damage increase, his B throws would still be better but you would at least have to respect A as well.

  1. Reduce 6K’s recovery by 1 frame. This would take it from -14 to -13 on block, and from +2 to +3 on normal hit.

Reason: Rock’s knee is a very nice tool, as it tech crouches and is his fastest mid. However, it can be punished for a lot of damage by characters like Sophie & Setsuka. I just think it makes no sense that his knee is every bit as punishable as Asta’s, even though Rock’s combos from it aren’t nearly as good.

The issue is, if you were to make the knee completely safe, it would make bullrush pointless for a lot of situations. As such, I think -13 is a nice solution because it still allows the vast majority of characters to punish him, just for a small amount of damage; Setsuka could still use her umbrella, but this would make the timing that much harder since that move can’t be buffered. +3 on hit is also good but not overpowered, just helps his grab mixups a bit.

And finally…

  1. Increase his soul gauge damage across the board. Make him on par with Voldo & Mina in this regard.

Reason: Remember when I was saying how Rock is a grappler and it would take too much work to change that? Well, there is a little something that would be easy to do. See, I think he is actually a perfect candidate for a top-notch CF game, as it would fit very well into his overall design and give him a unique advantage over Asta. Not entirely sure of how I would accomplish this…again, it would be an across-the-board thing, but I think 1A and A+B particularly deserve good increases.

Sure, I know this isn’t going to actually happen, but it’s fun to play game designer once in awhile. =)

Totally know what you mean here…I used nightmare as well…didn’t see any point in continuing to play this game where everybody’s rushdown just fucked him in the ass…

You would be correct. Can’t remember if it’s safe or not though. I just abuse 2K. 2K is good for everyone! (almost)

But that’s not to say that 1A is without uses. I use it whenever I think you’re going to try to roll away on wakeup. Works great in that situation. Then when you start looking for me to do that and I make you afraid to roll, 33B!

But cass is basically about forcing mistakes like that. Cass is really good at punishing whiffs, and she has the tools to get people to whiff alot.

Cass more or less wins when you rattle the opponent so hard, that they just start trying to block and punish whatever you do, out of fear of them getting punished for trying to be offensive. Then you can just start doing silly shit. Like 8 [B+K] on wakeup, crouch throws and 3K.

Rock had a killer CF game pre patch.

JF PT broke the gauge in 6 applications before. Now it’s 10.

Single B broke in 15 before. Single B, hello. And many others…

Obviously, he had major whiffing problems before and patch fixed that for the most part but the nerf of his CF game nerfed him a little bit but Rock is still viable and competitive as long as JF PT gives him those + frames and bullrush still remains completely safe.

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and no it’s not me just running around doing 2KB and 3B over and over lol

Cassandra is good cause she has a i15 punisher that can also work from FC, (a luxury that only she , Sophitia and Setsuka have) EWGFs + 4BBA JFs give a her a very very good RO game and EWGFs are i16 so is something to consider. 6B is still very good, her throw game is excellent with her low throws for tech catches and her standing throws and command throw sets her up nicely for her RO game. Very nice lows that are hard to deal on reaction like 1K, 33K, 2K and even iFC1B if used correctly. A very very nice FC game with WSB, 236 options and FC1B and 4B+K and B+K are still very useful, especially B+K for off-axis counterattacking against predictable verticals.

Cassandra is overall solid and top tier. Unlike Sophitia where her offense is just pale and if she didn’t have her i14 punisher, she won’t be worth playing at all.

You forgot to mention her auto GI’s.

But yeah, she has alot of strong points. Like I said, she’ll end up being top ten for sure. And the way the scene is looking, that will mean something. top five? The more I play her, the less I see it as a possibility.

I’ve been playing online and found my Astaroth CAS simply gets raped in close range (by which I mean, someone is right up in my face). Does anyone have any tips as to effective ways to deal with aggressive close range chars using Astaroth? When it gets to that point I feel like my only options are to hope they don’t mix it up so I can GI it.