yeah it works you can j.a instant overhead to charged C roll swing do a roll sweep till it touches and go into turbo roll sweep dhc.
its not that difficult cuz if you do qcf baroqe with qcf P+a than hit c you get roll swing. . and wont work on alot of the cast, but i have gotten it to work on ken.
9+a 236 a+c have to be really quick.
does not work on roll morrigan or chun possibly more.
i have huge news for rolls everywhere. I am happy to announce that roll can do the air chain instant j.b up cancel j.b, j.b j.c. into 2b 2c roll sweep on and it all combos. only works on 4 characters while they are crouching but its frekking godly. can probulby use assists to help get it to work on more characters i have used ryu assist to get it to work on ken while crouching. and you can still use it as really good crossup mixup by doing assist j.b and messing with which side you are on when the assist hits.
crouching.
karas :clapdos: i love his hitbox. only works while he is crouching. looks like it shouldnt hit but it does.
tekka
souki
daimao (need to wait a little bit on the first j. b if you do it instant second hit will always whiff) 9-1 matchup anybody i think at the start of the match he needs to jump otherwise he has a 50% chance of slow agonizing death.
havent tested this much
standing only
alex
i think rolls tier placement jsut jumped up a few places. stupid that its all character specific but alot of good uses for it.
you do jump a+b+c, wait a bit a+b+c immidialty up and press a button and whooosh. mid screen you can go from beigning as far away from the opponent as possible to as far as possible the other way.
it seems that the boost gives her momentum each time and when you do 2 on the same plane it compounds.
wow i am really working on my vow to make roll top tier.
Really good shit shiki. I’ve been using the dash tricks for a while, confusing dashing is a good way to get= in with roll. I personally like to mixup the one you said, mixed with 9+ABC,7, and 9+ABC,7,6+ABC. Also I throw out assists occasionally just while I’m dashing around. It’s kind of hard to see, and will catch people off guard, depending on your character you can watch for a hit and do all kinds of random shit. Roll/cash gets the forced roll knockdown off of a j.C if the assist connects while you’re flying around like harry potter.
Also, 2B is a godly punisher, she lays down so low you can duck all kinds of crap, hit confirm into turbo sweep.
j.A is awesome against predictable air dashes, just jump back, j.A,j.C. Also really safe even if they don’t air dash. Throw it out to keep people honest if they’re too happy.
One of the hardest parts about playing roll is actually trying to land the overhead, which is too bad because it’s fucking useful. The problem is just that you can’t use it out of a block, or anything where you’ve been holding back. It almost never gets blocked though in my experience, because it’s fast and people just don’t expect it. Make sure you don’t accidentally throw out sweeps though, because that’s real bad.
Me and you, shiki, taking her straight to the top.
roll can short hop. its pretty fast, almost a tri jump it might be really good.
iad immediately C immediately up cancel. you shouldn’t even be able to see the startup of the airdash. kinda works like morrigans instant overhead where you press the button before the up cancel. its kinda hard.
So hold C, tap up on an iad? That should be good if you can execute it during the startup of her dash (I don’t see why not because it doesn’t have “active frames” anyways.) Yeah I don’t think it would qualify as a “tri jump” per se, but yeah, another tool to help her mixups.
found a new instant overhead for roll and this one is easy.
do the point blank j.a, A roll swing instant overhead and baroque into j.c and turbo sweep.
doest work on midgets.
uncharged broom only.
also in testing i have randomly had the roll swing be baroqed before it hits and had 2 falling as hit making it a 3 hit combo into ground chain, but i get it very rarely even when i baroque before the swing hits.
Hit confirming J.:snkc: to lvl.3? It seems to work. I guess it’s not so practical in the middle of a match but if you know you are gonna KO and don’t mind wasting 3 meters this seems sort of useful.
What is 8a+b+c? EDIT: Nevermind, it’s airdash. I forgot about that for a moment, lol. This still sounds tricky but it should be good.
2A, 2B, 5C standing fierce into 3C launcher works normally? I know 5C combos into 3C but at a VERY specific distance. I only know 1 way to get it reliably.
Then after 3C baroque into jumping B?
Roll swing, I assume is powered-up, since you can relaunch after the wallslam.
Sorry if I’m missing something real basic here, I just don’t see what. Thanks.
typo its 5c bbq 3c
you dont need a baroqe or anything in the air. its just j.b up cancel link into air dash j.a at the right height J.c
yes that notation implied a charge
the airdash thing works, its not really difficult from a launcher combo the thing is the timing is different launching off of a wallbounce due to different heights so you would have to get used to it.
Thanks for the clarifications. Have you tried 5C, 2C baroque 3C? You can do that and get the extra 2C in there, but it might set your opponent at a different height for the combo into aerial C into OTG sweeps.
By the way, can you only do Turbo Roll Sweep OTG after the air combo, and not the other OTG sweeps? I assume it might be possible, since it’s a slight bit faster.
in the corner it works into regular ones, but you need a charge for it to be worth it otherwise its just adding scaling. chances are the damage will be better if you go for the relaunch even though its harder.
I’m having trouble nailing Roll’s extended sweep for when you mash C. Half the time, it seems the furious sweeping ends up short and I end up doing less damage than if I let it go through normally.
any tips?
post in the UAS roll thread if you are talking about the new version.
you let it go for a short time and then start mashing to get the most hits. if you start mashing she will start scrubbing so you want to get all the hist possible before you start
5c for combos.
6b into 2b for a REALLY fast high low that you can combo from.
roll swing when your at that stupid distance from the corner to not be able to land and super after an air combo.
water bucket to try and unblockable them on tagin with a jump in move w/ puddle. probubly not worth it without meter and dhc. ill try and test stuff since i just thought of this now.
if you baroque an instant overhead j.a or j.b it keeps you at a lower height and with an assist you might be able to combo off of the j.c that you can land after a baroqued j.b.
thats about all i can think off unless you messup and just want to baroque ot of anything.
Been messing with this today and it DOES work as overhead mixup. The two :snka: can be used in air, followed by the 2B once you hit the ground into your usual 2C > Sweep, etc. Timing is very strict!