The Roll Thread. Come inside and prepare to clean house

Guys, the end is here.
http://d.hatena.ne.jp/video/niconico/sm6087464

Roll enables the 2A glitch OTG [gay] infinite. Looks even easier than the Souki/Karas version to me.
Time to work.

That is unreal. And Casshern Roll is a really good team to begin with. This game is going to be very XMvSF, i thinks.

YEAH! I knew you activate that shit with roll. Wish I could have found it, but I wasn’t even trying with roll/cash lol. I didn’t even know you could use the dive kick on knockdowns like that, good stuff in that video.

Thanks for posting this info :).

Question: The fastest I can do the Broom Sweep attack is like after charging for 2 secs, I can’t get it to release immediately into a combo like you’re supposed to… am I just timing it wrong or is there a little trick? I’ve done it quickly a couple times but those were both by accident XD.

The charge time is actually pretty quick in the game, less than 2 secs I think, but if you’re doing it in a combo, what you have to do is hold back while you’re doing your combo. So if you’re doing her standard :d::snka: :d::snkb: :d::snkc: > sweep combo, you would actually input it like this:

:db::snka: :db::snkb: :db::snkc: :r::snkc:

You’re holding back the whole time you combo, thus giving you a charge, and then hitting fwd+c at the end should give you the roll sweep. Then you can hold back while you mash out the sweeps, and hit :r::2p: to get the turbo sweep.

Otherwise if you’re going for a standing sweep combo, you can do things like this:

:db::snka: :l::snkb: :l::snkc: :r::snka:

:db::snka: :db::snkb: :r::2p:

Also I’ve been talking about this on #TvC, but this OTG inf is actually pretty hard. I’m not sure if there’s a trick to it, but the dive kick picks up off the ground, so it actually juggles with the roll sweep, which you can see elsewhere in the vid. I’m not sure exactly what’s going on there.

Ok thanks alot!! :smiley:

i was wondering the same thing. cause ive been trying it,. but i cant get that infinite. i dont know if its a timing issue or a set up issue.

Yeah I posted about this to you in the other thread in general, but it just has to be immediate after his super ends, like only a few frames to get a jump+a dive kick.

Here’s a little tutorial vid I made on Roll/Casshern BnB comboes. More detailed than Keits’ thing, goes into a fair amount of detail on the characters, I’m planning on making up a second part for setups, and a third for the infiinite, potentially.

[media=youtube]sYlpdvgMc5E&feature=channel_page[/media]

is the casshern infinite were talking about? cause if roll has one i wanna know lol :-p

EDIT: i got the Jab infinate to work on: Karasu, yattaman, Megaman, Batasu, Joe, Doronjo, Morrigan, hakushon (fat guy), Chun Li and ryu so its my guess it may work on the whole cast

Part 2 of the roll/casshern video series. This one talks about approaches. Enjoy!

[media=youtube]CIIRPALwDeg[/media]

nice vid

in case you guys didnt see this yet

[media=youtube]GeD_zu7wEkg&NR=1[/media]

Edit: Im sure you guys already know this but im gonna post it just to make sure if you pick roll first in stead of casshern it fucks up the timing for the casshern jab infinate.

i’ve been wondering. whats the deal with roll’s not being able to be mega-crashed during that sweep. she can just turtle around until she gets a sweep, then do the sweep move, then do the super sweep move, DHC, DHC again…all the while there is no possibility for a mega-crash. add to that the fact that she’s realy short and screws up combos and can do easy knockback/heals and you have a character that seems to break a few general mechanics of the game. what gives?

its no big deal. Even if the turtles, by the time she gets you, you would already have 2 bars and can mega-crash her before the sweep and attack again. Im actually more worried about how Karas can lock you in the corner and make sure you wont even leave there.

Still, roll is pretty good if you play her properly

Roll can pushblock super on a karas sliding kick (among other things) which is a staple of his pressure games. There’s a chance to un-combo though so DHC or be prepared to use a well timed assist with good duration.

So guess what? Instant overheads. Roll can combo an instant j.A into an aerial home run swing. UNFORTUNATELY, this doesn’t work with a charged swing, as it apparently executes slightly slower than the regular version. j.B can combo in an aerial swing, but unfortunately it leaves you too high to hit crouchers, so the “overhead” aspect of it becomes useless.

blah blah blah nobody cares.

found that out a while ago didnt think it was important. sometimes i ll use it as an opener since it will dodge karas’s low short. other than that with yatterman (most assists porbubly) you can call assist and do it and have it catch (in block most likely) i think so you can get a charge. other than that it doesnt do any damage.

having it work with a charge would be my dream lol than roll would have instant overhead into dhc combos.

Man I just feel like there’s gotta be some way to use this…I wanna start the roll-neto action lol. Would baroquing the aerial kill your upward momentum? I’m gonna try some random shit tomorrow and see if I can come up with anything…