The only special she doesn’t have is her Air SBK. Other than that she basically has all of her specials in one form or another. Her up kick is a target and her Hasans are just a jumping version of her alpha cartwheel kick (I don’t remember if that thing had a different name). Super wise she is only really missing Kikkosho.
I am an old school Chun player and personally I would love to see some of her crazy good normals return from way back in the day. Her normals right now are basically her 3S version. Ever since 3S came out I missed her ST/HDR close s HK (just s HK in A2) or her awesome range c MK from A2/ST/HDR. Gone are the days of the “FORWARD MARCH”.
Edit: Dude, faster Kikkoken from QCF would be broken. Not that I wouldn’t love it but that would be too much.
I don’t think Capcom would add a new special for her, what could they possibly add? I personally always viewed Chun’s moves were derived from Gen’s. Similar c HK, Gen wall dive = Chun triangle jump, Gen vertical dive kick = Chun headstomp, Gen crane j MK = Chun Kneckbreaker, Gen air HK HK = Chun HP HP, Hands = Lightning Kick, Waterfall = Up Kick or SBK, etc… Following that logic, the only real difference is Gen’s roll vs Chun’s Kikkoken. That being the case, there really isn’t anything they can add to her. Her doing the roll would look really wacky too (Woo hoo theory fighter! :woot: )
I don’t know much about her in the previous games, but I was playing a Chun who was using her close standing RH as an anti cross up. That move was insane (or my DeeJay skills need some improvement… Probably the latter).
As it stands, I never really use her c.mk, though I do see it in a few vidz of the pros. It just seems like it’s kinda out shined by her c.short and jab in speed and utility.
I wasn’t arguing you about her Kikkoken getting faster Dime, just throwing out that if it were a QCF and faster, that it would be broken. I saw that you said it needed to stay a charge.
Basara, her c MK used to be everything. In ST her block strings, offense and even defense were incredible mainly because of it. Too many great uses. In A2 she was EASILY the strongest character in the game because of her game off of her c MK. Just by making her c MK un-cancelable in A3, she became middle tier (minus some Vism BS). That one normal by itself has been nerfed since. It cancelled in 3S yes but had short ass range in comparison and since her super is a charge in SFIV, there really isn’t much use for it either. If there is anything I really miss, it’s her ability to really utilize her c MK. I realize that is it never going to come back but doesn’t make me miss it any less.
Ryu’s c MK strategy has remained the same since SF2. Daigo just beat J Wong at SBIV with basically c MK. Rose’s c MP is still basically the same damn thing. Chun lost her best normal years ago.
ah ok, my bad bro… i get jumpy for no reasons sometimes… i thought you were making it seem as if i wanted it to come from a motion based non charge… yeah that would definitely be teh uber brokeded… but ryu gets it… … but yeah i’d still like for chun to have some skill in her toolset.
qft… i miss her c.mk as well… its blasphemy what they’ve done to both guiles and chuns cr.mk’s… while the shotos get to keep there imba poke… its frustrating cause its like:
dont we have enough shotos??? theres only 1 chun… 2 if you count gen 3 if you count bison… i dont though… and there is only 1 guile as well… both characters entire oldschool games were based off of these pokes… i’ve said it before and i’ll say it again… FUCKING CAPCOM… grrr :mad:
2 Guile’s now… Dee Jay is back and he has 2 extra moves that Guile doesn’t. If Capcom kept DJ’s s MP in tact I am not looking forward to fighting that bastard.
At least you can jump out of 360’s nowadays in IV, T Hawk had some serious Chun rappage in HDR.
And even though I see Gen and Chun’s moves to have been designed with each other in mind, I don’t count Gen as another Chun. I main Gen in this game and second Chun. I play the 2 of them extremely different. I play s MP poke or follow the Kikkoken a bunch with Chun. Gen it’s all about dancing around and making my opponent wonder which direction I am coming from and rushdown when I am in, then back to mix up. Gotta love the different jump ranges and walking speeds.
So that leaves us with just the one Chun. I can almost guarantee we will NEVER see her c MK of old ever again. So I have to wish for / request things that might actually show up in Super. So here’s hoping we get the fix to her current Ultra that we have all mentioned.
-dont destroy dfLK…make it a good AA move!it even looks like a good one…make it work
-EX legs shouldnt get hit from jump ins
-EX Hasanshu shouldt get punished by normal moves like lpSRK
-950 health (1000 is to broken imo)
-make hkSBK useful
-the ultra should full connect in corner
-maybe a little faster walkspeed
-short her lkLegs time plz…maybe its my own fault,but i cant count,how often my enemy got pushed out (blocking) and i cant stop kicking the next 100 years,so that my enemy can do what he wants with me.
(an other option would be decrease the"pushback" for the lk and mk legs)
Armor breaking HSU would be a too good imo as fast as it is. I like the speed of it and I would not want that aspect of the move to be nerfed as a tradeoff (Heh… make it even faster :badboy:).
She already has some decent workarounds to fight against armor and if her st. MP were even faster on recovery like Dime suggested earlier, that would be more than enough for me.
If I were evil about it though, I’d give her a new move where she utilizes her spike bracelet somehow and that would be her armor breaker.
I’m torn between her old cr. MK and new one. The new one is good for dodging and helps her get out of some of the BS in this game but the old was really good as an actual poke.
Edit: Buff HK SBK? I can’t think of any practical application for that move. But it doesn’t need to be as useless as it is.
the EX version should get better…i hate it,when i get punished with a lp SRK for an EX hasanshu.
well,i have to admit.atm she is already rly strong,and if u are able to handle her,u can beat the shit out of many ppl.but if they buff other chars…they shouldnt forget chun…and this changes above are imo the important ones
See…her crouch strong has all of the same evasion properties as her crouch forward, its actually better against certain jumpins. As a defensive counter poke, I think it outperforms her crouch forward in every way except that you can’t combo out of it. Plus, it has great horizontal range.
So I would LOVE to see her keep that as her go to defensive counterpoke, and get a buff on the range of her crouch forward so that it can actually be used offensively.
Its crazy that Ryu’s crouch forward is GDLK while chun’s is VERY lackluster.
Like I said earlier. cMK used to be her world but hasn’t been since A2 yet Ryu/Ken/Akuma and for the most part DAN still have their super effective cMK. Rose’s cMP was probably the most ridiculous move in all of Alpha but it is retained most of it’s properties here in IV. I want Chun’s cMK back.
lol ww hit me with it while i was dizzied for the kill…worse than getting taunted lol !
but i’m all for an improvement on that move…but it really isnt needed… almost all characters have moves that are straight ass.
buff f+mk tho pls!
i honestly think chun would be fine as she currently is if her lackluster command normals and her mediocre regular normals got a buff.
like having f+mk be +1 on block, +2 or 3 on hit allowing her to combo off of it… (it hits mid and is fifteen frame starter so that wouldnt be broken in any way…)
or just increase its range a bit… her d/f+lk should have MORE upper body invincibility frames… it says that she does already, but i’ll be damned if i can find them in training mode…
and give her st.mk have invincibility starting from the knee up so that at least its a decent aa… hell make the whole leg incincible so that mofos get stuffed for jumnping like idiots… its animation frames would still be vulnerable if the move was timed too late… but i HATE getting this move stuffed when i timed and distanced it correctly AT LEAST GIVE IT MORE DAMAGE or make her st.fp the all day aa… moves that work for a specific reason should WORK…
i got my ex sbk stuffed 5 times in a match yesterday versus ryu… even on non crossups… SERIOUSLY CAPCOM?
That is a good part of how I got knocked out of SB4.
Wrecked a guy’s boxer, so he goes to Ryu and just threw me out of everything.
Threw me out of EX SBK twice…both times chun flashed, her animation started to where you could actually see her legs pass through Ryu and POW…thrown out of the move on the last frame before the hitbox appears.
The rest of it was him using Ryu’s godlike c.mk to ruin my pokes and deal free damage off that link.
Cr. mp has the lower hit box as well, true, but cr. mk currently comes out much faster and has a few different applications to it (more of a dodge and then do BnB combo than cr. mp):
[media=youtube]IZw9jrwYdQY[/media]
…one of the other important applications not mentioned in the video is getting out of Sagats TK blockstring trap without wasting meter for EX SBK (among others).
Yeah I’d like to see her normals buffed more than anything because it’s interesting figuring out the different ways they can be used. I was interested in seeing the f+ mk become a low crush normal personally.
HK SBK was just brought up because I like the way the move looks. It’s so satisfying to see in action compared to the other SBK but there’s pretty much no good way to land it or no uniqueness to it that would make someone want to use it in a match in favor of the other SBKs. But I agree it’s not necessary to buff as she can do without and there are several moves in the game that just serve as filler.
Well its official…s-kill just announced that Sagat got BUFFED and so did seth.
In fact, he said that EVERYONE got buffs.
[media=youtube]cqcv4BmD5q8[/media]
So…that means that unless they are going to break the game and turn it into 3s (in terms of tier dominance)…they MUST improve chunner.
So if that is true…I am REALLY hoping they fix ultra juggle, EX SBK, and maybe even give her a solid armor break (though I can’t think of what it would be).
EDIT: I disagree with the list in the first page submitted to Capcom by Wizard and other SRK posters. Doesn’t seem like the creators checked to see what Vega players suggested for their own character.
Which would you guy’s prefer for Chun’s second ultra?
The super kikoshu fireball like in MvC1…
or the unblockable air attack that makes the screen go black resembles Akuma’s raging demon (also in MvC1)?
I personally think she should be a character with 3 ultras, but I’m not holding my breath.